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 | U.S.A. War Zone version 2.6 rated 4.4 (937 votes) by Mark Bauer | STORY:
Thirty-five years have passed since the end of WW3, which destroyed most of the Earth's remaining natural resources. As a result, each nation began hoarding what they could in order to survive the ensuing nuclear winter. The United States faired better than most and is now the sole owner of the last of the Earth's resources. Starving and desperate, the rest of the world forms alliances in an attempt to topple America and take the resources for themselves. America is under attack! Invasion forces have been sighted on all four sides of the continent! Save the republic and repel the invaders!
RULES:
You can only cross the Mississippi where indicated with dotted lines.
Each area with a city icon provides extra reinforcements. The larger the icon, the more reinforcements. |
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 | Siege Lux version 1.3 rated 4.4 (680 votes) by Mark Bauer | STORY:
Since the beginning there have been two churches, the Semi-Holy Church and the Anti-Holy Church, vying for control of Luxtopia. For years the two churches have competed for the hearts and minds of Luxtopia's citizens. The battles fought between them have been bloody, but inconclusive. This uneasy stalemate persisted for many moons. Then, in a bold and audacious move, a Semi-Holy Lieutenant out flanked the leader of the Anti-holy Church and beat him at his own game. The Anti-holy forces were forced to flee. Now, the Semi-holy forces have finally cornered the rebellious Anti-holies in their remote fortress nestled deep in the North Shore Mountains. The five ruthless and tyrannical Semi-Holy commanders have surrounded Castle Brienë and are laying siege to the revolutionaries within. With time running out and moral low, the Anti-holies stage one last offensive in a desperate attempt to turn the tide of the battle and finally secure power over Luxtopia. Lord Quasar is watching. Don't let Luxtopia fall into the wrong hands!
RULES:
-The Catapults can attack the two front towers indicated by the dotted lines and arrows, but the towers cannot attack back.
-The are 3 ways into and out of Castle Brienë, the drawbridge, the backdoor, and the secret Escape Tunnel running through the mountains.
-Take the Stairs to reach the castle walls, and the ladders to reach the towers.
Scenario Set up: (Random Starting Order Off)
Player 1: Anti-Holy Forces
Player 2: Lieutenant Muskie
Player 3: Colonel Stovern
Player 4: General Brotherton
Player 5: Colonel Reaves
Player 6: Lieutenant McCartney |
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 | Castle Lux - The Last King version 1.5 rated 4.4 (631 votes) by Mark Bauer | "The Last King" is the 4th and final official installment in the Castle Lux Series.
Rules:
There is 1 door on each wall of the Hex Stonghold, these are the only ways in and out. The 2 draw bridges provide the only access into Lord Quasar's Castle. Bridges, swamps, and mountain passes are negative bonuses. Every circle is a village and is worth positive income.
Story:
Lord Quasar, the last King of Luxdom, has ruled for decades with an iron fist of destruction. His denying of feature requests and raising of duties has made his once loyal subjects vexed and rebellious. Throughout Luxdum bands of luxers join together to overthrow the tyrannical ruler. Lord Quasar has been forced to retreat into his last bastion, the Hex Stronghold. Now each band sees an opportunity to sieze control of the fractured kingdom!
The Battle for Luxdom has begun!
I tried to include as many luxer's names as I could, but I'm sure my bad memory caused a few to be forgotten. If you'd like a country named after you, let me know and I'll include it. :) |
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 | Imperium Romanum Expletus version 2.1 rated 4.4 (268 votes) by LF | The extended Imperium Romanum map of Lux
Now including Paris and London...
And sorry for the lousy previous version. The map crashed and i had to redo it all....
Have fun.
Bye....
LF |
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 | Imperium Romanum IIb version 1.01 rated 4.4 (251 votes) by LF | An extended version of Roman Empire II by Suntzu. Extended to the east with the rest of the mediterranean sea, inspired by the Roman Empire c300AD map by Hunterrose2000. Besides Rome and Carthage, two other cities are added: Alexandria and Constantinopolis.
Try it as Biohazard too... |
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 | Vietnam War version 2.01 rated 4.3 (797 votes) by Mark Bauer | The year is 1961, the U.S. has signed a treaty with Saigon to help South Vietnam against the Communist tyrants of the North. Will they succeed in preventing South East Asia from falling under the clutches of Communist rule or will the Communist threat prove all too real?
Here are the rules:
Each Capital city is its own continent. The U.S. 7th fleet in the Gulf of Tonkin may attack the North Vietnamese coastline, indicated by the arrows, but the coastline cannot attack back. The stars represent the start of the Ho Chi Minh Trail. The two countries at the start of the trail can attack the four countries in South Vietnam indicated by the arrows at the end of each branch of the trail. However, the countries in South Vietnam can not attack back. There is a demarcation line between North and South Vietnam. You can not attack over this line. Will the North Vietnamese honor this?
"No event in American history is more misunderstood than the Vietnam War. It was misreported then, and it is misremembered now." --Richard Nixon
"You can kill ten of my men for every one I kill of yours, but even at those odds, you will lose and I will win." --Ho Chi Minh
"It became necessary to destroy the town in order to save it." --Unidentified U.S. army Major
Version 2.0 update: 4 player starting scenario |
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 | Roman Empire II version 1.1 rated 4.3 (649 votes) by SunTzu | ROMAN EMPIRE II: The Punic Wars
The Punic Wars between Rome and Carthage effectively decided the struggle for mastery of the Mediterranean world. Before the first war, Rome was still a purely Italian power; after the last, her writ effectively ran from the Levant to Spain and from the Alps to Tunisia.
