Robot Monkey Pirate Ninja Zombie — Part Sexto
Robot Monkey Pirate Ninja Zombie — Part Sexto
This tournament’s theme has been the subject of some lurid speculation, much of it indecent, even downright <a href="http://sillysoft.net/forums/viewtopic.p ... hocking</a>. If this has left you with any doubts about signing up, please let me now assure you, your concerns are well founded; Part Sexto is not for you.
Of course the RMPNZ board officially welcomes all to sign-up and hopes to see seasoned campaigners rubbing thumbs with newbies once the tournament kicks off. Also, RMPNZ will award the last hand standing with a special edition shiny for fondling.
The start date, rules and all Sexto specific details will be revealed in this thread as numbers reach capacity.
Of course the RMPNZ board officially welcomes all to sign-up and hopes to see seasoned campaigners rubbing thumbs with newbies once the tournament kicks off. Also, RMPNZ will award the last hand standing with a special edition shiny for fondling.
The start date, rules and all Sexto specific details will be revealed in this thread as numbers reach capacity.
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They'll be a few new RMPNZ moves to familiar yourselves with this tournament. Here's a taste of what to expect. More details to follow.
A.K.A 'The Terminator'
Can cause chafing.
Bugger me hearties!
Psychologically devastating.
Performance issues. Necrophiliacs get it all the time.
.........
And of course the mandatory special move.
-Plushing is the act of molesting a mascot, the kind you see prancing around sports stadiums pre-game, or standing on curbs waving advertisements at passing cars. Most look like man-sized muppets. In rare cases hand puppets have been targeted-
Reverse Plushing is when the mascot is doing the molesting. Nothing can withstand Reverse Plushing… so cute, so cuddly and so, so wrong.
A.K.A 'The Terminator'
Can cause chafing.
Bugger me hearties!
Psychologically devastating.
Performance issues. Necrophiliacs get it all the time.
.........
And of course the mandatory special move.
-Plushing is the act of molesting a mascot, the kind you see prancing around sports stadiums pre-game, or standing on curbs waving advertisements at passing cars. Most look like man-sized muppets. In rare cases hand puppets have been targeted-
Reverse Plushing is when the mascot is doing the molesting. Nothing can withstand Reverse Plushing… so cute, so cuddly and so, so wrong.
- The Silken Knot
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- Contact:
- The Silken Knot
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- Joined: Sun Jun 22, 2008 1:29 pm
Welcome all. Glad to see such an esteemed gathering of individuals already signed-up. (TSK and n00bs there's space aplenty for both of you, 16 is not the limit)
The tournament should start shortly. Hoping a few more ladies might join before kick off. Not to deter those lacking womanhood, i'll accept sign-ups from anyone willing and able... or reluctant and incompetent if that's more your style. Let it never be said that RMPNZ shunned anyone or anything, as the case may be.
In the meanwhile I encourage you all to digest a few morsels of tournament related information.
STANDARD THROWS......................................................................................SEXTO THROWS
You'll notice two charts above. There's nothing new to be found in the Standard Throws chart but beside it you'll see a less wholesome array of throws, The Fig, The Shocker… etc, which I'll be referring to as Sexto Throws.
Yeah, yeah, so how's it all work?
The line-up - pick your perversion (or not)
*Each match will consist of 3 vs. 3 throws but with twice the usual range to choose from. These additional Sexto throws carry a bit more grunt than the standard variety.
*There are five Sexto throws. Each of them can be used once only per game.
*A limit of one Sexto throw per match is set. (Except for players who choose a certain up-grade. More on that later)
Not in the mood for anything extracurricular? Player's can choose to forgo the depraved options and pick three standard throws.
* A player who voluntarily chooses standard throws only will be granted a defense upgrade when facing an opponent using a Sexto throw (More on how that works in a moment) Players who run out of Sexto moves do not receive this defense upgrade.
* So, in each match a player’s line-up of throws will consist of two (at least) standard throws plus one of five Sexto throws. (Except when upgrades are being used)
Tango time: How does a fracas go down?
* Standard throw vs. Standard throw: Same as usual.
* Sexto throw vs. Standard throw: Here’s where it gets messy.
