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Army Boxes in the Map Editor

 
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BDF
Lux Newbie


Joined: 06 Apr 2007
Posts: 330
Location: The back of my wardrobe

PostPosted: Sat May 05, 2007 3:14 pm    Post subject: Army Boxes in the Map Editor Reply with quote

How would you duplicate an army box (i.e have 2) for the same country. I though that all you would have to do is just copy and past the "<armylocation>305,680</armylocation>" bit, but that doesn't seem to do anything.
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Sylocat
Lux Veteran


Joined: 11 Sep 2006
Posts: 1404
Location: Wisconsin

PostPosted: Sat May 05, 2007 4:31 pm    Post subject: Reply with quote

Why would you want two?
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BDF
Lux Newbie


Joined: 06 Apr 2007
Posts: 330
Location: The back of my wardrobe

PostPosted: Sat May 05, 2007 5:29 pm    Post subject: Reply with quote

Sylocat wrote:
Why would you want two?

nvrmind that for now.... how would you do it? Sylo, you like trying out new ideas with maps, don't you. I'm just making an attempt to dable at the code and churn out some unusual stuff which i can maybe use some other time.


Last edited by BDF on Sat May 05, 2007 5:30 pm; edited 1 time in total
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dustin
Lux Admin
Lux Admin


Joined: 15 May 2003
Posts: 9124
Location: Vancouver

PostPosted: Sat May 05, 2007 9:17 pm    Post subject: Reply with quote

You cannot have multiple army guys on a country.
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BDF
Lux Newbie


Joined: 06 Apr 2007
Posts: 330
Location: The back of my wardrobe

PostPosted: Sun May 06, 2007 3:52 am    Post subject: Reply with quote

what if the country is a multiple polygon?
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Sylocat
Lux Veteran


Joined: 11 Sep 2006
Posts: 1404
Location: Wisconsin

PostPosted: Sun May 06, 2007 12:41 pm    Post subject: Reply with quote

That's even less reason to have 2 army boxes, it'll confuse things even more.
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BDF
Lux Newbie


Joined: 06 Apr 2007
Posts: 330
Location: The back of my wardrobe

PostPosted: Sun May 06, 2007 1:13 pm    Post subject: Reply with quote

Sylocat wrote:
That's even less reason to have 2 army boxes, it'll confuse things even more.

it won'a actually. Depends on how you use them.
Smile
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RandomGuy
Lux Veteran


Joined: 05 Mar 2007
Posts: 1463
Location: Central American Jungle

PostPosted: Sun May 06, 2007 1:54 pm    Post subject: Reply with quote

If multiple polygons are split like an island offshore, than two army boxes would be confusing. If it was an inset "zoom" area, I could see wanting to have the armies represented in both places, especially when the main map areas are still big enough to be visible and clickable.

I think it is a small enough set of special cases, though, where it wouldn't be worth the effort to put in support for multiple army boxes.
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Sylocat
Lux Veteran


Joined: 11 Sep 2006
Posts: 1404
Location: Wisconsin

PostPosted: Wed May 23, 2007 12:08 am    Post subject: Reply with quote

Oh, insets on a map. I get it. Is that what you're doing, Bomb?

But in any case, you still don't need multiple army boxes to do that, just have the army box in the inset and have the color extend to the small one below it.
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BDF
Lux Newbie


Joined: 06 Apr 2007
Posts: 330
Location: The back of my wardrobe

PostPosted: Wed May 23, 2007 3:32 am    Post subject: Reply with quote

... not quite insets, more like... i will give an example.
Take the "USS Lionheart Part 1" map. It has the transmat stations, right? In context of that map, what I would meen to do would be to combine all the transmat stations into one multiple polygon, and have an individual army box for every polygon that there is to the country.
The specs for that would be:
1 continent
1 country
4 polygons
4 army boxes.


I am not editing that map by the way, just using it as an example...
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RandomGuy
Lux Veteran


Joined: 05 Mar 2007
Posts: 1463
Location: Central American Jungle

PostPosted: Wed May 23, 2007 7:29 am    Post subject: Reply with quote

it would have to be extremely obvious that it was the same country, though, otherwise people would think there were 4x the number of armies on 4 different countries.
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