DETAILS
10 Provinces, 60 Cities
The provinces bordering the Mediterranean Sea are worth more than the outlying regions. |
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 | The Dark Ages version 1.1 rated 4.3 (618 votes) by SunTzu | THE DARK AGES
32 Continents, 58 Cities, 119 Countries
"My fate is to live among varied and confusing storms. But for you perhaps, if as I hope and wish you will live long after me, there will follow a better age. When the darkness has been dispersed, our descendants can come again in the former pure radiance." - Petrarch
"Perhaps in time the so-called Dark Ages will be thought of as including our own." - Georg C. Lichtenberg
This map is HUGE, so be sure to go to File > Preferences, then go to the Prefs tab. Uncheck "auto-shrink maps" and you'll be able to view this map in full 1541 x 1269 glory. |
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 | Castle Lux SI version 2.3 rated 4.3 (580 votes) by Mark Bauer | Inspired by the distinguished Preacherman's Hex series!!!
The set up: A long time ago, the countryside was united under a powerful King. His death left a power vacuum causing his six sons to battle each other. Each one hopes to once again restore the empire to its original glory...but only at the expense of the other five! You are one of the six sons that must secure your castle and defeat the others. But beware, do not leave your castle ill-defended, as it is your main power base!
Version 2.1: The bridges are now made up of 2 countries in order to make it less likely that a players starts with one. Just holding half of the bridge will not give you a penalty, but crossing all the way across will. Thanks Mercer and Documan! |
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 | Classic version 2.0 rated 4.3 (557 votes) by Sillysoft Games | The classic map of the world. This version has been updated for increased beauty and playability, and is included with Lux Delux 5.7.
Based on the country layout by AJ Bertenshaw. Theme by Mark Bauer. |
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 | Castle Lux-Merchants version 1.9 rated 4.3 (458 votes) by Mark Bauer | The 3rd official installment in the Castle Lux series.
In Castle Lux: Merchants there are docks and port cities instead of bridges. Each port city gives you 2-3 reinforcements, but it is also connected to 2-3 other port cities (indicated by the dotted lines and arrows). Your borders are few, but you share them with everyone...do you know who your friends are?
Set up: The population of Luxtopia is rapidly increasing, and with it, the demand for trade and commerce. Cities are cropping up, and the power of the local Kings is waning. A new breed of society has risen: the merchant class. With their stranglehold on port cities, the merchants grow stronger and richer everyday. Now they are challenging the power of the kings themselves. Revolution is at hand! |
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 | WWII Europe version 2.1 rated 4.2 (778 votes) by Mark Bauer | The 3rd installment in the world at war series!
It is the spring of 1940. Nazi Germany has grown powerful, conquered Poland, and secured control of Northeastern Europe. Now the Germans are poised to launch the largest invasion in history on the unsuspecting Stalin. Meanwhile France and England are earnestly trying to rearm in preparation for the upcoming battle. The U.S. remains tragically unprepared as the Italians join Hitler in an attempt to control the continent.
The dotted lines are not lines of attack, but borders for the sea zones. The squares in the sea zones represent fleets. Sea zones can attack any adjacent sea zone or coastal territory. Any coastal territory can attack any adjacent sea zone. The major cities in the Soviet Union (Leningrad, Moscow, and Stalingrad) are continents with values indicated under their names. To enter or exit the Mediterranean you must control Gibraltar.
In Version 1.5 the U.S. is worth 3 and Canada is worth 1, so stop fighting over it. ;) (just for you Natya)
Version 2.0 Chnaged Army graphics, cleaned up some borders, fixed some connections. |
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 | Castle Lux-The Battle for Bamburgh version 2.1 rated 4.2 (500 votes) by Mark Bauer and Preacherman | The second in the Castle Lux series. AKA Castle 2.
Rules:
Bamburgh Bridge will cost 1 to cross. Baines Bridge and Thornbury Bridge costs 2 to cross. The mountain raiders village costs 3 to cross.
Set Up:
Nestled on the banks of the mighty Thornbury river at the foothills of the southern mountains lies the tiny hamlet of Bamburgh. Gold has been struck on the other side of the river near this once quaint and secluded community. Now villagers find themselves as mere pawns in the constant battles for control of the resource-rich valley. Six powerful lords have descended upon the region in order to grow their wealth and power. Some of the Bamburgh villagers have taken to the mountains to rebel against the tyrannical lords and once again return the valley to peace.
Version 2.0 update: 6 player scenario, foreground, 2 country bridges and raiders village, left justified. |
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 | Arms Race version 1.1 rated 4.2 (458 votes) by RandomGuy | Arms Race
A new kind of Lux map, that requires a different strategy than traditional maps.
Here are the rules:
The map is divided into two areas. The main map on the right side works like a regular map. The cities provide a bonus and the continents provide a bonus. Each of the countries marked with a port (the boat icon) can connect via the water to any other port. There are also a few bridges that connect continents. The left side of the board is where things get interesting. This is the industry and power sidebar.