All Sexto throws defeat four of the five possible standard throws they might encounter (By comparison a standard throw defeats two throws and draws with one)
For example: Zombie Floppy will defeat Monkey, Pirate, Ninja AND it wins against Zombie (instead of a tie) The only standard throw that defeats Zombie Floppy is Robot. (Check out the charts for exactly what beats what)
* Sexto throw vs. Sexto throw: The outcome is determined by standard rules. In effect the Sexto throws become standard throws.
**** me, these ****ing Sexto throws are awesome! What's the catch?
There are some drawbacks to using Sexto throws, chiefly against players who voluntarily choose not to use them.
Sexto throw line-up vs. Standard throw only line-up (Standard throw only line-up cannot include Reverse Plushing)
* A player who voluntarily chooses standard throws only is granted a defense upgrade when facing an opponent using a Sexto throw. This upgrade turns a tie into a win for the defender. If the match has two ties the second one stands as a tie.
* A player using a Sexto throw must win that throw when facing an opponent using standard throws only. If the Sexto throw is defeated that player loses the match immediately, regardless of the outcome of the other throws.
Sexto throw line-up vs. Sexto throw line-up:
* If a player’s Sexto throw loses to a standard throw that player faces immediate loss of match unless they can also defeat their opponent’s Sexto throw with a standard throw.
(Even if Reverse Plushing or Ménage à trios upgrades defeat the Sexto move the match is still awarded to the player who defeated the Sexto throw with a standard throw.)
If both players’ Sexto throws lose to standard throws the outcome is decided by the remaining throw.
The Coveted Upgrades
There are two upgrades on the menu - just a matter of choosing which one's for you.
Reverse Plushing
-Plushing is the act of molesting a mascot, the kind you see prancing around sports stadiums pre-game, or standing on curbs waving advertisements at passing cars. Most look like man-sized muppets. In rare cases hand puppets have been targeted -
Reverse Plushing is when the mascot/hand puppet/dude in the animal suit is the one molesting. No throw can withstand these merciless muppet-esque monsters. So cute, so cuddly and so, so wrong.
Can be used once only at any time during the game, except in Sudden Death play offs. Reverse Plushing will tie Reverse Plushing.
Ménage à trois
Three Sexto throws are used in one match.
Only two of these Sexto throws will be included in your line-up though. The third Sexto move is a 'tax' (of your choice) When using this upgrade your line-up will consist of two Sexto throws and 1 standard throw.
Players who pick this upgrade should be careful they have a spare Sexto handy for the levy - without it the upgrade cannot be used.
...............
More to follow shortly.
The tournament should start shortly. Hoping a few more ladies might join before kick off. Not to deter those lacking womanhood, i'll accept sign-ups from anyone willing and able... or reluctant and incompetent if that's more your style. Let it never be said that RMPNZ shunned anyone or anything, as the case may be.
In the meanwhile I encourage you all to digest a few morsels of tournament related information.
STANDARD THROWS......................................................................................SEXTO THROWS
You'll notice two charts above. There's nothing new to be found in the Standard Throws chart but beside it you'll see a less wholesome array of throws, The Fig, The Shocker… etc, which I'll be referring to as Sexto Throws.
Yeah, yeah, so how's it all work?
The line-up - pick your perversion (or not)
*Each match will consist of 3 vs. 3 throws but with twice the usual range to choose from. These additional Sexto throws carry a bit more grunt than the standard variety.
*There are five Sexto throws. Each of them can be used once only per game.
*A limit of one Sexto throw per match is set. (Except for players who choose a certain up-grade. More on that later)
Not in the mood for anything extracurricular? Player's can choose to forgo the depraved options and pick three standard throws.
* A player who voluntarily chooses standard throws only will be granted a defense upgrade when facing an opponent using a Sexto throw (More on how that works in a moment) Players who run out of Sexto moves do not receive this defense upgrade.
* So, in each match a player’s line-up of throws will consist of two (at least) standard throws plus one of five Sexto throws. (Except when upgrades are being used)
Tango time: How does a fracas go down?
* Standard throw vs. Standard throw: Same as usual.
* Sexto throw vs. Standard throw: Here’s where it gets messy.
