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asshat reaper

 
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moe
fnnnarrrr


Joined: 17 Nov 2004
Posts: 1316
Location: passed out in a church parking lot

PostPosted: Thu Oct 04, 2007 3:02 pm    Post subject: asshat reaper Reply with quote

hoodie wrote:
I'm not into the idea of officiating, can't we freakin' behave ourselves?

The best officiating there is: asshats first. Send a message loud and clear, it's not cool to do that around here.


could it be possible to program a bot to go after someone if they meet a certain predefined criteria defines as an "asshat move"?
the bot could be a nef, or reaper,normally, until they see some other player make an asshat move, that way, "regular" players wouldn't have to lose their beloved raw going after jerkoff players.

discuss.
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guest
Lux Newbie


Joined: 17 Dec 2004
Posts: 189
Location: Southern NH

PostPosted: Thu Oct 04, 2007 3:39 pm    Post subject: Reply with quote

1. Define a list of "asshat" moves that all players agree upon.
2. Last time I checked the bot doesn't get told everything that goes on (Which I would like to see. ) Just what happens to it.

Isn't that an admin function. Do something "asshat" worthy get banned by the host. It would be better I think to let the host decide what the bannable offences are.
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RandomGuy
Lux Veteran


Joined: 05 Mar 2007
Posts: 1463
Location: Central American Jungle

PostPosted: Thu Oct 04, 2007 4:00 pm    Post subject: Reply with quote

in chat: REAPER asshat <player>

hehe
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Bertrand
Reaper Creator


Joined: 28 Nov 2005
Posts: 585
Location: Montreal

PostPosted: Thu Oct 04, 2007 5:29 pm    Post subject: Reply with quote

I could do it, but I won't... Chaos would ensue. Everyone would use the asshat command to target Reaper on the other players. And wouldn't that make Reaper an asshat itself?

And what is an asshat move, really? In my mind there is no such thing, every move is legal. Even half-killing someone is a valid tactic. Not very nice, of course, but this is a war game after all.
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Black Pope
Lux Exorcist


Joined: 06 Sep 2005
Posts: 3873
Location: God's Right Hand

PostPosted: Thu Oct 04, 2007 5:45 pm    Post subject: Reply with quote

While I would never question He Who Is Reaper, I can pretty much promise that 99.999% half killing is NOT a legit move outside of a one on one scenario...
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Bertrand
Reaper Creator


Joined: 28 Nov 2005
Posts: 585
Location: Montreal

PostPosted: Thu Oct 04, 2007 5:56 pm    Post subject: Reply with quote

Black Pope wrote:
While I would never question He Who Is Reaper


You just did...Wink

How about weakening someone (that may have been lining up on you), so that he becomes a tasty target for someone else, and saving you from almost certain death?
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moe
fnnnarrrr


Joined: 17 Nov 2004
Posts: 1316
Location: passed out in a church parking lot

PostPosted: Fri Oct 05, 2007 6:56 am    Post subject: Reply with quote

right, putting that power in the hand of other players would be abused. ie Reaper asshat <name>
but if it could "intuitively" know when an asshat move is made...
although, i agree to a large degree with Bertrand, half kill is a valid tactic. if it goes wrong, you could be setting yourself up for death, instead of the person you half killed.

and yes, after all, its war, not patty cakes.
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Nimrod7
Lux Moderator
Lux Moderator


Joined: 12 Apr 2007
Posts: 9434
Location: Under the big top

PostPosted: Fri Oct 05, 2007 5:55 pm    Post subject: Reply with quote

Nim goes off in search of cake.
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Tobey
Somewhat Funny


Joined: 20 Sep 2007
Posts: 198
Location: DC

PostPosted: Mon Nov 05, 2007 2:03 pm    Post subject: Reply with quote

Psst, Nim, the cake is a lie.
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Dominator
The Man


Joined: 25 Mar 2006
Posts: 1282

PostPosted: Sun Nov 11, 2007 6:18 pm    Post subject: Reply with quote

reaper is too good.. in MOTW he is winning every game with the n00bs. It's making my job very difficult considering reaper can play there 24/7.

damn you reaper!!
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Bertrand
Reaper Creator


Joined: 28 Nov 2005
Posts: 585
Location: Montreal

PostPosted: Sun Nov 11, 2007 8:50 pm    Post subject: Reply with quote

He's there to provide a challenge. An easy victory means nothing. You have to earn it.

He is on a roll, I'll grant you that.