INDUSTRY: There are three types of industry: Light, Medium and Heavy. Owning an entire industry type provides a troop bonus. The larger the industry, the more troops. EVERY industry space is accessible from ANY city on the map. And industries connect to adjacent industries (not diagonally). Be careful, though - troops can NOT return from industries to the map! So, invest your troops in conquering the industries at your own risk, because if you get wiped out on the main map, you will become orphaned there and doomed to be defeated.
SEA POWER: The sea power represents an investement in naval R&D. Any port country can begin their R&D by moving troops (attacking) the Sea Power Level I space. Ports can not skip directly to levels II, III or IV. Once at a level, troops advance only one way up the chart to level IV. (You can not move backwards down the levels). Holding Sea Power Level IV lets you attack any coastal country with a beach. You can not attack a mountain coastline. You do not need to control all 4 levels of R&D to use the power, just whoever controls Level IV can use it (troops attack coastlines from the Level IV area, not other countries). So, defend your technology - lest someone come up the ladder behind you and take it away!
AIR POWER: Air power works in a similar way to sea power. Countries marked with an airport symbol are just like regular countries, with one exception: they have the ability to invest troops into Air Power R&D (Level I). Again, troops advance one way up to Level IV, where they gain the ability to attack any airport country on the map.
So, defend your coastlines, unless you own SEA POWER. Defend your airports, unless you wield the AIR POWER. Invest in INDUSTRY for more troops, but keep a army presence on the map!
Will you go for strategic power, troop power or geographic power. The decision is yours. The Arms Race has begun!
Best played with aggressive and teaming bots - try it with Angry and multiple Reapers! |
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 | Classic Part Deux version 1.5 rated 4.2 (441 votes) by Preacherman, AJ Bertenshaw | Classic Risk with subcontinents. Same map, different strategy.
v1.5 contains a 5 player starting scenario and cleaned up continent label positioning. |
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 | Roman Empire version 2.0 rated 4.2 (389 votes) by ClashCityRocker | Keep Rome together or join the Barbarian hords? Control the ports of Carthage or attack from the Eastern deserts? Will Rome fall or unite under your control? |
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 | Hold the Gates version 1.0 rated 4.2 (151 votes) by Straken99 | Defend your Space Citadel while attacking others. Longer Battle with equal chances to attack and defend. Attack and weaken your own defense.
Six master castle champions of the lands fight to take control of the Ancient Citadel in order to claim lordship over these lands.
The second epic battle in the saga. Who guarded in these ancient strongholds, will prove the strategically superior warlord in the struggle for dominance of sector 2 of 4. |
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 | WWII Europe Redux version 1.0 rated 4.2 (97 votes) by Mark Bauer | It is the spring of 1940. Nazi Germany has grown powerful, conquered Poland, and secured control of Northeastern Europe. Now the Germans are poised to launch the largest invasion in history on the unsuspecting Stalin. Meanwhile France and England are earnestly trying to rearm in preparation for the upcoming battle. The U.S. remains tragically unprepared as the Italians join Hitler in an attempt to control the continent.
The dotted lines are NOT lines of attack, but sea zone borders. Sea zones can attack any adjacent sea zone or coastal territory. Any coastal territory can attack any adjacent sea zone.
Scenario Set-up (random turn off)
Player 1 - Germany
Player 2 - Russia
Player 3 - United Kingdom
Player 4 - USA
Player 5 - Italy
Player 6 - Romania |
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 | Crusades version 1.1 rated 4.2 (9 votes) by Mark Bauer | The year is 1187, the Caliphate of Cairo, Saladin, is poised to conquer Jerusalem and expel all Christians from the Holy Lands. Kilij Arslan, the Iconium of Rum, has an army threatening to conquer Constantinople and lay waste to the Byzantine Empire. Isaac II, the Emperor of Byzantine, pleads with the leaders of Europe to help save the Holy Lands and preserve them for Christianity. Frederick Barbarossa of the Holy Roman Empire sets out with a massive army, aimed to hold Constantinople at all costs. While Richard the Lionheart and Phillip II of France, outraged over the loss of Jerusalem, set sail to confront the Muslim armies. |
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 | American Civil War version 1.7 rated 4.1 (840 votes) by Mark Bauer | It is April 1861, confederate forces have fired on Fort Sumter and the bloodiest 4 years in American History has begun. Reunite the union so that government of the people, by the people, for the people, does not perish from this earth.
Each state in the South is a separate continent, with Atlanta, Richmond, Nashville, Memphis and New Orleans adding extra income. The entire North is a continent with each major city adding valuable reinforcements. The dotted lines of the blockade do represent lines of attack. Fleets can only attack costal cities and Washington D.C.
Try not to kill Lincoln this time.
Version 1.5 update: 2 player starting scenario |
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 | Classic Risk version 1.5 rated 4.1 (546 votes) by AJ Bertenshaw | The original map layout from the boardgame Risk. |
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 | Roman Empire c300AD version 2.0 rated 4.1 (477 votes) by Hunterrose2000 | The Roman Empire circa 300AD, around the time of Diocletian and Constantine. Be a Prefect and conquer the known world from your own Diocese, or unite the Barbarian Hordes and destroy the Empire.
