Lux Alliance version 1.5 now available

Synchronized-turns strategy. Calling all teamers.
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dustin
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Lux Alliance version 1.5 now available

Post by dustin » Sat Feb 18, 2017 8:29 pm

Lux Alliance version 1.5 is now available to download

Version 1.5 changelog:
- Capture The Flag game mode.

- Better display of multiple commands from multiple team-mates.
- Tool-tips display danger ratings for frontline territories (use '/set extraTooltipStats true' to enable even more detailed stats).
- Battle results have more random variation.

- Better player-info column sizing.
- Show ownership notices on all owned Castles at the start of a game.
- Improved the look of text notices on the map.

- Updated the included private Java runtime.
- PlayerInfo panel and Recruit panel remember their location better when moved.
- Added a 'Restore Defaults' button to the Preferences.

Multi-Player:
- Smarter assignment of Humans in network games.
- Host prints out the names of which players didn't finish their turns.
- Added a 'Surrender' option to the exit dialog for network games.
- Added the -fhenable headless host option.
- Show a 'Join Game' button when entering network games with available positions.

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dustin
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Re: Lux Alliance version 1.5 now available

Post by dustin » Sun Feb 19, 2017 6:28 pm

One of the coolest new things in version 1.5 is the extra tool-tip data, which gives a danger level for all front-line territories. It basically tells you the probable result of an all-in battle there.

It ranges from 'Extreme Danger' to 'Extremely Defendable'. Anything in Danger level or above would lose an all-in battle from both sides.

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PerseusSpartacus
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Re: Lux Alliance version 1.5 now available

Post by PerseusSpartacus » Mon Feb 20, 2017 1:33 pm

I like the danger level tooltip - seems a little unpolished, like it doesn't always give the data for every frontline territory, but I'm sure it'll become increasingly useful with time.

My biggest gripe so far is that the arrows for units currently ordered to move are sometimes a little 'off' - not sure why. Anyone else noticing that?

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dustin
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Re: Lux Alliance version 1.5 now available

Post by dustin » Mon Feb 20, 2017 3:21 pm

If you can grab a screenshot of anytime the tooltip data seems 'off' that would be helpful. I thought I got it working correctly.

yea, the arrows could use some more love...

all feedback welcome, we are continuing to update Lux Alliance actively, so now's the time to request things!

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SnyperEye
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Re: Lux Alliance version 1.5 now available

Post by SnyperEye » Mon Feb 20, 2017 9:58 pm

I'm still trying to figure out the outcomes on Capture the flag modes. So if both enemies captures their enemies flags the game still commences correct? Until all flags are owned by 1 alliance. Am I understanding this correctly?

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dustin
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Re: Lux Alliance version 1.5 now available

Post by dustin » Tue Feb 21, 2017 3:26 pm

Correct!

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