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The Game Of Universal Domination

 
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Lux Delux Maps: Pictures (All) | Full Descriptions | Short Descriptions || Submit A Plugin | Developer Info

Lux Delux Maps - Full Text Descriptions

There are 563 maps for Lux Delux. Here they are ordered by user rankings.

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U.S.A. War Zone
version 2.6
rated 4.4 (378 votes)
by Mark Bauer   

 
STORY:
Thirty-five years have passed since the end of WW3, which destroyed most of the Earth's remaining natural resources. As a result, each nation began hoarding what they could in order to survive the ensuing nuclear winter. The United States faired better than most and is now the sole owner of the last of the Earth's resources. Starving and desperate, the rest of the world forms alliances in an attempt to topple America and take the resources for themselves. America is under attack! Invasion forces have been sighted on all four sides of the continent! Save the republic and repel the invaders!

RULES:
You can only cross the Mississippi where indicated with dotted lines.

Each area with a city icon provides extra reinforcements. The larger the icon, the more reinforcements.

Castle Lux SI
version 2.3
rated 4.4 (356 votes)
by Mark Bauer   

 
Inspired by the distinguished Preacherman's Hex series!!!

The set up: A long time ago, the countryside was united under a powerful King. His death left a power vacuum causing his six sons to battle each other. Each one hopes to once again restore the empire to its original glory...but only at the expense of the other five! You are one of the six sons that must secure your castle and defeat the others. But beware, do not leave your castle ill-defended, as it is your main power base!

Version 2.1: The bridges are now made up of 2 countries in order to make it less likely that a players starts with one. Just holding half of the bridge will not give you a penalty, but crossing all the way across will. Thanks Mercer and Documan!

Siege Lux
version 1.3
rated 4.4 (248 votes)
by Mark Bauer   

 
STORY:
Since the beginning there have been two churches, the Semi-Holy Church and the Anti-Holy Church, vying for control of Luxtopia. For years the two churches have competed for the hearts and minds of Luxtopia's citizens. The battles fought between them have been bloody, but inconclusive. This uneasy stalemate persisted for many moons. Then, in a bold and audacious move, a Semi-Holy Lieutenant out flanked the leader of the Anti-holy Church and beat him at his own game. The Anti-holy forces were forced to flee. Now, the Semi-holy forces have finally cornered the rebellious Anti-holies in their remote fortress nestled deep in the North Shore Mountains. The five ruthless and tyrannical Semi-Holy commanders have surrounded Castle Brienë and are laying siege to the revolutionaries within. With time running out and moral low, the Anti-holies stage one last offensive in a desperate attempt to turn the tide of the battle and finally secure power over Luxtopia. Lord Quasar is watching. Don't let Luxtopia fall into the wrong hands!

RULES:
-The Catapults can attack the two front towers indicated by the dotted lines and arrows, but the towers cannot attack back.

-The are 3 ways into and out of Castle Brienë, the drawbridge, the backdoor, and the secret Escape Tunnel running through the mountains.

-Take the Stairs to reach the castle walls, and the ladders to reach the towers.

Scenario Set up: (Random Starting Order Off)
Player 1: Anti-Holy Forces
Player 2: Lieutenant Muskie
Player 3: Colonel Stovern
Player 4: General Brotherton
Player 5: Colonel Reaves
Player 6: Lieutenant McCartney

Vietnam War
version 2.01
rated 4.3 (539 votes)
by Mark Bauer   

 
The year is 1961, the U.S. has signed a treaty with Saigon to help South Vietnam against the Communist tyrants of the North. Will they succeed in preventing South East Asia from falling under the clutches of Communist rule or will the Communist threat prove all too real?

Here are the rules:
Each Capital city is its own continent. The U.S. 7th fleet in the Gulf of Tonkin may attack the North Vietnamese coastline, indicated by the arrows, but the coastline cannot attack back. The stars represent the start of the Ho Chi Minh Trail. The two countries at the start of the trail can attack the four countries in South Vietnam indicated by the arrows at the end of each branch of the trail. However, the countries in South Vietnam can not attack back. There is a demarcation line between North and South Vietnam. You can not attack over this line. Will the North Vietnamese honor this?

"No event in American history is more misunderstood than the Vietnam War. It was misreported then, and it is misremembered now." --Richard Nixon

"You can kill ten of my men for every one I kill of yours, but even at those odds, you will lose and I will win." --Ho Chi Minh

"It became necessary to destroy the town in order to save it." --Unidentified U.S. army Major

Version 2.0 update: 4 player starting scenario

Castle Lux-The Battle for Bamburgh
version 2.1
rated 4.3 (351 votes)
by Mark Bauer and Preacherman   

 
The second in the Castle Lux series. AKA Castle 2.

Rules:
Bamburgh Bridge will cost 1 to cross. Baines Bridge and Thornbury Bridge costs 2 to cross. The mountain raiders village costs 3 to cross.

Set Up:
Nestled on the banks of the mighty Thornbury river at the foothills of the southern mountains lies the tiny hamlet of Bamburgh. Gold has been struck on the other side of the river near this once quaint and secluded community. Now villagers find themselves as mere pawns in the constant battles for control of the resource-rich valley. Six powerful lords have descended upon the region in order to grow their wealth and power. Some of the Bamburgh villagers have taken to the mountains to rebel against the tyrannical lords and once again return the valley to peace.