VERSION 2.0 6/27/05 - Now with a scenario: It is the first of May, 305 AD. After splitting the Empire in two in 286 AD, Diocletian and Maximian abdicate their positions in the tetrarchy as co-Augusti. Diocletian tries to maintain order and make the right appointments, but there are many who aspire to the throne.
First player: You are Constantine, son of Constantius, appointed Caesar of the West but hailed Augustus Emperor at York by your troops. You control Spain, Gaul, Germany and Britain. With visions of the Cross you seek your destiny. Reunite the Empire, by sweeping East over the rebellious pretenders to the throne!
Second Player: You are Maxentius, son of Maximian, hailed as legitimate successor to the Empire by the Praetorian Guard and the city of Rome and heading the revolt against Constantine. You have control over Italy, Raetia, North Africa, and, because you're a clever little rebel, the hordes of HIbernia. Can you put a stop to Constantine's "divine" destiny with your vast army?
Third Player: You are Licinius, a master of Roman politics with friends in all the right places. Galerius has helped you to be appointed Augustus of the West with control over Pannonia and the Balkans. Soon you are destined to hold the entire Eastern Empire. However, despite your shrewd marriage to Constantine's sister, your alliance with Constantine is tenuous. Will you escape your eventual execution?
Fourth Player: You are Maximinus II Daia, believer in the old Roman gods. Newly appointed Caesar of the East, you exercise vicious and tyrannical control over Jews and Christians in the Diocese of Orientis. Poised to conquer the Anatolian Penninsula with your superior numbers, you are also destined to be crushed by Licinius before he succumbs in turn to Constantine. Can you change history and return the Empire to its Pagan glory?
Fifth Player: You are Galerius, appointed successor to Diocletian as Augustus of the Eastern Empire. You control the Anatolian Penninsula and Thrace. You have the support of Maximinus II Daia, but are succumbing to disease. Can you heal and assert your dominion?
Sixth Player: You are...Attila the Hun! (I know its a bit early, just go with it) You've swept across the Russian plains and decimated indigineous tribes. Have you finally exhausted your murderous reach, or will you teach those high-and mighty Romans a thing or two first?
I tried to balance things as best I could while still trying to have some historcial basis for the placements. So, please note that any suggestions for refinement are welcome. Just post in teh Map forum or send me a private message.
Have fun.
(with thanks to www.roman-empire.net) |
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 | USS Lionhart, Part 1 version 1.01 rated 4.1 (450 votes) by Rick Godman | We have received a distress call from USS Lionhart, investigating anomalous readings near star LU-X. All crew have been driven insane by unusual radiation and a mutiny is under way. Your team will board via the transmat pads. Secure USS Lionhart by any means necessary before this contagion can spread farther! Use the matter transmitters (transmats) to move quickly around the ship or fight your way through the corridors bulkhead by bulkhead, cabin by cabin...
Good scenario play built-in (scenario play tip: "He who hesitates is lost").
And finally, have a look at some of the detailed work that went into creating it at: http://worldwierdweb.blogspot.com/2006/08/launch-of-uss-lionhart.html |
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 | Korean War version 1.6 rated 4.1 (408 votes) by Mark Bauer | Vietnam's forgotten older brother. In the U.S., it is known as the "Korean War." In China, it is known as "The War to Resist US Aggression and Aid Korea." In North Korea it is known as the "Fatherland Liberation War."
On June 25, 1950 the communist North Korean army, supplied by China and the Soviet Union, crossed the 38th parallel and invaded South Korea. The UN, led by the U.S., rushed to the aid of South Korea as civil strife quickly erupted into a cold war hot spot and threatened to become another world war.
Fleet 4 of Joint Task Force 7 can attack Inchon, but Inchon cannot attack back.
"It's a war we can't win, we can't lose, we can't quit" -Unknown Soldier
"Retreat hell, we're attacking from a different direction" -Unknown Soldier
Version 1.5 update: 2 player starting scenario |
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 | WWII Pacific version 1.6 rated 4.1 (398 votes) by Mark Bauer | It's December 7, 1941 and Japanese forces have launched a daring air raid on the U.S. fleet at Pearl Harbor. Suddenly the United States is thrown into World War II and forced to grapple with the empire of Japan for control of the Pacific. The British, pre-occupied with Hitler in Germany, must rely on their outposts of India and Australia to ward off the Japanese onslaught! The future of the Pacific is in your hands! Allies are essential!
Now for the rules of the map. Similar to the World War 1 map, the dotted lines are not lines of attack, but borders for the sea zones. The squares in the sea zones represent fleets. In order to attack an island you must first take control of a sea zone adjacent to it by taking the fleet. Sea zones can attack any adjacent sea zone or coastal/island territory. Any coastal/island territory can attack any adjacent fleet.
Version 1.5 update: 5 player starting scenario |
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 | Europe 1560 version 1.1 rated 4.1 (275 votes) by Daniel Myers | This map is based on a map of Europe in 1560 from The Historical Atlas by William R. Shepherd, 1923. That map is availiable from the Perry-Castenada Map Collection at the University of Texas Libraries. This map shows Europe at the height of Philip II's power, just after his father Charles split the great Hapsburg posessions. This map focuses more on the West than Europe Large, and is smaller in scale for quicker gameplay. Please post any comments on the forums.
