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New Map: Russo-Japanese War

 
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SunTzu
Lux Cartographer


Joined: 14 Jan 2006
Posts: 945
Location: Maryland

PostPosted: Sat Sep 09, 2006 2:33 pm    Post subject: New Map: Russo-Japanese War Reply with quote

Russo-Japanese War



6 Continents, 26 territories, 17 cities

The Russo-Japanese War (1904-1905) was fought between the Russian and Japanese Empires for control of Korea and Manchuria. After a breakdown in diplomatic negotiations, the Japanese sent Russia an ultimatum: give Manchuria to Japan or prepare for war. A mere three hours before the Russian government received the ultimatum, Japan attacked Port Arthur.


DETAILS
The map itself is very similiar to classic, but the cities and railroads add a very dynamic twist. This map is conducive to both slow, strategic build-ups as well as open, fass-paced games.

Remember, the railroads connect the cities!


SCENARIO
Russia is the powerhouse on this map. They control Russia and most part of Manchuria, including the two key railways: the Trans-Siberian railroad (which includes the southern Manchurian route) and the Manchurian railroad. They also hold Port Arthur, their key warm water port.

Although Japan won the real war, in terms of geography, manpower, and resources they were the underdogs. The acquisition of Korea and Port Arthur are of the utmost priority.

China is almost a non-issue on this map, but if they get involved it can swing the war either way. For a real challenge, try to win this map for the glory of the Chinese Empire!


Special thanks to Hephaistion for suggesting this map, and to MBauer for key gameplay ideas.


As always... ideas/comments/suggestions/criticisms are welcomed!
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Mike
Lux Townie


Joined: 28 Jun 2004
Posts: 5051
Location: Georgia

PostPosted: Wed Sep 13, 2006 2:47 pm    Post subject: Reply with quote

Great Map
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SunTzu
Lux Cartographer


Joined: 14 Jan 2006
Posts: 945
Location: Maryland

PostPosted: Thu Sep 14, 2006 8:00 am    Post subject: Reply with quote

I'm glad you like it!

One thing I've noticed for the past 5-6 maps I've put out is that once it's released, I immediately get 15-20 votes and the rating is around 3.1 or so. After awhile, the rating gradually increases as more people vote. For some reason I get the feeling that there are a few die-hard SunTzu map haters out there. Rolling Eyes

∞ SunTzu is glad that he doesn't judge his self-worth by looking at his ratings or shiny medals ∞

Cool
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top row
Luxer


Joined: 09 Jul 2005
Posts: 46
Location: Ontario, Canada

PostPosted: Thu Sep 14, 2006 4:58 pm    Post subject: Reply with quote

SunTzu wrote:
I'm glad you like it!

One thing I've noticed for the past 5-6 maps I've put out is that once it's released, I immediately get 15-20 votes and the rating is around 3.1 or so. After awhile, the rating gradually increases as more people vote. For some reason I get the feeling that there are a few die-hard SunTzu map haters out there. Rolling Eyes

∞ SunTzu is glad that he doesn't judge his self-worth by looking at his ratings or shiny medals ∞

Cool


You make quality maps.

My map ratings behave in a different way. They start highly rated then plummet only to settle back up in the 3.2 to 3.5 range.

Chalk it up to veryone has a style of map they like. From the wide swings my ratings make I assume people really like or really don't like my maps, not much middle ground.
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Kartofile
Lux Addict


Joined: 17 Jun 2006
Posts: 255

PostPosted: Thu Sep 14, 2006 4:58 pm    Post subject: Reply with quote

Personally I can't imagine how anyone could give your maps less than a 4. It would be really interesting if there was some way to see the numbers that go into the ratings because right now there's no way to tell the difference between (3, 3, 3, 3, 3, 3, 4) and (5, 5, 5, 5, 5, 1, 1), for example.
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SunTzu
Lux Cartographer


Joined: 14 Jan 2006
Posts: 945
Location: Maryland

PostPosted: Fri Sep 15, 2006 6:39 am    Post subject: Reply with quote

You're right Kartofile, it would be very interesting to see what the actual votes are, but it's probably not that feasible.

To get the same info, though, dustin could post the standard deviation of the ratings on the map page. The larger the deviation, the more 5's and 1's.

I just wish there was an easier way for players to give feedback on maps..
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Ricklionhart
Luxer


Joined: 08 Jul 2006
Posts: 76
Location: Down Under "Down-Under"

PostPosted: Sat Sep 16, 2006 5:57 pm    Post subject: Reply with quote

SunTzu wrote:
I just wish there was an easier way for players to give feedback on maps


There is... every map requires the maker's email in it's Info box, so just email your comments to them. I for one am quite happy to get feedback that way, and I reckon most mapmakers are likewise fine with the direct approach.
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