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BDF Lux Newbie
Joined: 06 Apr 2007 Posts: 330 Location: The back of my wardrobe
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Posted: Sat May 05, 2007 3:14 pm Post subject: Army Boxes in the Map Editor |
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| How would you duplicate an army box (i.e have 2) for the same country. I though that all you would have to do is just copy and past the "<armylocation>305,680</armylocation>" bit, but that doesn't seem to do anything. |
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Sylocat Lux Veteran

Joined: 11 Sep 2006 Posts: 1404 Location: Wisconsin
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Posted: Sat May 05, 2007 4:31 pm Post subject: |
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| Why would you want two? |
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BDF Lux Newbie
Joined: 06 Apr 2007 Posts: 330 Location: The back of my wardrobe
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Posted: Sat May 05, 2007 5:29 pm Post subject: |
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| Sylocat wrote: | | Why would you want two? |
nvrmind that for now.... how would you do it? Sylo, you like trying out new ideas with maps, don't you. I'm just making an attempt to dable at the code and churn out some unusual stuff which i can maybe use some other time.
Last edited by BDF on Sat May 05, 2007 5:30 pm; edited 1 time in total |
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dustin Lux Admin


Joined: 15 May 2003 Posts: 9124 Location: Vancouver
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Posted: Sat May 05, 2007 9:17 pm Post subject: |
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| You cannot have multiple army guys on a country. |
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BDF Lux Newbie
Joined: 06 Apr 2007 Posts: 330 Location: The back of my wardrobe
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Posted: Sun May 06, 2007 3:52 am Post subject: |
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| what if the country is a multiple polygon? |
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Sylocat Lux Veteran

Joined: 11 Sep 2006 Posts: 1404 Location: Wisconsin
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Posted: Sun May 06, 2007 12:41 pm Post subject: |
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| That's even less reason to have 2 army boxes, it'll confuse things even more. |
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BDF Lux Newbie
Joined: 06 Apr 2007 Posts: 330 Location: The back of my wardrobe
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Posted: Sun May 06, 2007 1:13 pm Post subject: |
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| Sylocat wrote: | | That's even less reason to have 2 army boxes, it'll confuse things even more. |
it won'a actually. Depends on how you use them.
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RandomGuy Lux Veteran

Joined: 05 Mar 2007 Posts: 1463 Location: Central American Jungle
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Posted: Sun May 06, 2007 1:54 pm Post subject: |
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If multiple polygons are split like an island offshore, than two army boxes would be confusing. If it was an inset "zoom" area, I could see wanting to have the armies represented in both places, especially when the main map areas are still big enough to be visible and clickable.
I think it is a small enough set of special cases, though, where it wouldn't be worth the effort to put in support for multiple army boxes. |
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Sylocat Lux Veteran

Joined: 11 Sep 2006 Posts: 1404 Location: Wisconsin
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Posted: Wed May 23, 2007 12:08 am Post subject: |
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Oh, insets on a map. I get it. Is that what you're doing, Bomb?
But in any case, you still don't need multiple army boxes to do that, just have the army box in the inset and have the color extend to the small one below it. |
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BDF Lux Newbie
Joined: 06 Apr 2007 Posts: 330 Location: The back of my wardrobe
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Posted: Wed May 23, 2007 3:32 am Post subject: |
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... not quite insets, more like... i will give an example.
Take the "USS Lionheart Part 1" map. It has the transmat stations, right? In context of that map, what I would meen to do would be to combine all the transmat stations into one multiple polygon, and have an individual army box for every polygon that there is to the country.
The specs for that would be:
1 continent
1 country
4 polygons
4 army boxes.
I am not editing that map by the way, just using it as an example... |
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RandomGuy Lux Veteran

Joined: 05 Mar 2007 Posts: 1463 Location: Central American Jungle
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Posted: Wed May 23, 2007 7:29 am Post subject: |
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| it would have to be extremely obvious that it was the same country, though, otherwise people would think there were 4x the number of armies on 4 different countries. |
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