Version 1.1: A few bugs are fixed and a new scenario is added. The scenario has 6 powers: Spain, including posessions in the low countries and Italy, France and their massive army, with Switzerland, Austria and the German states, a force to be reconned with, Russia and Poland-Lithuania, the Ottoman Empire, and a North Europe coalition of England, Denmark, and Sweden. To assist in balancing this scenario, I added 4 new city continents: London, Paris, Rome, and Constantinople. Enjoy! |
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 | WWII Battles-Guadalcanal version 1.3 rated 4.1 (258 votes) by Mark Bauer | It is late 1942, the Japanese have carved out an extensive empire in the Pacific. Their recent encroachments on the Solomon island chain in the South Pacific, indicate that they plan on moving on Australia and New Zealand. The US is determined to finally get in the war and put a stop to the Japanese war machine, their first target...Guadalcanal! Will the Americans finally put an end to Japanese agression, or will the Tokyo Express prove to be more than the crippled American force can deal with? You decide!
RULES OF THE MAP:
The diamonds and planes represent airfields.
The dotted red circles represent the attack radius for their respective airfields. The airfields can attack all countries within these circles.
The Tokyo Express is represented by the 2 Japanese flags in the upper left corner. These 2 countries can attack the three cities indicated by the solid black lines and arrows.
Sea zones can attack any adjacent land territory and land territories can attack any adjacent sea zone. |
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 | Europe Large 3--The Napoleonic Wars version 1.2 rated 4.1 (257 votes) by Daniel Myers | Edited--The download should work now; I did not realize that ":" in the title caused a problem.
Based on Europe Large, this map is altered to reflect the Europe of Napoleon. France is very powerful, and England's Royal Navy has set up a blockade. Austria is mighty, but hard to control. And Russia is immense. As in real life, the capital cities are key to these nations. There are wars to be fought. Vive le Emperor!
Version 1.1: Scenario added! This is from approximately 1805, so France has conquered Spain and most of Italy. Prussia and Austria are the weakest players, and probably need to ally to survive. However, they have the potential for large reinforcements. Russia is quite powerful, if they are careful. They must hold Russia proper to survive. The Ottoman Empire is fairly strong, if they don't over expand. They too have the potential for large reinforcements, with careful diplomacy. England is in a solid position, having England, Portugal, Denmark, Sweden, and Hannover. All must beware of the massive army of France; France is equal in strength to any two of the others. Britain and Russia are the next strongest, then the Ottomans, and finally the Austrians and Prussians. In order to balance this scenario, I added a new continent, the Caucasus, to allow both the Ottomans and the Russians to survive for a while.
Version 1.2: Connections modified; London now one-way touches a number of locations, simulating the Royal Navy. Also, the setup in Scandinavia is very different; it is now essentially unnocupied; first come first served. This is in keeping with the desire to make this scenario historical. Also, some strength was added to Prussia and Austria, as they are usually hammered. A two-way connection was added at the Pas-de-Calais |
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 | Western Asia version 1.2 rated 4.1 (207 votes) by Salaam | Theme thanks to Mbauer!
With most of East Asia firmly under its control, China turns it's massive war machine east, hoping to replenish their rapidly depleting oil reserves. The Middle East has lost control over the majority of its oil fields to the greedy western powers. The West, hoping to keep China in check, has refused to export any more oil. Enraged, the Chinese invade Western Asia on March 7th 2046. Within two months the Chinese army is on the outskirts of Tehran. With the Chinese forces stretched thin, the Pakistani Freedom League seizes the opportunity to revolt against their oppressors. Will the world use this rebellion to drive a thorn into China's side or will the Chinese crush this rebellion and take the rest of Asia for itself? |
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 | Nevada - Alien Assault version 1.4 rated 4.1 (156 votes) by Mark Bauer & Drifter | Rules:
-The Air Force Bases & Phase Canon can attack any UFO hull, but the hulls cannot attack back.
-Capturing the 2 secret air force bases will incur a penalty
-UFO cockpits control the laser beams, which can attack all areas within the target continent. In other words, each cockpit can attack all countries within the continent that their UFOs red laser beam is pointing at. These connections are one-way.
Story:
In a top-secret facility deep within the Nevada Mountains, military scientists were studying a mysterious aircraft that was recovered in New Mexico some 50 years ago. They were innocently taking bets on what the red button in the cockpit did when the pool got too large to resist any longer. The scientists finally got up enough courage to press the button and settle the question once and for all. To everyone's surprise, the red button was an alien distress call. A full-fledged alien invasion has been inadvertently triggered. The angry little green men are determined to recover their fallen comrade and make the hummons pay!
