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Lux Delux Multiplayer Issue

 
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natbob1
Lux Newbie


Joined: 27 Jun 2011
Posts: 1

PostPosted: Mon Jun 27, 2011 4:21 pm    Post subject: Lux Delux Multiplayer Issue Reply with quote

I am running Java version 6 update 26, Lux Delux 6.21, and Windows XP.

What is the proper procedure for hosting a multiplayer game to which another player may connect? The method which I am using which seems to follow the documentation does not work. I set the players to one Human, one <network> and four AI's. I click "Allow other players to Join" and "Advertise game Internet-wide." When I start the game the other player connects to game but is not a player (i.e. the game doesn't give him any starting countries whilst on random country placement mode.)

Here is the log from the multiplayer game:

Quote:
✱ Validating the nickname 'Username' ✱
✱ Starting LuxServer with local IP Local IP port 6619 and waiting for network players to join... ✱
✱ Welcome to online Lux. Here's the list of chat commands you can use ✱
Card set values go up at 4, 6, 8... the next card set is worth 4. Continent bonuses go up by 5% every round. Game is in round 0, has been going on for 1 seconds.
Connected users - 1/1 players:
Username (host)
Game Description: Description
✱ Registering with the LuxTracker... ✱
✱ Registered successfully with LuxTracker from address IP✱
✱ Username has joined (IP) ✱


The game proceeds with the Human player and the AI without the network player at all.

Thanks,
Natbob1
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dustin
Lux Admin
Lux Admin


Joined: 15 May 2003
Posts: 9123
Location: Vancouver

PostPosted: Mon Jun 27, 2011 4:33 pm    Post subject: Reply with quote

After people have joined, the host can type the command /start and a new game will start that includes the new people.
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