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SunTzu Lux Cartographer

Joined: 14 Jan 2006 Posts: 945 Location: Maryland
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Posted: Sat Sep 09, 2006 2:33 pm Post subject: New Map: Russo-Japanese War |
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Russo-Japanese War
6 Continents, 26 territories, 17 cities
The Russo-Japanese War (1904-1905) was fought between the Russian and Japanese Empires for control of Korea and Manchuria. After a breakdown in diplomatic negotiations, the Japanese sent Russia an ultimatum: give Manchuria to Japan or prepare for war. A mere three hours before the Russian government received the ultimatum, Japan attacked Port Arthur.
DETAILS
The map itself is very similiar to classic, but the cities and railroads add a very dynamic twist. This map is conducive to both slow, strategic build-ups as well as open, fass-paced games.
Remember, the railroads connect the cities!
SCENARIO
Russia is the powerhouse on this map. They control Russia and most part of Manchuria, including the two key railways: the Trans-Siberian railroad (which includes the southern Manchurian route) and the Manchurian railroad. They also hold Port Arthur, their key warm water port.
Although Japan won the real war, in terms of geography, manpower, and resources they were the underdogs. The acquisition of Korea and Port Arthur are of the utmost priority.
China is almost a non-issue on this map, but if they get involved it can swing the war either way. For a real challenge, try to win this map for the glory of the Chinese Empire!
Special thanks to Hephaistion for suggesting this map, and to MBauer for key gameplay ideas.
As always... ideas/comments/suggestions/criticisms are welcomed! |
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Mike Lux Townie

Joined: 28 Jun 2004 Posts: 5051 Location: Georgia
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Posted: Wed Sep 13, 2006 2:47 pm Post subject: |
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| Great Map |
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SunTzu Lux Cartographer

Joined: 14 Jan 2006 Posts: 945 Location: Maryland
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Posted: Thu Sep 14, 2006 8:00 am Post subject: |
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I'm glad you like it!
One thing I've noticed for the past 5-6 maps I've put out is that once it's released, I immediately get 15-20 votes and the rating is around 3.1 or so. After awhile, the rating gradually increases as more people vote. For some reason I get the feeling that there are a few die-hard SunTzu map haters out there.
∞ SunTzu is glad that he doesn't judge his self-worth by looking at his ratings or shiny medals ∞
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top row Luxer

Joined: 09 Jul 2005 Posts: 46 Location: Ontario, Canada
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Posted: Thu Sep 14, 2006 4:58 pm Post subject: |
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| SunTzu wrote: | I'm glad you like it!
One thing I've noticed for the past 5-6 maps I've put out is that once it's released, I immediately get 15-20 votes and the rating is around 3.1 or so. After awhile, the rating gradually increases as more people vote. For some reason I get the feeling that there are a few die-hard SunTzu map haters out there.
∞ SunTzu is glad that he doesn't judge his self-worth by looking at his ratings or shiny medals ∞
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You make quality maps.
My map ratings behave in a different way. They start highly rated then plummet only to settle back up in the 3.2 to 3.5 range.
Chalk it up to veryone has a style of map they like. From the wide swings my ratings make I assume people really like or really don't like my maps, not much middle ground. |
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Kartofile Lux Addict

Joined: 17 Jun 2006 Posts: 255
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Posted: Thu Sep 14, 2006 4:58 pm Post subject: |
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| Personally I can't imagine how anyone could give your maps less than a 4. It would be really interesting if there was some way to see the numbers that go into the ratings because right now there's no way to tell the difference between (3, 3, 3, 3, 3, 3, 4) and (5, 5, 5, 5, 5, 1, 1), for example. |
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SunTzu Lux Cartographer

Joined: 14 Jan 2006 Posts: 945 Location: Maryland
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Posted: Fri Sep 15, 2006 6:39 am Post subject: |
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You're right Kartofile, it would be very interesting to see what the actual votes are, but it's probably not that feasible.
To get the same info, though, dustin could post the standard deviation of the ratings on the map page. The larger the deviation, the more 5's and 1's.
I just wish there was an easier way for players to give feedback on maps..
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Ricklionhart Luxer

Joined: 08 Jul 2006 Posts: 76 Location: Down Under "Down-Under"
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Posted: Sat Sep 16, 2006 5:57 pm Post subject: |
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| SunTzu wrote: | | I just wish there was an easier way for players to give feedback on maps |
There is... every map requires the maker's email in it's Info box, so just email your comments to them. I for one am quite happy to get feedback that way, and I reckon most mapmakers are likewise fine with the direct approach. |
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