Scenario set-up (Random Start off)
Player 1 - Bob
Player 2 - Nevadans
Player 3 - Xivoxo
Player 4 - US Military
Player 5 - Klaxxzar |
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 | Deep Space War II version 1.3 rated 4.1 (153 votes) by Wizz | Sequel from Deep Space War I : Before the Insurrection. This is AFTER the insurrection. Rebels have fought and vainquished the tyrannic government of the Central City. What the rebels didn't know is that the evil commanders of the government had a plan of survival : they had built their city with a possibility to redivide it into small bases, a way to fight back for their power in a subsequent future... So now, all citizens of the stations are rebuilding their cities, unaware that a creeping dark force is preparing for war again... But by the time they learn about what's going on, Wilgar, the oldest of all space warriors, should reveal the nowadays rebels about his Secret Home, a place filled up with ancient weapons of war, which you can only reach by a secret Gate...This is Deep Space War II : Birth of the Cities ! |
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 | Luna City version 1.2 rated 4.1 (146 votes) by SHADE | Hi All! This is my first and likely only Lux map. So I went all out and made a big one of a Lunar Base complex, specifically designed for widescreen monitors running 1680 x 1050 or higher.
My favorite Lux map has long been USS Lionheart. Inspired me to make one of my own, but shifted the focus to a moon base with more real world things and less of a direct Trek theme.
It may seem bewildering at first. It's very dense and has a lot of countries, but look closely at the texture bump map. If it's flat and empty it's a hallway and basically worthless, just for getting from point to point. If it's bumpy and pops out, it's part of something that matters. Hopefully that'll help make sense of it all.
I tried very hard to keep everything logical and intuitive, and even with so many countries, hopefully none are too small to be easilly clicked on.
Bright white gaps in the walls are doors.
Be sure to read the names as you go from place to place. Everything is something and has a specific reason for being there. I was trying to tell a story of a complete world in this city, a kind of wild west frontier place, in space! ^_^
If you like it I hope you'll let me know!
SHADE
shade@ranmabooks.com
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Version 1.1:
A white line indicating the door connection between Supply Office and Warehouse 1 added. Forgot it originally.
To address balancing issues with the whole Greenhouse-Mayor's Palace-Command block being too easy to defend for such a huge collective bonus, the bonuses for all 3 areas reduced by 1.
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Version 1.2
More changes made in an effort to further tweak and break up the indestructable bastion that is the right side, and bring the map as a whole into balance.
To make Offices more vulnerable and not just a gimme as part of the command/secreterial block, a door has been cut from the office hallway into the main hallway outside, but the door from secretarial to offices hallway removed, to make secretarial a bit more viable.
Down in the greenhouse a grand new entrance zone has been painted in, simplifying the very cumbersome and confined access down there. The combined entrance now connects direct to the hallway AND the monorail station above it, as well to the hallways below.
Now that it connects straight to the monorail it's far more viable to attack it, so it's bonus has been bumped back up to 5. |
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 | Thirteenth Century Europe version 1.47 rated 4.1 (140 votes) by William Wallace & LF | A map William Wallace and I made. It was quite a struggle. It took a few months to finish it.
Nevertheless, Europe, the old battle ground, again. On the verge of the 13th century.
Scenario:
The plague has decimated most of Europe's population. Some nations on the rim of the continent have survived and are about to struggle for control of Europe.
A theater for some medieval violence....
WW & LF |
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 | Spiral Star Killer version 1.1 rated 4.1 (121 votes) by Straken99 | 5 player Spiral of death. Risk precious units to break down the bariers or spiral in to gain reinforcements.
The ultimate weapon has been found for the four sector winners. A super lazer for the victor to help dominate the galaxy; however, the keeper of this ultimate weapon won't easilly concede this awesome tool of destruction. |
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 | Classic Widescreen version 1.2 rated 4.1 (112 votes) by Sillysoft Games | Since the dawn of mankind, people have regarded the earth as a mysterious and wondrous realm. As we dauntingly explored the globe, our maps of Terra Firma have boldly taken shape.
Classic Widescreen harkens back to the days of the planet’s greatest explorers as they discovered new lands and became conquering heroes. Immerse yourself in this high-resolution, fullscreen map.
Come all ye who dare to explore. Go forth and conquer the globe! |
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 | Battlescape version 1.1 rated 4.1 (109 votes) by Straken99 | Special thanks to yi3artist for creating the theme.
6 player barren barbarian battleland for the ichor-thirsty warrior. Who amoung these warlords will take strategic advantage of the lands natural defenses and plow through their enemies defenses to be declared the Master Barbarian of this region.
Who will claim dominance of sector 3 of 4 to contend against the other 4 sector champions? |
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 | Maze2 version 1.2 rated 4.1 (102 votes) by Ryanoceros | Maze 2 : The Serpent's Labyrinth
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Design Info:
6 Continents, each with 80 Territories + 3 Capitals + 1 Stargate.
Stargates connect to eachother via wormhole transportation.
Continents are worth 15 armies each.
Capitals are worth 3 armies each.
Stargates are worth 2 armies each.
Each Continent has 13 entrance/exit territories.
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Starting Scenario:
Each Player starts by owning 3 Capitals and 1 Stargate. All other territories are equally owned.
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Version History:
1.0 -- released 7/13/2010
1.1 -- Blue Continent had one extra entrance/exit territory compared to other Continents. All Continents now have 13 entrance/exit territories.
1.2 -- New and Improved Starting Scenario. |
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 | Vietnam War HD version 1.2 rated 4.1 (81 votes) by Mark Bauer | This map has been optimized for use on the iPad.