Shredding n00bs is one thing, he still can't touch the best players. Looking at your win rate of 90% in the MOTW, Reaper still has a long way to go.
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Dominator
The Man


Joined: 25 Mar 2006
Posts: 1282

PostPosted: Sun Nov 11, 2007 10:23 pm    Post subject: Reply with quote

yeah reaper is making me work!!

every time i check he has passed me!!
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lemonlux
Lux Newbie


Joined: 26 Jul 2006
Posts: 38

PostPosted: Sat Nov 24, 2007 3:11 am    Post subject: Reply with quote

Chaos would ensue, but it would be pretty funny seeing 6 bots kick the snot out of someone who pulls an asshatt-trick.
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Enokrad
Dark Spawn


Joined: 23 Aug 2007
Posts: 3295
Location: New York

PostPosted: Sat Apr 05, 2008 3:59 am    Post subject: Reply with quote

Bertrand wrote:
He's there to provide a challenge. An easy victory means nothing. You have to earn it.

He is on a roll, I'll grant you that.

Shredding n00bs is one thing, he still can't touch the best players. Looking at your win rate of 90% in the MOTW, Reaper still has a long way to go.


Bert i assure you, if reaper could somehow mask the fact that he is a bot so humans thought it's just another player mr X reaper would have one of the highest winning percentages in Lux history.

Bertrand wrote:
I could do it, but I won't... Chaos would ensue. Everyone would use the asshat command to target Reaper on the other players. And wouldn't that make Reaper an asshat itself?

And what is an asshat move, really? In my mind there is no such thing, every move is legal. Even half-killing someone is a valid tactic. Not very nice, of course, but this is a war game after all.


Well could you program reaper to receive a command ahead of game (false/true) to target anyone who kills a human first? I like my rooms to be bots first regardless if a weak player has 1 country with 1 army left and holding 5 cards. i still only target bots first. In some cases a player will do that to prevent reaper from taking those cards. If the weak player has 1-2 cards the other human would think twice if it's worth killing him and breaking the bots first rule. If the weak player had 5 cards, ok, kill him but simply pay the price. If that weak player had any cards and reaper kills him so be it. Reaper earned his keep.
Or just make Reaper to target that player for the next round only. or a new bot called B.F.E. (bots first Enforcer) or something like that. These bots can not receive ANY commands to do something from host or anyone else during the game. Only if they are enabled before hand (like in the text file).

i would love to have a bot like that in my room.

thanks

-Eno


Last edited by Enokrad on Sat Apr 05, 2008 4:00 am; edited 1 time in total
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Bertrand
Reaper Creator


Joined: 28 Nov 2005
Posts: 585
Location: Montreal

PostPosted: Sat Apr 05, 2008 6:51 am    Post subject: Reply with quote

Enokrad wrote:
Well could you program reaper to receive a command ahead of game (false/true) to target anyone who kills a human first? I like my rooms to be bots first ...


Sorry, this won't happen. I just hate the bots first rule, so I won't do anything to make it easier to enforce. In fact, Reaper already tries to screw up your plans by targeting the bot firsters.
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Enokrad
Dark Spawn


Joined: 23 Aug 2007
Posts: 3295
Location: New York

PostPosted: Sat Apr 05, 2008 7:06 am    Post subject: Reply with quote

damn, it was worth a try.
i love your bot but as i said. as long as people know he's a bot, and especially a fierce one at that, they will always target him. funny that even when that happens, he still manages to win or come close in doing so many times.
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Bertrand
Reaper Creator


Joined: 28 Nov 2005
Posts: 585
Location: Montreal

PostPosted: Sat Apr 05, 2008 9:22 am    Post subject: Reply with quote

Enokrad wrote:
... as long as people know he's a bot, and especially a fierce one at that, they will always target him.


I don't mind that, it's a mark of respect. I call that implicit bot firsting, and it should be enough. It's normal to adapt your game play depending on the strength of your opponents.

What I don't like is explicit bot firsting, where you are forced to kill bots even when it makes no strategic sense.
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Enokrad
Dark Spawn


Joined: 23 Aug 2007
Posts: 3295
Location: New York

PostPosted: Sat Apr 05, 2008 11:49 am    Post subject: Reply with quote

Bertrand wrote:
What I don't like is explicit bot firsting, where you are forced to kill bots even when it makes no strategic sense.


somehow, getting rid of reaper first will always make sense to me.
Too many times have i seen reaper go from just a handful of armies, within 1 round, eliminate everybody strategically jacking up on their cards and winning the game before anyone can do anything to react to his sudden awakening from the dead.
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Kef
Lux Translator


Joined: 24 Feb 2004
Posts: 4480
Location: in j0r f0rumz, Tr0||in j0r t0pixzz

PostPosted: Sat Apr 05, 2008 1:25 pm    Post subject: Reply with quote

It's what we all did so many years ago, good times Smile
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3DA
Lux Moderator
Lux Moderator


Joined: 08 Sep 2007
Posts: 1937
Location: Big Chicago

PostPosted: Sat Apr 05, 2008 2:29 pm    Post subject: Reply with quote

Enokrad wrote:
Bertrand wrote:
What I don't like is explicit bot firsting, where you are forced to kill bots even when it makes no strategic sense.


somehow, getting rid of reaper first will always make sense to me.
Too many times have i seen reaper go from just a handful of armies, within 1 round, eliminate everybody strategically jacking up on their cards and winning the game before anyone can do anything to react to his sudden awakening from the dead.