Version 2.0 update: 6 player scenario, foreground, 2 country bridges and raiders village, left justified.

Classic Part Deux
version 1.5
rated 4.3 (323 votes)
by Preacherman, AJ Bertenshaw   

 
Classic Risk with subcontinents. Same map, different strategy.

v1.5 contains a 5 player starting scenario and cleaned up continent label positioning.

Castle Lux - The Last King
version 1.4
rated 4.3 (280 votes)
by Mark Bauer   

 
"The Last King" is the 4th and final official installment in the Castle Lux Series.

Rules:
There is 1 door on each wall of the Hex Stonghold, these are the only ways in and out. The 2 draw bridges provide the only access into Lord Quasar's Castle. Bridges, swamps, and mountain passes are negative bonuses. Every circle is a village and is worth positive income.

Story:
Lord Quasar, the last King of Luxdom, has ruled for decades with an iron fist of destruction. His denying of feature requests and raising of duties has made his once loyal subjects vexed and rebellious. Throughout Luxdum bands of luxers join together to overthrow the tyrannical ruler. Lord Quasar has beed forced to retreat into his last bastion, the Hex Stronghold. Now each band sees an opportunity to sieze control of the fractured kingdom!

The Battle for Luxdom has begun!

I tried to include as many luxer's names as I could, but I'm sure my bad memory caused a few to be forgotten. If you'd like a country named after you, let me know and I'll include it. :)

Castle Lux-Merchants
version 1.9
rated 4.3 (274 votes)
by Mark Bauer   

 
The 3rd official installment in the Castle Lux series.

In Castle Lux: Merchants there are docks and port cities instead of bridges. Each port city gives you 2-3 reinforcements, but it is also connected to 2-3 other port cities (indicated by the dotted lines and arrows). Your borders are few, but you share them with everyone...do you know who your friends are?

Set up: The population of Luxtopia is rapidly increasing, and with it, the demand for trade and commerce. Cities are cropping up, and the power of the local Kings is waning. A new breed of society has risen: the merchant class. With their stranglehold on port cities, the merchants grow stronger and richer everyday. Now they are challenging the power of the kings themselves. Revolution is at hand!

WWII Europe
version 2.1
rated 4.2 (497 votes)
by Mark Bauer   

 
The 3rd installment in the world at war series!

It is the spring of 1940. Nazi Germany has grown powerful, conquered Poland, and secured control of Northeastern Europe. Now the Germans are poised to launch the largest invasion in history on the unsuspecting Stalin. Meanwhile France and England are earnestly trying to rearm in preparation for the upcoming battle. The U.S. remains tragically unprepared as the Italians join Hitler in an attempt to control the continent.

The dotted lines are not lines of attack, but borders for the sea zones. The squares in the sea zones represent fleets. Sea zones can attack any adjacent sea zone or coastal territory. Any coastal territory can attack any adjacent sea zone. The major cities in the Soviet Union (Leningrad, Moscow, and Stalingrad) are continents with values indicated under their names. To enter or exit the Mediterranean you must control Gibraltar.

In Version 1.5 the U.S. is worth 3 and Canada is worth 1, so stop fighting over it. ;) (just for you Natya)

Version 2.0 Chnaged Army graphics, cleaned up some borders, fixed some connections.

American Civil War
version 1.6
rated 4.2 (492 votes)
by Mark Bauer   

 
It is April 1861, confederate forces have fired on Fort Sumter and the bloodiest 4 years in American History has begun. Reunite the union so that government of the people, by the people, for the people, does not perish from this earth.

Each state in the South is a separate continent, with Atlanta, Richmond, Nashville, Memphis and New Orleans adding extra income. The entire North is a continent with each major city adding valuable reinforcements. The dotted lines of the blockade do represent lines of attack. Fleets can only attack costal cities and Washington D.C.

Try not to kill Lincoln this time.

Version 1.5 update: 2 player starting scenario

Classic Risk
version 1.5
rated 4.2 (416 votes)
by AJ Bertenshaw   

 
The original map layout from the boardgame Risk.