After the Japanese defeat in WWII, the Viet Minh, Communist forces within Vietnam, immediately set up a government in Vietnam. However, the French wanted their old colony back, and were unwilling to accept Vietnamese independence. The French were successful at pushing the Communist forces out of the southern half of Vietnam, but the Viet Minh soon retreated into the hills to regroup and began employing guerilla tactics against the French. In response, the French began a massive build-up of the fort at Dien Bien Phu. The Viet Minh surrounded the fort and laid siege for several months. Tired and badly outnumbered the French position was finally overrun in a decisive battle. The French pulled out of the region.
In accordance with the peace accords, Vietnam remained split at the 17th parallel. A Communist government was formed in the north, while a democratic one was formed in the south. Enter the United States, who opposed the Communist government in the north and supported the rabidly anti-Communist government of Ngo Dinh Diem, in the south. Diem began efforts to suppress all Communist activity, refused to allow elections, and outwardly opposed any unification under a Communist government.
The Viet Minh have once again been called into action as unrest has spread throughout the impoverished country. Now Communist agitators from the North, Vietcong, are infiltrating South Vietnam and regular North Vietnamese regiments are poised to intervene. The U.S. has signed a treaty with South Vietnam, pledging support. President Lyndon Johnson has ordered combat-ready troops into Vietnam. Stop the Vietcong and Viet Minh from taking control of South Vietnam! Indo-china must not fall to the Communists! Employ any force necessary!
Here are the rules:
Each Capital city is its own continent. The U.S. 7th fleet in the Gulf of Tonkin may attack the North Vietnamese coastline, indicated by the arrows, but the coastline cannot attack back. The star represent the start of the Ho Chi Minh Trail. The country at the start of the trail can attack the four countries in South Vietnam indicated by the arrows at the end of each branch of the trail. However, the countries in South Vietnam can not attack back. There is a demarcation line between North and South Vietnam. You can not attack over this line. Will the North Vietnamese honor this?
"No event in American history is more misunderstood than the Vietnam War. It was misreported then, and it is misremembered now." --Richard Nixon
"You can kill ten of my men for every one I kill of yours, but even at those odds, you will lose and I will win." --Ho Chi Minh
"It became necessary to destroy the town in order to save it." --Unidentified U.S. army Major |
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 | Total Conquest Gamma version 1.0 rated 4.1 (68 votes) by Joseph M Nigro | This is an extremely large map an is generally recommended for screens size of 1920x1080. Actually map size is 1740x907.
The third and final battle in the Total Conquest series.
This is a four player scenerio with a fifth neutral.
In all 1016 "countries", 40 "continents" and 26 "Capitals". The are 24 negative income areas and neutral borders on outer continents.
This is the last of the large maps i will be making. This map, like all of the total conquest maps is intended for long time play, not quick twenty minute game play. If you are not into long play games then this map is not recommended.
Single player against computer can be quite enjoyable, especially with cards off and biohazard in use. |
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 | Maze Kingdom version 1.0 rated 4.1 (63 votes) by Ryanoceros | Maze Kingdom
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Design: 6 Continents, each with 24 territories + 1 Castle and 1 House.
Each Continent is worth 12 armies.
Each Castle has 3 sections, each section is worth 1 Army.
Each House is worth 1 Army. |
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 | Avant version 2.0 rated 4.1 (54 votes) by Adam Morris | Avant is a tribute to all the hex boards I have enjoyed playing over the years. Happy lux-ing! |
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 | WWII Pacific Redux version 1.0 rated 4.1 (14 votes) by Mark Bauer | It's the early moring of December 7th 1941. The Japanese Imperial Navy has conquered most of the central Pacific and the army is laying waste to China. Knowing they can not keep the United States out of the war forever, the Japanese Navy has devised a devious plan to surprise the Americans, and hopefully, knock the sleeping giant out for good. Meanwhile, the Japanese Army prepares to sweep through south-east Asia as Australia and the British forces in India try desparately to stop the onslaught. |
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 | Global Risk version 2.1 rated 4 (452 votes) by BKS | A map of Earth inspired by Risk Plus and deLUX World.
This map is large (1250 x 679) and contains 17 continents. GlobalRisk also contains 166 countries and some high continent values.
2.0 Update: Africa is now split into 3 continents: Western, Eastern, and Southern Africa, worth 7, 7, and 5 armies respectively. Europe is worth 8 armies, South America 5, Asia 12, and Russia 13. Continent labels locations have been fixed and continent colours have been changed.
Comments, error reports, and suggestions are very welcome! :)
mapLAb update: Added a starting scenario, moved PI window |
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 | WWII Tanks - Afrika Korp version 4.6 rated 4 (339 votes) by Bob McCartney (BarStar) | OPTIMIZED for Lux DeLux and Scenarios! Second map in the WWII Tanks series! |
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 | Anglo-Celtic Isles version 1.4 rated 4 (308 votes) by SunTzu | ANGLO-CELTIC ISLES: 48 Territories, 14 Continents, 6 Cities
Throughout history various civilizations fought over control of the Anglo-Celtic Isles. Will you relive the Roman conquest of Britannia? Will you unite the Anglo-Saxon Kingdoms? Will you experience the Norman conquest of 1066? Will you choose sides in the War of the Roses? |
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 | WWII Battles - Operation Market Garden version 1.2 rated 4 (249 votes) by Mark Bauer | The boxes on the left are close-ups of the 4 key bridges. Each bridge close-up has a number that corresponds to which bridge it represents on the main map. You can only enter or exit a bridge from the bridge heads.
