"Official" Card Sequence ?
- paranoiarodeo
- Semiholy Exile
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"Official" Card Sequence ?
From http://www.kent.ac.uk/IMS/personal/odl/riskfaq.htm#2.5:
"The U.K. rules also list the possibility that the number of armies does not depend on the type of set, but rather the number of sets cashed in by all the players so far, e.g., 4, 6, 8, 10, 12, 15, 20, 25, 30, etc. This sequence (with later sets continuing to increase the payoff by 5) is also used in all editions of the U.S. rules."
Although this might seem like a silly addition, I believe it would have a significant impact upon strategy ... might encourage folks to experiment with skipping cards and juggling the cashing order more often (or not) ... might encourage more aggression in the early rounds (or not) ... might lengthen games in a good or bad way (or not) ...
Without 12:
4 + 25 = 29
6 + 30 = 36
8 + 35 = 43
10 + 40 = 50
15 + 45 = 60
20 + 50 = 70
With 12:
4 + 20 = 24 (-5)
6 + 25 = 31 (-5)
8 + 30 = 38 (-5)
10 + 35 = 45 (-5)
12 + 40 = 52 (-8)
15 + 45 = 60 (-10)
Not sure how many games cash in perfect order through two rounds, few I would think ...
Anyway, I think it would be fun to unleash this card sequence into the wild and see how Luxworld reacts ...
"The U.K. rules also list the possibility that the number of armies does not depend on the type of set, but rather the number of sets cashed in by all the players so far, e.g., 4, 6, 8, 10, 12, 15, 20, 25, 30, etc. This sequence (with later sets continuing to increase the payoff by 5) is also used in all editions of the U.S. rules."
Although this might seem like a silly addition, I believe it would have a significant impact upon strategy ... might encourage folks to experiment with skipping cards and juggling the cashing order more often (or not) ... might encourage more aggression in the early rounds (or not) ... might lengthen games in a good or bad way (or not) ...
Without 12:
4 + 25 = 29
6 + 30 = 36
8 + 35 = 43
10 + 40 = 50
15 + 45 = 60
20 + 50 = 70
With 12:
4 + 20 = 24 (-5)
6 + 25 = 31 (-5)
8 + 30 = 38 (-5)
10 + 35 = 45 (-5)
12 + 40 = 52 (-8)
15 + 45 = 60 (-10)
Not sure how many games cash in perfect order through two rounds, few I would think ...
Anyway, I think it would be fun to unleash this card sequence into the wild and see how Luxworld reacts ...
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- paranoiarodeo
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- Geiler Hengst
- Luxer
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good idea...
then the difference between the first cashing player (most likely the one who has to start) and the last cashing player (mostly the last one to start) is smaller which increases the chances of the first player of course...
then the difference between the first cashing player (most likely the one who has to start) and the last cashing player (mostly the last one to start) is smaller which increases the chances of the first player of course...
Last edited by Geiler Hengst on Tue Feb 24, 2009 5:15 pm, edited 1 time in total.
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