Roman Empire c300AD
version 2.0
rated 4.2 (383 votes)
by Hunterrose2000   

 
The Roman Empire circa 300AD, around the time of Diocletian and Constantine. Be a Prefect and conquer the known world from your own Diocese, or unite the Barbarian Hordes and destroy the Empire.
VERSION 2.0 6/27/05 - Now with a scenario: It is the first of May, 305 AD. After splitting the Empire in two in 286 AD, Diocletian and Maximian abdicate their positions in the tetrarchy as co-Augusti. Diocletian tries to maintain order and make the right appointments, but there are many who aspire to the throne.
First player: You are Constantine, son of Constantius, appointed Caesar of the West but hailed Augustus Emperor at York by your troops. You control Spain, Gaul, Germany and Britain. With visions of the Cross you seek your destiny. Reunite the Empire, by sweeping East over the rebellious pretenders to the throne!
Second Player: You are Maxentius, son of Maximian, hailed as legitimate successor to the Empire by the Praetorian Guard and the city of Rome and heading the revolt against Constantine. You have control over Italy, Raetia, North Africa, and, because you're a clever little rebel, the hordes of HIbernia. Can you put a stop to Constantine's "divine" destiny with your vast army?
Third Player: You are Licinius, a master of Roman politics with friends in all the right places. Galerius has helped you to be appointed Augustus of the West with control over Pannonia and the Balkans. Soon you are destined to hold the entire Eastern Empire. However, despite your shrewd marriage to Constantine's sister, your alliance with Constantine is tenuous. Will you escape your eventual execution?
Fourth Player: You are Maximinus II Daia, believer in the old Roman gods. Newly appointed Caesar of the East, you exercise vicious and tyrannical control over Jews and Christians in the Diocese of Orientis. Poised to conquer the Anatolian Penninsula with your superior numbers, you are also destined to be crushed by Licinius before he succumbs in turn to Constantine. Can you change history and return the Empire to its Pagan glory?
Fifth Player: You are Galerius, appointed successor to Diocletian as Augustus of the Eastern Empire. You control the Anatolian Penninsula and Thrace. You have the support of Maximinus II Daia, but are succumbing to disease. Can you heal and assert your dominion?
Sixth Player: You are...Attila the Hun! (I know its a bit early, just go with it) You've swept across the Russian plains and decimated indigineous tribes. Have you finally exhausted your murderous reach, or will you teach those high-and mighty Romans a thing or two first?

I tried to balance things as best I could while still trying to have some historcial basis for the placements. So, please note that any suggestions for refinement are welcome. Just post in teh Map forum or send me a private message.
Have fun.

(with thanks to www.roman-empire.net)

The Dark Ages
version 1.1
rated 4.2 (280 votes)
by SunTzu   

 
THE DARK AGES
32 Continents, 58 Cities, 119 Countries

"My fate is to live among varied and confusing storms. But for you perhaps, if as I hope and wish you will live long after me, there will follow a better age. When the darkness has been dispersed, our descendants can come again in the former pure radiance." - Petrarch

"Perhaps in time the so-called Dark Ages will be thought of as including our own." - Georg C. Lichtenberg

This map is HUGE, so be sure to go to File > Preferences, then go to the Prefs tab. Uncheck "auto-shrink maps" and you'll be able to view this map in full 1541 x 1269 glory.

Korean War
version 1.6
rated 4.2 (275 votes)
by Mark Bauer   

 
Vietnam's forgotten older brother. In the U.S., it is known as the "Korean War." In China, it is known as "The War to Resist US Aggression and Aid Korea." In North Korea it is known as the "Fatherland Liberation War."

On June 25, 1950 the communist North Korean army, supplied by China and the Soviet Union, crossed the 38th parallel and invaded South Korea. The UN, led by the U.S., rushed to the aid of South Korea as civil strife quickly erupted into a cold war hot spot and threatened to become another world war.

Fleet 4 of Joint Task Force 7 can attack Inchon, but Inchon cannot attack back.

"It's a war we can't win, we can't lose, we can't quit" -Unknown Soldier

"Retreat hell, we're attacking from a different direction" -Unknown Soldier

Version 1.5 update: 2 player starting scenario

Arms Race
version 1.1
rated 4.2 (225 votes)
by RandomGuy   

 
Arms Race

A new kind of Lux map, that requires a different strategy than traditional maps.

Here are the rules:

The map is divided into two areas. The main map on the right side works like a regular map. The cities provide a bonus and the continents provide a bonus. Each of the countries marked with a port (the boat icon) can connect via the water to any other port. There are also a few bridges that connect continents. The left side of the board is where things get interesting. This is the industry and power sidebar.

INDUSTRY: There are three types of industry: Light, Medium and Heavy. Owning an entire industry type provides a troop bonus. The larger the industry, the more troops. EVERY industry space is accessible from ANY city on the map. And industries connect to adjacent industries (not diagonally). Be careful, though - troops can NOT return from industries to the map! So, invest your troops in conquering the industries at your own risk, because if you get wiped out on the main map, you will become orphaned there and doomed to be defeated.

SEA POWER: The sea power represents an investement in naval R&D. Any port country can begin their R&D by moving troops (attacking) the Sea Power Level I space. Ports can not skip directly to levels II, III or IV. Once at a level, troops advance only one way up the chart to level IV. (You can not move backwards down the levels). Holding Sea Power Level IV lets you attack any coastal country with a beach. You can not attack a mountain coastline. You do not need to control all 4 levels of R&D to use the power, just whoever controls Level IV can use it (troops attack coastlines from the Level IV area, not other countries). So, defend your technology - lest someone come up the ladder behind you and take it away!

AIR POWER: Air power works in a similar way to sea power. Countries marked with an airport symbol are just like regular countries, with one exception: they have the ability to invest troops into Air Power R&D (Level I). Again, troops advance one way up to Level IV, where they gain the ability to attack any airport country on the map.

So, defend your coastlines, unless you own SEA POWER. Defend your airports, unless you wield the AIR POWER. Invest in INDUSTRY for more troops, but keep a army presence on the map!

Will you go for strategic power, troop power or geographic power. The decision is yours. The Arms Race has begun!

Best played with aggressive and teaming bots - try it with Angry and multiple Reapers!

Roman Empire
version 2.0
rated 4.2 (213 votes)
by ClashCityRocker   

 
Keep Rome together or join the Barbarian hords? Control the ports of Carthage or attack from the Eastern deserts? Will Rome fall or unite under your control?