History synopsis:
The allied breakout from Normandy has ground to a halt. A lack of supplies has bogged the allied effort down. The large port city of Antwerp has been rendered useless since the germans control the vital riverways in the area. A radical plan is adopted to drop paratroopers deep behind enemy lines to capture key bridges and facilitate a rapid route of the German Siegfried line!
Special thanks to BarStar for all of his help and input.
Props to Hunterose2000 for coming up with the "zoom-in" box idea with the map "Macedonian Empire."
Try the 2 player scenario, it's quite difficult if you play the allies. |
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 | Alamo version 1.2 rated 4 (246 votes) by RandomGuy | 1836. Texian forces are waging a war for independence from Mexico.
Mexican President Antonio Lopez de Santa Anna has abolished the Mexican constitution of 1824 and reduced the power of provincial governments. As Santa Anna exerts more pressure over the entire country a rebellion has begun. Now, Santa Anna has decided to put an end to the rebellion once and for all.
6,000 Mexican soldiers have marched across the Rio Grande and are camped outside the Alamo Mission walls. Inside, Lieutenant Colonel Willam Barret Travis leads a company of 200 men, including Davy Crockett and Jim Bowie.
Travis dispatches riders asking for assistance from Sam Houston's Texas Army and Colonel Fannin's group of 450 men at Goliad, but neither was strong enough to fight through the Mexican army and reach the post.
The only assistance came from a group of 32 Texians from the nearby town of Gonzales - the "Immortal 32" slipped through the Mexican army ranks to provide support.
It is now March 6. Santa Anna has ordered the final assault and the Mexican army is approaching in four columns. General Cos is attacking the weak Northern wall. Colonel Duque is attacking the Western wall. Colonel Romero is entering through the main gates at the South.
Can you hold off the Mexican army long enough for Sam Houston to rally enough troops to win the battle for independence? Defend the Alamo!
Note: Ladders provide access into the Alamo, but can not be used to exit.
Starting scenario (random start off):
Player 1: Texian Forces
Player 2: General Cos (Mexican Army)
Player 3: Colonel Duque (Mexican Army)
Player 4: Colonel Romero (Mexican Army)
Player 5: Empty Texas countryside
Best played by using the Empty bot in the player 5 spot and setting the Mexican Army players to teaming bots (Nef, Reaper, BoD). |
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 | RISE OF SPARTA version 2.1 rated 4 (212 votes) by Behemoth | It is 431BC and Sparta and its allies the Peloponnesian League march on Athens. They seek not only her wealth but to overthrow Athenian democracy. The threat of Spartan oligarchy divides the tribes - this will be as much an ideological struggle as one for power.
War rages, but while the legendary Spartan army is unbeatable on land they are outnumbered and outclassed at sea by the Athenian navy. For almost three decades battles are fought throughout Greece and her allied nations with neither side gaining great advantage.
It is 404 BC and war's end comes late for Greece - it's cities are in ruins and people lawless. With the Classical era over it seems now Greece's greatest enemy had always lay within.
- Best played with borders set to minimum width -
Version 2
Changes - Re-design of theme and various changes to connections, bonuses and total number of territories.
Apologies to citizens of the Aegean Sea - I removed most of the archipelago so sea connections would be easier to navigate. |
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 | SIEGE OF TYRE version 1.0 rated 4 (206 votes) by Behemoth | It is 332 BC and Alexander III of Macedon has entrenched his armies well beyond the shores of Greece. With Babylon now in reach it angers him that the port city Tyre remains defiant. Little wonder, its watery perch is some 900 yards from land, rimmed by 150-foot high walls. It is a sea-locked garrison seemingly impervious to assault.
Professing to have had visions of victory at Tyre Alexander announces he will take the city, a move not widely applauded. Indeed, his plan is so ambitious it verges on the absurd. He proposes to bring the land to Tyre.
The undertaking is immense, not only must his army build a mole across sea to the very walls of Tyre, but it's steep fortification demands use of giant siege engines, a size never before built.
The Tyrians are amused by the Macedonian’s labor - surely this army’s commander must be insane. They besiege the mole and dispatch fire ships to torch the half-built siege engines.
But Alexander is relentless. Days become weeks, weeks months and as the land edges closer to the city and new siege engines are unveiled the magnitude of his vision becomes all too real.
*Best played with country border width set to minimum* |
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 | World on Fire - South East Asia version 4.2 rated 4 (198 votes) by Salaam | South East Asia
This is the first map of the World on Fire series. Others should come as soon as the themes are done. Thanks to mbauer for making the theme and the logo for the map.
By 2034, China has increased its economy, military strength and its territory. Wars over territory and resources have ravaged Asia, with China being the victor in most. The South
East Asian countries have formed an alliance with India . Following a Pan-Arab movement in the Middle East, Pakistan
has invaded Afghanistan and Bangladesh, then formed an alliance with Indonesia and Japan. Can you form your own alliances and stop China from continuing its dominance of Asia.
I know that Singapore, East Timor, the Chinese province of Inner Mongolia, Nepal, Bhutan and Macau are not in the map.
v4.1: Small changes, description changed.
v4.2:Major continent bonus changes. |
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