battle rewards

Synchronized-turns strategy. Calling all teamers.
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blackj3sus
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battle rewards

Post by blackj3sus » Sat Feb 27, 2010 7:47 am

i've noticed that turtlers have a big advantage without the card cashing from lux.
i think maybe you should get some kind of gold reward for winning big battles or taking castles so you aren't at a disadvantage vs the turtles.

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blackj3sus
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Post by blackj3sus » Sat Feb 27, 2010 1:49 pm

maybe get an action card for taking a castle that can give you a random bonus like cash or combat stats bonus or special units or permanent upgrades to regular units

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dustin
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Post by dustin » Sat Feb 27, 2010 3:46 pm

I've also thought about adding some kind of benefit for taking over countries, gold or even adding cards like lux has. But, I want to keep the game mechanics as simple as possible. Having most countries have a bonus (like in Hex Lords map) means that you get an income boost from taking over more lands, which is basically the same thing as a gold bonus.

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