Europe 1560
version 1.1
rated 4.2 (169 votes)
by Daniel Myers   

 
This map is based on a map of Europe in 1560 from The Historical Atlas by William R. Shepherd, 1923. That map is availiable from the Perry-Castenada Map Collection at the University of Texas Libraries. This map shows Europe at the height of Philip II's power, just after his father Charles split the great Hapsburg posessions. This map focuses more on the West than Europe Large, and is smaller in scale for quicker gameplay. Please post any comments on the forums.
Version 1.1: A few bugs are fixed and a new scenario is added. The scenario has 6 powers: Spain, including posessions in the low countries and Italy, France and their massive army, with Switzerland, Austria and the German states, a force to be reconned with, Russia and Poland-Lithuania, the Ottoman Empire, and a North Europe coalition of England, Denmark, and Sweden. To assist in balancing this scenario, I added 4 new city continents: London, Paris, Rome, and Constantinople. Enjoy!

Castle Lux MP
version 1.1
rated 4.2 (13 votes)
by Sillysoft Games   

 
A Castle Lux optimized for quicker multi-player games.

Rules:
- Beware of the troll on the bridge, he'll devour 2 of your soldiers for crossing!
- Any area touching a castle wall can attack that wall.

Story:
After the IV Luxdom War of 1224 the countryside was gripped by a devastating ice age. Luxtopians were forced to retreat into the extensive caves under the North Shore Mountains as bitter cold laid waste to all of Luxdom. Deep in their cave lairs, Luxtopia's Kings and Queens anxiously awaited the melting point, when they could finally emerge and resume the unsettled bloodbath. Now, the melting point has arrived, the ice is finally thawing and Luxtopia's Nobility emerge from their hideaways ready to seize the kingdom. But the once expansive region is half covered in ice, there's not enough room for everyone! Who will be stripped of their castle? Who will reign supreme?

Scenario set up: (Random Starting Order off)
Player 1: City of New Bamburgh
Player 2: The Merchants
Player 3: Ventrok Castle
Player 4: Krons Keep
Player 5: Castillo del Monte
Player 6: Surly Citadel

WWII Pacific
version 1.6
rated 4.1 (282 votes)
by Mark Bauer   

 
It's December 7, 1941 and Japanese forces have launched a daring air raid on the U.S. fleet at Pearl Harbor. Suddenly the United States is thrown into World War II and forced to grapple with the empire of Japan for control of the Pacific. The British, pre-occupied with Hitler in Germany, must rely on their outposts of India and Australia to ward off the Japanese onslaught! The future of the Pacific is in your hands! Allies are essential!

Now for the rules of the map. Similar to the World War 1 map, the dotted lines are not lines of attack, but borders for the sea zones. The squares in the sea zones represent fleets. In order to attack an island you must first take control of a sea zone adjacent to it by taking the fleet. Sea zones can attack any adjacent sea zone or coastal/island territory. Any coastal/island territory can attack any adjacent fleet.

Version 1.5 update: 5 player starting scenario

Europe Large 3--The Napoleonic Wars
version 1.2
rated 4.1 (153 votes)
by Daniel Myers   

 
Edited--The download should work now; I did not realize that ":" in the title caused a problem.

Based on Europe Large, this map is altered to reflect the Europe of Napoleon. France is very powerful, and England's Royal Navy has set up a blockade. Austria is mighty, but hard to control. And Russia is immense. As in real life, the capital cities are key to these nations. There are wars to be fought. Vive le Emperor!

Version 1.1: Scenario added! This is from approximately 1805, so France has conquered Spain and most of Italy. Prussia and Austria are the weakest players, and probably need to ally to survive. However, they have the potential for large reinforcements. Russia is quite powerful, if they are careful. They must hold Russia proper to survive. The Ottoman Empire is fairly strong, if they don't over expand. They too have the potential for large reinforcements, with careful diplomacy. England is in a solid position, having England, Portugal, Denmark, Sweden, and Hannover. All must beware of the massive army of France; France is equal in strength to any two of the others. Britain and Russia are the next strongest, then the Ottomans, and finally the Austrians and Prussians. In order to balance this scenario, I added a new continent, the Caucasus, to allow both the Ottomans and the Russians to survive for a while.

Version 1.2: Connections modified; London now one-way touches a number of locations, simulating the Royal Navy. Also, the setup in Scandinavia is very different; it is now essentially unnocupied; first come first served. This is in keeping with the desire to make this scenario historical. Also, some strength was added to Prussia and Austria, as they are usually hammered. A two-way connection was added at the Pas-de-Calais

Classic
version 2.0
rated 4.1 (80 votes)
by Sillysoft Games   

 
The classic map of the world. This version has been updated for increased beauty and playability, and is included with Lux Delux 5.7.

Based on the country layout by AJ Bertenshaw. Theme by Mark Bauer.

Global Risk
version 2.1
rated 4 (257 votes)
by BKS   

 
A map of Earth inspired by Risk Plus and deLUX World.

This map is large (1250 x 679) and contains 17 continents. GlobalRisk also contains 166 countries and some high continent values.

2.0 Update: Africa is now split into 3 continents: Western, Eastern, and Southern Africa, worth 7, 7, and 5 armies respectively. Europe is worth 8 armies, South America 5, Asia 12, and Russia 13. Continent labels locations have been fixed and continent colours have been changed.

