Borders between players
There are enough colours blanco, that's not the issue. Sometimes the allocated colours do look a bit too similar though I agree.
Napoleonic Wars is faultless in every way except for this little issue - when Spain and Denmark inhabit the same region I occasionally have to double check which units are which.
Although this could be part of a cunning plan by mb to confuse the Brits...
You can tailor the players colours to your liking blanco, by either using the editor or by typing the colour values directly into the .voxb file.
If using the editor open the Set Player Info menu and use HSB or RGB to select new colours. HSB has a 360 degree colour wheel, Saturation from 0 (Black) to 100% and Brightness from 0 (Black) to 100%. RGB is your Reds, Greens and Blues, and there's 256 shades of each to choose from.
Napoleonic Wars is faultless in every way except for this little issue - when Spain and Denmark inhabit the same region I occasionally have to double check which units are which.
Although this could be part of a cunning plan by mb to confuse the Brits...
You can tailor the players colours to your liking blanco, by either using the editor or by typing the colour values directly into the .voxb file.
If using the editor open the Set Player Info menu and use HSB or RGB to select new colours. HSB has a 360 degree colour wheel, Saturation from 0 (Black) to 100% and Brightness from 0 (Black) to 100%. RGB is your Reds, Greens and Blues, and there's 256 shades of each to choose from.
Sure, for maps most of you play, but there's a map I have, for instance, with about 80 players, try finding a different colour for everyone then. Allocation is one thing, but later in the game chances are that two or more players with the same colour are going to become big.Behemoth wrote:There are enough colours blanco, that's not the issue. Sometimes the allocated colours do look a bit too similar though I agree.
Napoleonic Wars is faultless in every way except for this little issue - when Spain and Denmark inhabit the same region I occasionally have to double check which units are which.
Although this could be part of a cunning plan by mb to confuse the Brits...
You can tailor the players colours to your liking blanco, by either using the editor or by typing the colour values directly into the .voxb file.
If using the editor open the Set Player Info menu and use HSB or RGB to select new colours. HSB has a 360 degree colour wheel, Saturation from 0 (Black) to 100% and Brightness from 0 (Black) to 100%. RGB is your Reds, Greens and Blues, and there's 256 shades of each to choose from.
Maybe make it optional, like an option in the map editor or something
That's what I was saying blanco, you do have the option of making these changes yourself.blanco wrote:Maybe make it optional, like an option in the map editor or something
For your map copy and paste the values of all 80 colours from the .voxb file and enter them into the colour selection tool of a graphics program. When they're sitting side by side you should be able to spot the ones which look too similar and alter them.Behemoth wrote:You can tailor the players colours to your liking blanco, by either using the editor or by typing the colour values directly into the .voxb file.
If using the editor open the Set Player Info menu and use HSB or RGB to select new colours. HSB has a 360 degree colour wheel, Saturation from 0 (Black) to 100% and Brightness from 0 (Black) to 100%. RGB is your Reds, Greens and Blues, and there's 256 shades of each to choose from.
A map with 80 players is unusual though, not something most map makers are ever going to have to deal with.
A line that is drawn around the unit icon by the map maker/unit icon maker or something else?
Also you realise the colours of the countries you place troops on merge with the player colours so it'll just be an other set of colour issues for you.
Or are you talking about reprogramming the way Vox shows unit icons?
/me still thinks there's more than enough colours...
Any game with 80 players will by default be more time consuming to alter than a smaller sized map of 3-8 players.
Also you realise the colours of the countries you place troops on merge with the player colours so it'll just be an other set of colour issues for you.
Or are you talking about reprogramming the way Vox shows unit icons?
/me still thinks there's more than enough colours...
Any game with 80 players will by default be more time consuming to alter than a smaller sized map of 3-8 players.
what are you talking about? what have units got to do with it? look, between every country there is a border, and the colour of that border is determined by the colour of the continent it is in. what I'm talking about is making it so that the the borders surrounding each and every player have a different coloured line. so these wouldn't have effect on all borders, just the ones where players border each other, inner countries would still have regular borders.
Behemoth wrote:What about when two or more friendly players inhabit the one space? The more players you have the greater the chances of this happening I would've thought.
blanco wrote:Who cares, let there be borders between teammates too. I don't understand what you mean by inhibiting one region.
'Inhibiting one region' would have been a confusing thing to write, I agree. For the record I believe all regions should be able to express themselves freely.
Now where were we? That's right, you were saying colors can't be relied on to identify players, but borders can be, even when team mates of the same color end up inhabiting the same region, which as we know -
Back to inhabiting...blanco wrote:chances are that two or more players with the same color are going to become big
Right you are again - they can't co-own land, so how and why would there be a problem? When one team-mate of identical color to another places units in that team mate's region the borders will identify who's who yeah…? Despite that fact that all units occupying the region are the same color, and the region is the same color as all units inside it…blanco wrote:They can't co-own land, the borders are between land ownership. So there would be no problem there whatsoever
What does that have to do with anything? Dude, I am talking about adding borders. WHY are you talking about armies in the first place? This doesn't concern armies. Armies are fine just the way they are. The only people who need to identify them anyway are the team mates, who can do that by hovering over them anyway.
1st post:
So an army = a player. 2 different coloured armies = 2 different players.
Most recent post:
I think you just unwittingly answered your own question.
Sorry but that kernel of wisdom had to be read twice to be believed.
Identifying your enemies is of no importance so long as you know who your friends are?
Sun-tzu had some thoughts on that subject too - Keep your friends close, and your enemies closer.
But what would he know right?
Players are represented on the board by different coloured armies, yeah?blanco wrote:Borders between players. I know it seems pretty useless to most of the you here, but if you're playing a map with like more than 20 players on it (which I do a lot, and I think there are more players like me), it can be very useful, because there just aren't that many colours
So an army = a player. 2 different coloured armies = 2 different players.
Most recent post:
blanco wrote: Armies are fine just the way they are. The only people who need to identify them anyway are the team mates, who can do that by hovering over them anyway.
I think you just unwittingly answered your own question.
blanco wrote: Armies are fine just the way they are. The only people who need to identify them anyway are the team mates
Sorry but that kernel of wisdom had to be read twice to be believed.
Identifying your enemies is of no importance so long as you know who your friends are?
Sun-tzu had some thoughts on that subject too - Keep your friends close, and your enemies closer.
But what would he know right?
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