New Map: Roman Empire II
New Map: Roman Empire II
ROMAN EMPIRE II: The Punic Wars
The Punic Wars between Rome and Carthage effectively decided the struggle for mastery of the Mediterranean world. Before the first war, Rome was still a purely Italian power; after the last, her writ effectively ran from the Levant to Spain and from the Alps to Tunisia.
DETAILS
10 Provinces, 60 Cities
The provinces bordering the Mediterranean Sea are worth more than the outlying regions.
The Punic Wars between Rome and Carthage effectively decided the struggle for mastery of the Mediterranean world. Before the first war, Rome was still a purely Italian power; after the last, her writ effectively ran from the Levant to Spain and from the Alps to Tunisia.
DETAILS
10 Provinces, 60 Cities
The provinces bordering the Mediterranean Sea are worth more than the outlying regions.
-
- Lux Newbie
- Posts: 4
- Joined: Thu Nov 09, 2006 1:02 am
Starting scenario
I would like to hear your reasoning behind the starting scenario placement: specifically on the poor sap who gets jammed in between the carthage states and western africa. While I'm not prepared to unequivically condemn the placement, numerous trials seem to show that this is a no-win position, with this player inevitably being the first to be eliminated, usually by the surrounding player. Now, I've been able to sneak a victory a few times with this position, but that's entirely due to the choice of the surrounding player and the actions of those attacking us.
Taking that you are married to the placement itself, perhaps for some historical reasons (I number among those whose working knowledge of Roman politics is limited to Gladiator extended DvD edition) I would suggest that more armies be given to the player so that there is some fighting chance of breaking out of the initial stranglehold. Let me know.
Taking that you are married to the placement itself, perhaps for some historical reasons (I number among those whose working knowledge of Roman politics is limited to Gladiator extended DvD edition) I would suggest that more armies be given to the player so that there is some fighting chance of breaking out of the initial stranglehold. Let me know.
The starting scenario for this map was meant to generically represent the 6 major cultures at the beginning of the Punic Wars. The starting scenario was not meant to be a balanced position where everybody has the same chance to win.
The starting position you're refering to is the Numidians. Historically, they were incorporated into the Carthaginian Empire.
The starting position you're refering to is the Numidians. Historically, they were incorporated into the Carthaginian Empire.
-
- Lux Newbie
- Posts: 4
- Joined: Thu Nov 09, 2006 1:02 am
- Augustus Maximus
- Lux Addict
- Posts: 514
- Joined: Sun Nov 05, 2006 8:54 pm
- blackj3sus
- Lux Messiah
- Posts: 3223
- Joined: Fri May 05, 2006 12:27 pm
- Location: sillysoft.net/roman-battles
- Contact:
Just think of the Numidians as the "almost impossible" difficulty setting.SunTzu wrote:The starting scenario for this map was meant to generically represent the 6 major cultures at the beginning of the Punic Wars. The starting scenario was not meant to be a balanced position where everybody has the same chance to win.
The starting position you're refering to is the Numidians. Historically, they were incorporated into the Carthaginian Empire.
This map seriously rocks!!
We've played it a ton during map retro weekend cuz everyone loves it.
One thing that I would for sure change: make the default spot for the integrated player info area the top left corner. This works much better then blocking the islands in the middle.
The theme for the map is clean and clear, and I do think it's very nice as is. If you did want to spice it up a bit, you could add a little emphasis to Rome and Carthage as the 2 big cities. But I have second thoughts about even suggesting this cuz I like the style as it is now.
We've played it a ton during map retro weekend cuz everyone loves it.
One thing that I would for sure change: make the default spot for the integrated player info area the top left corner. This works much better then blocking the islands in the middle.
The theme for the map is clean and clear, and I do think it's very nice as is. If you did want to spice it up a bit, you could add a little emphasis to Rome and Carthage as the 2 big cities. But I have second thoughts about even suggesting this cuz I like the style as it is now.
Who is online
Users browsing this forum: Ahrefs [Bot] and 58 guests