Comments, error reports, and suggestions are very welcome! :)

mapLAb update: Added a starting scenario, moved PI window

World War 1
version 1.6
rated 4 (252 votes)
by Mark Bauer   

 
SETUP:
The year is 1914, the Archduke Ferdinand has been assasinated causing alliances to crumple and Europe to plunge into chaos. The major powers are battling for control of the continent. Alliances are essential. The fate of Europe is in your hands!

RULES:
The dotted lines are NOT lines of attack, but borders for the sea zones. The squares in the sea zones represent fleets. In order to attack an island you must first take control of a sea zone adjacent to it by taking the fleet. Sea zones can attack any adjacent sea zone or any adjacent coastal country. Any coastal country can attack any adjacent sea zone.

Version 1.5 update: 6 player scenario

USS Lionhart, Part 1
version 1.01
rated 4 (219 votes)
by Rick Godman   

 
We have received a distress call from USS Lionhart, investigating anomalous readings near star LU-X. All crew have been driven insane by unusual radiation and a mutiny is under way. Your team will board via the transmat pads. Secure USS Lionhart by any means necessary before this contagion can spread farther! Use the matter transmitters (transmats) to move quickly around the ship or fight your way through the corridors bulkhead by bulkhead, cabin by cabin...

Good scenario play built-in (scenario play tip: "He who hesitates is lost").

And finally, have a look at some of the detailed work that went into creating it at: http://worldwierdweb.blogspot.com/2006/08/launch-of-uss-lionhart.html

WWII Tanks - Afrika Korp
version 4.6
rated 4 (214 votes)
by Bob McCartney (BarStar)   

 
OPTIMIZED for Lux DeLux and Scenarios! Second map in the WWII Tanks series!

Roman Empire II
version 1.1
rated 4 (197 votes)
by SunTzu   

 
ROMAN EMPIRE II: The Punic Wars

The Punic Wars between Rome and Carthage effectively decided the struggle for mastery of the Mediterranean world. Before the first war, Rome was still a purely Italian power; after the last, her writ effectively ran from the Levant to Spain and from the Alps to Tunisia.

DETAILS
10 Provinces, 60 Cities

The provinces bordering the Mediterranean Sea are worth more than the outlying regions.

River Castles
version 1.0
rated 4 (181 votes)
by top row   

 
River Castles represents the conquest of Wales by England. During the unsuccessful wars of independence there existed both native Welsh and English castles in Wales, many of which still exist today. The three castles in the south are native Welsh and the three in the north were built by order of King Edward I of England. This map offers the opportunity for team play, Welsh VS English. While not geographically correct, the 3D map offers an interesting slant on Castle battle. Bridges are not countries themselves but indicate links across water. Bridges to castles connect to the closest two towers. The Keep in each castle connects to the closest castle tower. Docks in the south connect to other docks in the south. Docks in the north connect to other docks in the north.

Credit for the castle theme idea of course goes to M. Bauer, the original castle map designer. This is my three dimensional take on the theme.

WWII Battles-Guadalcanal
version 1.3
rated 4 (165 votes)
by Mark Bauer   

 
It is late 1942, the Japanese have carved out an extensive empire in the Pacific. Their recent encroachments on the Solomon island chain in the South Pacific, indicate that they plan on moving on Australia and New Zealand. The US is determined to finally get in the war and put a stop to the Japanese war machine, their first target...Guadalcanal! Will the Americans finally put an end to Japanese agression, or will the Tokyo Express prove to be more than the crippled American force can deal with? You decide!

RULES OF THE MAP:
The diamonds and planes represent airfields.

The dotted red circles represent the attack radius for their respective airfields. The airfields can attack all countries within these circles.

The Tokyo Express is represented by the 2 Japanese flags in the upper left corner. These 2 countries can attack the three cities indicated by the solid black lines and arrows.

Sea zones can attack any adjacent land territory and land territories can attack any adjacent sea zone.

WWII Battles - Operation Market Garden
version 1.2
rated 4 (164 votes)
by Mark Bauer   

 
The boxes on the left are close-ups of the 4 key bridges. Each bridge close-up has a number that corresponds to which bridge it represents on the main map. You can only enter or exit a bridge from the bridge heads.

History synopsis:
The allied breakout from Normandy has ground to a halt. A lack of supplies has bogged the allied effort down. The large port city of Antwerp has been rendered useless since the germans control the vital riverways in the area. A radical plan is adopted to drop paratroopers deep behind enemy lines to capture key bridges and facilitate a rapid route of the German Siegfried line!

Special thanks to BarStar for all of his help and input.

Props to Hunterose2000 for coming up with the "zoom-in" box idea with the map "Macedonian Empire."

Try the 2 player scenario, it's quite difficult if you play the allies.

Classic Lux
version 4.2
rated 4 (127 votes)
by Bob McCartney (BarStar)   

 
The original map layout from the boardgame Risk with style and flair!

mapLab update: added a starting scenario.

Scotland - The War Of Clans
version 1.3
rated 4 (104 votes)
by illusionlost   

 
SCOTLAND: THE WAR OF CLANS
This is my first map, i hope you'll like it. It represents the war between Scottish clans that lasts for centuries through the Highlands and Lowlands. The clans fought each other and against the English domain before and after the famous Scottish hero William Wallace.