I agree with Eno. Reaper is really good and needs to be taken out because he's a real threat.

I congratulate you again, Bertrand, for making a really, really good bot. Smile
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Kef
Lux Translator


Joined: 24 Feb 2004
Posts: 4480
Location: in j0r f0rumz, Tr0||in j0r t0pixzz

PostPosted: Sat Apr 05, 2008 2:30 pm    Post subject: Reply with quote

Actually it's just 10 Chinese guys packed away somewhere that are playing instaid of the bots, like the goldfarmers in World of Warcraft
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n00less cluebie
Lux N00b


Joined: 06 Jan 2008
Posts: 7073
Location: At the Official Clown Reference Librarian Desk--'All the answers you weren't looking for.'

PostPosted: Mon Apr 07, 2008 7:03 am    Post subject: Reply with quote

Bertrand wrote:
I could do it, but I won't... Chaos would ensue.


You say that as if it were a
BAD thing....

Actually I thought the command "Reaper ASSHAT player" would make reaper actually asshat that player...and that got me thinking...

Why not create an ASSHATTING BOT! Have it randomly choose one player each game, and just start asshatting/suiciding for no reason. Or make it a revenge bot; Each time a player takes out the bot, that name gets updated in the bots database, and each game the Bot does a weighted choice of its killers to suicide/asshat on. (The weight based on the number of kills and how recent the kill was, with the killer from the last game IMMEDIATELY being targetted in the next one....

We could call it the Westbot....If we made this based on Reaper, Licht might have a tough time on MOTW for the next few weeks.... Twisted Evil
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Bertrand
Reaper Creator


Joined: 28 Nov 2005
Posts: 585
Location: Montreal

PostPosted: Mon Apr 07, 2008 7:51 am    Post subject: Reply with quote

3DA wrote:
I agree with Eno. Reaper is really good and needs to be taken out because he's a real threat.

I congratulate you again, Bertrand, for making a really, really good bot. Smile

Thanks...

Kef wrote:
Actually it's just 10 Chinese guys packed away somewhere that are playing instaid of the bots, like the goldfarmers in World of Warcraft

Drat. I've been found out. It was nice while it lasted.

n00less cluebie wrote:
Why not create an ASSHATTING BOT! Have it randomly choose one player each game, and just start asshatting/suiciding for no reason. Or make it a revenge bot; Each time a player takes out the bot, that name gets updated in the bots database, and each game the Bot does a weighted choice of its killers to suicide/asshat on. (The weight based on the number of kills and how recent the kill was, with the killer from the last game IMMEDIATELY being targetted in the next one....

This sounds like a good idea, but think about it. After a few games, an assBot wouldn't be so much fun. IMHO, the bot would simply not get played a lot. When a human does this, he gets banned and reviled in the forums. Why would it be different with a bot?
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Scad
Lux Elder


Joined: 13 Aug 2006
Posts: 2521
Location: Walking through the woods on a snowy evening

PostPosted: Mon Apr 07, 2008 7:54 am    Post subject: Reply with quote

I wouldn't play with an asshat bot, but I might with a VengeBot. If it were tactically a good bot in everything else, I think it would make a VERY interesting twist.
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n00less cluebie
Lux N00b


Joined: 06 Jan 2008
Posts: 7073
Location: At the Official Clown Reference Librarian Desk--'All the answers you weren't looking for.'

PostPosted: Mon Apr 07, 2008 8:38 am    Post subject: Reply with quote

Bertrand wrote:

This sounds like a good idea, but think about it. After a few games, an assBot wouldn't be so much fun. IMHO, the bot would simply not get played a lot. When a human does this, he gets banned and reviled in the forums. Why would it be different with a bot?


But how cool would it be that you could create a bot that would be banned??? Now THAT would be a unique Turing Test victory if you couldn't tell the difference between a bot and retardo.....

I'd love to write the chat quotes for THAT bot....

But seriously.... a Reaper that remembers more information from game to game besides whoever said "Bots first".... You'd have to make a global logfile for the bot to access though, as otherwise it'd forget who to wreak vengance on after it left the room....

-nC
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Bertrand
Reaper Creator


Joined: 28 Nov 2005
Posts: 585
Location: Montreal

PostPosted: Mon Apr 07, 2008 9:16 am    Post subject: Reply with quote

Scad wrote:
I wouldn't play with an asshat bot, but I might with a VengeBot. If it were tactically a good bot in everything else, I think it would make a VERY interesting twist.


A optional vengeful personality might be fun. I'll think about it.
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