All Sexto throws defeat four of the five possible standard throws they might encounter (By comparison a standard throw defeats two throws and draws with one)
For example: Zombie Floppy will defeat Monkey, Pirate, Ninja AND it wins against Zombie (instead of a tie) The only standard throw that defeats Zombie Floppy is Robot. (Check out the charts for exactly what beats what)
* Sexto throw vs. Sexto throw: The outcome is determined by standard rules. In effect the Sexto throws become standard throws.
**** me, these ****ing Sexto throws are awesome! What's the catch?
There are some drawbacks to using Sexto throws, chiefly against players who voluntarily choose not to use them.
Sexto throw line-up vs. Standard throw only line-up (Standard throw only line-up cannot include Reverse Plushing)
* A player who voluntarily chooses standard throws only is granted a defense upgrade when facing an opponent using a Sexto throw. This upgrade turns a tie into a win for the defender. If the match has two ties the second one stands as a tie.
* A player using a Sexto throw must win that throw when facing an opponent using standard throws only. If the Sexto throw is defeated that player loses the match immediately, regardless of the outcome of the other throws.
Sexto throw line-up vs. Sexto throw line-up:
* If a player’s Sexto throw loses to a standard throw that player faces immediate loss of match unless they can also defeat their opponent’s Sexto throw with a standard throw.
(Even if Reverse Plushing or Ménage à trios upgrades defeat the Sexto move the match is still awarded to the player who defeated the Sexto throw with a standard throw.)
If both players’ Sexto throws lose to standard throws the outcome is decided by the remaining throw.
The Coveted Upgrades
There are two upgrades on the menu - just a matter of choosing which one's for you.
Reverse Plushing
-Plushing is the act of molesting a mascot, the kind you see prancing around sports stadiums pre-game, or standing on curbs waving advertisements at passing cars. Most look like man-sized muppets. In rare cases hand puppets have been targeted -
Reverse Plushing is when the mascot/hand puppet/dude in the animal suit is the one molesting. No throw can withstand these merciless muppet-esque monsters. So cute, so cuddly and so, so wrong.
Can be used once only at any time during the game, except in Sudden Death play offs. Reverse Plushing will tie Reverse Plushing.
Ménage à trois
Three Sexto throws are used in one match.
Only two of these Sexto throws will be included in your line-up though. The third Sexto move is a 'tax' (of your choice) When using this upgrade your line-up will consist of two Sexto throws and 1 standard throw.
Players who pick this upgrade should be careful they have a spare Sexto handy for the levy - without it the upgrade cannot be used.
...............
More to follow shortly.
Last edited by Behemoth on Sat Apr 07, 2012 9:18 am, edited 6 times in total.
- n00less cluebie
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There! I fixed it!Behemoth wrote: (Check out the charts for exactly what beats off what)
Poor Zombie! And here I was looking FORWARD to Rigor Mortis....
Behemoth: Hats off for taking a clown's 1-off joke and bringing his vision to EPIC IMPLEMENTATION. My original idea was to picture two sets of fingers 'doing it' in various positions, but your idea, with animations etc. is just...well...words don't suffice. I wish I had your artistic skillz, and wish more artists shared our deviant imaginations.
Let's DO this.
Let the "that's what SHE said" jokes begin!
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So far...
n00less cluebie
3da
pjb
engine
lantern
big will e style
nimrod7
mazza
jesterme
samuel99
luiz zenni
shockandawe
capicola
schroberts
whirlplaid
suntzu
the silken knot
rhye
elka ostrovsky
heartscoffee
Aiming for a 24 player start which leaves just 4 more to snare before i start serving the baloney and bunkum entre'.
As mentioned a Sexto edition RMPNZ shiny is up for grabs.
n00less cluebie
3da
pjb
engine
lantern
big will e style
nimrod7
mazza
jesterme
samuel99
luiz zenni
shockandawe
capicola
schroberts
whirlplaid
suntzu
the silken knot
rhye
elka ostrovsky
heartscoffee
Aiming for a 24 player start which leaves just 4 more to snare before i start serving the baloney and bunkum entre'.
As mentioned a Sexto edition RMPNZ shiny is up for grabs.
Last edited by Behemoth on Sat Apr 07, 2012 9:04 am, edited 1 time in total.
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