The map includes:
67 countries
12 cities
16 continents

World on Fire - South East Asia
version 4.2
rated 4 (83 votes)
by Salaam   

 
South East Asia

This is the first map of the World on Fire series. Others should come as soon as the themes are done. Thanks to mbauer for making the theme and the logo for the map.

By 2034, China has increased its economy, military strength and its territory. Wars over territory and resources have ravaged Asia, with China being the victor in most. The South
East Asian countries have formed an alliance with India . Following a Pan-Arab movement in the Middle East, Pakistan
has invaded Afghanistan and Bangladesh, then formed an alliance with Indonesia and Japan. Can you form your own alliances and stop China from continuing its dominance of Asia.

I know that Singapore, East Timor, the Chinese province of Inner Mongolia, Nepal, Bhutan and Macau are not in the map.

v4.1: Small changes, description changed.
v4.2:Major continent bonus changes.

Space Empire 3 The End of the War
version 1.1
rated 4 (83 votes)
by Tokyokid   

 
In the final installment of Space Empire, The end of the war is nearing. Fight in one more battle as Lak, Earth Colonies, Farquafe, Central Truce, Eastern Truce, and, Latiview. Also, take over smaller countries for extra bonus. Watch out for Tolls! They're -3 armies each turn! And watch out for black holes, for remember, this is space! And ANYTHING can happen. Good Luck! Look for: Space Empire 1& 2, New York State, Chicago, WWIII, and Classic Part Delux, Delux!
Uploaded: 2/10/06
Updated:

MapLAB update: Moved Player Info window

Canada deLUX
version 1.3
rated 4 (75 votes)
by Mark Bauer   

 
O Canada!
You are ripe for Luxing!
No asshats, no suicides, no blatant teaming!
Blessed with super dice, we're here to conquer.
The True North will be burning!
From far and wide, O Canada, you are ripe for Luxing.
Lord Quasar keep the RAW flowing.
O Canada, you are ripe for Luxing!
O Canada, you are ripe for Luxing!

Mesoamerican Battles
version 1.1
rated 4 (61 votes)
by Neil Melville   

 
Mesoamerican Battles - 942 wide by 600 high

108 countries (50 mile hexes) - 14 Continents - 11 Cities

The ancient tribes of Mesoamerica: Olmec, Totonac, Zapotec, Mixtec, Aztec, and Maya.
In this land, the tribal city states clash one with another, each seeking to establish theocratic supremacy. They build alliances, and temples with sacifical altars, praying to their gods for success in battle.

Each principal city state adds to the strength of your armies. The city states in regions bordering the principal cities provide support for your armies. The mountainous terrain is sometimes impassable, but you can use this to your advantage.

Vermont - Independence
version 1.1
rated 4 (42 votes)
by Mark Bauer   

 
Since the end of the Indian War with France both New York and New Hampshire laid claim to the region west of the Connecticut River. New York, a very powerful province, was given rights to the area by King George III. However, New Hampshire did not listen and issued a series of land grants to native residents in order to encourage further settlement. These residents formed what became known as the "Green Mountain Boys," a paramilitary militia who were fierce in the defense of their homeland and used whatever means necessary to drive off their enemy. New York issued warrants for the arrest of their leader, Ethan Allen, declaring him an outlaw and an enemy of the state. Without the support of New Hampshire, Ethan Allen and his followers began to want a country of their own, free from all. By 1775 the Green Mountain boys had successfully secured most of the region and were situated on the outskirts of Albany when fate came knocking, the American Revolution had begun! Now, the Green Mountain boys are forced to join forces with their New York rivals in order to fight their common enemy, the British. With a large force along Lake Champlain, the redcoats are gearing up for a massive invasion of the belligerent colonies. The only thing in their way is the valiant and determined Green Mountain Boys, who are ready to fight and die for their country. For freedom and unity!

Scenario set-up (Random start off):
Player 1: Green Mountain Boys
Player 2: New York
Player 3: New Hampshire
Player 4: British

*Fun fact- Vermont is one of only 4 US states to have formerly been an independent nation.

Roman Empire I
version 1.3
rated 3.9 (149 votes)
by SunTzu   

 
ROMAN EMPIRE I: The Conquest of Italy

Before the sons of Rome conquered the Mediterranean World in the name of the Roman Empire, they first had to conquer the Italian Peninsula.

Around 500 BC, the fledgling Roman Republic controlled the lands surrounding the city of Rome and sought to expand its influence. The Etruscans to the north and the Samnites to the south were the first on their list...


DETAILS
18 Provinces, 42 Cities

The provinces in the Italian Peninsula are worth more than the outlying regions.

Space Empire The First Intergalatic War
version 2.5
rated 3.9 (128 votes)
by Tokyokid   

 
It is the year 3021. Earthmen have discovered these mighty empires floating on platforms in space far beyond our galaxy. Far, far, beyond the Milky Way. This is not our land. This belongs too:
The Space Empire. They used to be in peace, now war has torn them against each other. Now, fight as the mighty Totopia, Tollaen, Phrapiazus, Cluster Home, and Boeraguard Home! Good luck! :) Oh, and Watch out for black holes.....

mapLAB update: Move Player Info window
Look for Space Empire 2 & Space Empire 3

Uploaded: 11/10/05
Updated: 2/8/06: description update and continent labels now are shorter

The Dark Ages - Northwest
version 1.1
rated 3.9 (125 votes)
by SunTzu   

 
THE DARK AGES - NORTHWEST
7 Continents, 10 Cities, 26 Countries

The first map in a seven-part series exploring Europe in the Dark Ages.

