Bots for large maps

AI discussion, ideas, and SDK help.
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Lupus ferox
Creator of Maps
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Joined: Fri Nov 23, 2007 4:51 pm

Bots for large maps

Post by Lupus ferox » Sun Jan 30, 2011 7:41 am

I just played "beginning of the end". It is a huge map. I was afraid it would take ages to play it, but i was done in 15 minutes. I guess more of these large maps will appear now the autohex function has been introduced for mapmakers. The bots you guys make are clearly not designed for these large maps, and they have no clue what to do. Any chance of improving this?

Enzo1997
Lux Vacationer
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Joined: Mon May 25, 2009 10:44 am

Post by Enzo1997 » Sun Jan 30, 2011 9:06 am

I'm pretty sure nefarious is pretty good on large maps. Honestly the built their bots to a different model.

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Enokrad
Dark Spawn
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Post by Enokrad » Sun Jan 30, 2011 2:22 pm

Killbot is much better than reaper on Large maps.

Don't use sparrow because he will most likely crash Lux.

Avoid Boscoe, Cluster and Quo since they will create huge lag trying to determine where to place.

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