Balance issues since update to LUX

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abyssoft
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Balance issues since update to LUX

Post by abyssoft » Sun Jul 17, 2011 3:01 pm

I've been noticing a much strong lean towards the AI players
I've recently, on multiple occasion well outside the scope of probability, attacked an opponent with 50+ units against 1 unit and lost the odds of this happening are exceedingly low akin to winning the lottery. Well the AI's sure have been winning the lottery a lot since the last update.

Just wonder were any changes made to the randomization engine?
Are you still using the language native Random engine?

The frequency of this occurrence is starting to break the gameplay for me.

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dustin
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Post by dustin » Sun Jul 17, 2011 5:13 pm

no changes happened in this area.

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Rhye
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Re: Balance issues since update to LUX

Post by Rhye » Sun Jul 17, 2011 6:07 pm

abyssoft wrote:I've been noticing a much strong lean towards the AI players
I've recently, on multiple occasion well outside the scope of probability, attacked an opponent with 50+ units against 1 unit and lost the odds of this happening are exceedingly low akin to winning the lottery. Well the AI's sure have been winning the lottery a lot since the last update.

Just wonder were any changes made to the randomization engine?
Are you still using the language native Random engine?

The frequency of this occurrence is starting to break the gameplay for me.
The odds never changed, however it seems as though they did. This is because it is memorable when you get screwed by the dice, but you tend not to remember when your opponents get bad dice. That's the way your mind works. This is especially true when dealing with AI, because you don't really pay attention to what happens when they play their turns (since it happens so quickly.)

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GFips
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Post by GFips » Sun Jul 17, 2011 7:52 pm

LOL - I think my odds changed every sunday into worse! I cannot win any games with my sunday dice ;-) :D

jesterme
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Post by jesterme » Mon Jul 18, 2011 12:21 am

holy Random fights batman.

/me loves his dice lately.

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