Alamo
version 1.2
rated 3.9 (110 votes)
by RandomGuy   

 
1836. Texian forces are waging a war for independence from Mexico.
Mexican President Antonio Lopez de Santa Anna has abolished the Mexican constitution of 1824 and reduced the power of provincial governments. As Santa Anna exerts more pressure over the entire country a rebellion has begun. Now, Santa Anna has decided to put an end to the rebellion once and for all.

6,000 Mexican soldiers have marched across the Rio Grande and are camped outside the Alamo Mission walls. Inside, Lieutenant Colonel Willam Barret Travis leads a company of 200 men, including Davy Crockett and Jim Bowie.

Travis dispatches riders asking for assistance from Sam Houston's Texas Army and Colonel Fannin's group of 450 men at Goliad, but neither was strong enough to fight through the Mexican army and reach the post.

The only assistance came from a group of 32 Texians from the nearby town of Gonzales - the "Immortal 32" slipped through the Mexican army ranks to provide support.

It is now March 6. Santa Anna has ordered the final assault and the Mexican army is approaching in four columns. General Cos is attacking the weak Northern wall. Colonel Duque is attacking the Western wall. Colonel Romero is entering through the main gates at the South.

Can you hold off the Mexican army long enough for Sam Houston to rally enough troops to win the battle for independence? Defend the Alamo!

Note: Ladders provide access into the Alamo, but can not be used to exit.

Starting scenario (random start off):
Player 1: Texian Forces
Player 2: General Cos (Mexican Army)
Player 3: Colonel Duque (Mexican Army)
Player 4: Colonel Romero (Mexican Army)
Player 5: Empty Texas countryside

Best played by using the Empty bot in the player 5 spot and setting the Mexican Army players to teaming bots (Nef, Reaper, BoD).

Space Empire 2 The War Continues
version 3.5
rated 3.9 (99 votes)
by Tokyokid   

 
It is the year 3041 (20 years later) and the war is continuing. Among the still strong Totopia, The Lak Empire is coming to power after defeating Assahkel. New platforms have entered the war. Earth has landed and has created platforms and has taken over Cluster's land, forcing Cluster to take over Phrapiazus and most of Tollaen. In the east, new empires have formed, most likely to form a treaty later in the war. Who will survive? Earth? Totopia? Lak? Or the empires of the East?

Uploaded: 12/31/05
Updated: 2/8/06: bug fix, and shortend continent names, description edit.

Look for: Space Empire 1 & Space Empire 3

Cube Wars
version 1.4
rated 3.9 (95 votes)
by SunTzu   

 
CUBE WARS: 180 Countries, 30 Continents

After being inspired by Preacherman's sermon on the Lincolnesque properties of Hex maps, I've decided to create one myself. The 30 most influential posters on the sillysoft forums (i.e. spammers) each get their own cubicle. Each cube rat gets their own chair, desk, telephone, and computer. Posters that have profoundly offered words of wisdom in the forums (i.e. spammed the most) also have a few personal accessories that decorate their cubicle.

California - Gold Rush
version 1.3
rated 3.9 (81 votes)
by Mark Bauer   

 
On January 28, 1848 John Sutter discovered gold at his mill outside of Coloma, California. As news spread of the find, floods of people from all around the world descended upon the sleepy corner of the American west. Covered wagons dotted the landscape as travelers set out on the perilous journey through hostile Indian country, blistering deserts, and ominous mountain passes. Some chose to make the long journey by boat, which brought them to the tiny hamlet of San Francisco. By 1849, San Francisco was a bustling boomtown and the waves of eager adventure seekers continued to push the Native American and Californio populations off their traditional lands. The year is now 1850, and still the thirst for gold has not been quenched. The Californio population of the south is starting to push back, eager to regain the losses suffered during the Mexican-American War. The Northern Indians in the Siskiyou Mountains have formed an alliance, desperate to turn the tide and hold on to what is rightfully theirs. Is it too late? Will California be overrun by "forty-niners?" Or will the rush for gold be stopped in its tracks?

Scenario set-up with Random Starting order off
Player 1 - California Trail Settlers
Player 2 - Spanish Trail Settlers
Player 3 - San Francisco
Player 4 - Californios
Player 5 - Pomo Indians

Part of the "Then and Now" series. Check out California Now in "California - Thespian Onslaught"

Europe Large
version 1.3
rated 3.9 (77 votes)
by Daniel Myers   

 
Version 1.2: Totally redid the graphics (you should now be able to see the terrain!) and resized the map according to popular request to 1024 wide. You can still see the territories, and it sure is nice to have to scroll less! Version 1.1: Fixed a few "missing links" and added a connection to the Baleares. Version 1.0:This is a huge map, comparable to the region maps released in the 1996 version of Risk. However, this map has corrected many of the errors and peculiar connections (Galicia to Ireland anyone?) that were found on that version of Europe. In addition, I utilyzed the Europe Universalis II map of Europe in placing the territories, and anyone familiar with that game will note the numerous similarities. This map has been extensively tested with the AI. Yacool does the best, with Quo and EvilPixie next. I recommence Yacool and EvilPixie for single player, as they have the annoying tendency to break through your lines and wreak havoc if you are too strong. Quo usually wins by waiting as the other players exhaust their resources... The map has 17 continents and 219 territories. Enjoy! If anybody finds an error with the map, let me know, and I'll fix it.

mapLAB update: Added a starting scenario, moved PI window.

West Virginia - Civil War
version 1.0
rated 3.9 (53 votes)
by Mark Bauer   

 
The year is 1861; the assault on Fort Sumter has caused President Lincoln to call for volunteers to put down the southern insurrection. In the wake of this action the Virginia legislator voted to secede from the Union and take up arms against the invading Union army. However, not all Virginians sympathized with the rebel cause. The western mountain counties of Virginia convened at Wheeling and decided to secede from their own state and remain loyal to the union. This has been a disastrous blow to the moral and strategic situation of the newly formed Confederate States of America. The vital railways that link the eastern and western theatres run directly through West Virginia. These railways are essential to moving men and material to the battlefield. George B McClellan has realized this and quickly set out to secure the Baltimore & Ohio (B&O) Railroad. His surprise victory at Philippi has given the "Young Napoleon" a strong advantage. But the Rebels aren't giving up so easily. A new confederate general is on the scene, Robert E. Lee, and he's ready to reverse the losses and return West Virginia into the hands of the Confederacy. In no other part of the country was the old adage "Brother vs. Brother" truer than in West Virginia. The struggle has just begun!

Scenario Set-up (Random start off)
Player 1 - Union
Player 2 - Confederacy

Part of the Then and Now series. Check out West Virginia Now in "West Virginia - Coal Country"

California - Thespian Onslaught
version 1.2
rated 3.9 (47 votes)
by Mark Bauer   

 
After a record year at the box office, hordes of thespians descend upon the city of angels with naive dreams of making it big and basking in the glory that is Hollywood. It soon becomes clear that there aren't enough roles for the masses of bleach blonde, tanned, young actors. For a while, society is able to use them as low-wage help in kitchens and diners throughout the city. However, the situation soon explodes as the actors become fed up waiting for "their shot." The screen actor's guild mobilizes and quickly becomes an ominous and powerful force bent on finding the perfect gig. Los Angeles is soon under the thumb of the oppressive SAG army and violence spreads throughout the state. The rest of the state splinters into alliances as Nevadans, sick of their state being used as a test ground, see this as an opportunity to secure a new homeland. Will all of California become one giant movie studio!? Who will star in the lead role? There can only be one ruler of the Golden State! Is it you?!

Scenario set-up with Random Starting order off
Player 1 - Thespians
Player 2 - Valleyites
Player 3 - Southern Alliance
Player 4 - Northern Alliance
Player 5 - Bay Area Confederation
Player 6 - Nevadans

Part of the "Then and Now" series. Check out California then in "California - Gold Rush"

Pirateers - Avast Ye!
version 4.8
rated 3.8 (193 votes)
by Bob McCartney (BarStar)   

 
First in the Pirateers Series Pirateers - Avast Ye! It's 1718, and the Caribbean Islands are full of plundering pirateers and bloodthirsty bands of murdering scalawags. Just ahead of the British Navy and the hangman's noose, five of the most notorious pirate crews ever to roam the Seven Seas have descended on Pirate Cay to recover their buried treasure. Har har! A pirate's life for me! Thanks to SMAUG for the description! AAARRRRGG!

Version 4.8 includes a 5 player starting scenario.

Great Britain & Eire
version 1.3
rated 3.8 (174 votes)
by Preacherman   

 
Great Britain & Eire map, now comes as standard with Lux.

Version 1.3 fixes a country connection issue (that went unnoticed for years!)

Armengia
version 1.2
rated 3.8 (160 votes)
by SunTzu   

 
ARMENGIA: 60 Territories, 10 Continents

DETAILS
Gameplay is similar to Classic Risk. The 10 continents range from having 4-8 territories and are worth from 2-6 bonus points. The bonus points are dependent upon the number of countries and the number of borders they have with other continents.


SUGGESTIONS
This map looks best with thin borders. Simply go to the preferences menu and drag the slider all the way to the left. If you still want to see the continent outlines, drag the slider to the second line from the left.

Shogun
version 1.2
rated 3.8 (160 votes)
by SunTzu   

 
SHOGUN: The Conquest of Japan
7 Continents, 6 Cities, 42 Countries

Here's your chance to become a powerful daimyo in fuedal Japan. Do you have what it takes to conquer all enemies and become Shogun?

View page: 1 2 3 4 5 6 7 8 9 10 11 12   Next ->
 

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Sillysoft Games is pleased to offer our flagship product Lux Delux. It's an advanced Risk game to fulfill all your world domination needs, including online play and full map support. We also offer the variations of American History Lux and our newest game Ancient Empires Lux. Have some fun and Lux through your history lessons. Check out the free game download page for all the files.

We have a further selection of fun Strategy Games, which you can run on Mac OS X, Windows XP/98/ME/2000/NT and Linux. A similar style of strategy game that is executed in real-time is Pax Galaxia. If you like logic puzzles we recommend DROD: Journey to Rooted Hold. Macintosh users may be intested to see our favorite Mac OS X games. For fun here's a Vancouver blogger list. For the full Sillysoft empire check out the sitemap.

Because taking over the world is fun.
                                 - Lux