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 | Hamburg version 1.0 rated 2.1 (30 votes) by KlausJoerg | Der Kampf um Hamburg. Enthalten sind alle Stadtteile(Länder) und Bezirke(Kontinente) und ein Startszenario mit 6 Spielern |
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 | George Bush version 1.0 rated 2 (106 votes) by Abendroth | Wage war over control of the Evil Emperor!
Mostly a novelty map, but who knows, you might think it's fun. |
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 | Christmas Tree version 1.7 rated 2 (57 votes) by Tokyokid and madScripter | A Christmas Tree for a Happy Lux Holiday.
Version 1.6 update: The present can no longer attack the star.
Version 1.7 update: Added a 4 player starting scenario. |
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 | Kuwait - South version 1.1 rated 2 (47 votes) by Hexxer | Fight for the great nation of Kuwait! Note, I had to reduce Kuwait's size to 2 parts, Kuwait - North, and Kuwait - South. They are the same nation. Dedicated to my friend zbug!
mapLAB update: Added a starting scenario. |
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 | Top Dog version 1.1 rated 2 (45 votes) by Jer_Vegas | The top left connects to the outside left of the other levels and the top right connects to the outside right. Do you have what it takes to be the top dog? |
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 | Stars version 1.1 rated 2 (40 votes) by IrnBru001 | Hexes? blah! Pentagons? Passe! Circles? Out! Ovals? Too Easy! Stars are the new lux standard!
mapLAB update: Added a starting scenario |
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 | USA Airports version 4.1 rated 2 (34 votes) by rwilkop2 | Terrorist organizations take over USA Airports, defeat them before it is too late. |
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 | Lux Craps version 1.2 rated 2 (31 votes) by Mach | *NOTE: USE SCENARIO CONDITIONS*
Coming to a Lux Casino near you: CRAPS!
So you think you have crap dice? Then prove it! Only a truly skilled tactician and high-roller can rule the table.
TABLE RULES:
Players can begin attacking the board by either taking their respective "Pass" or "Don't Pass" Bar spaces or by attacking their Eleven (E) space.
Armies on a "Pass" or "Don't Pass" Bar can attack any space on the main field touching the "Don't Pass" Bar. Armies on a Player's Seven (C) space can attack the 4 spaces on the left side of the Hard Bets: Ace-Deuce, Yo-Eleven Left, Hard Six, and Hard Eight.
No player space can attack any other player space directly. The same is true of Player Elevens, Sevens, "Pass," and "Don't Pass" spaces.
However, you can buy off the staff (the Dealers or the Boxman) from any Player Space or Shared Bet (bet outside all "Player Zones") to attack ANY player space, but beware - the staff will not pay you for any table bets if you do so!
*EDIT - v1.2* All Shared Bets (bets outside the player zones) have a one-way connection to the Staff. Each Player Space still has a 2-Way connection between itself and the Staff.
*EDIT - v1.1* Fixed the bottom blue connection. |
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 | Oldagon version 1.2 rated 2 (28 votes) by Jinjiku | This is the overarching battle for Oldagon. It is a war between the four continents of Olafur, Rindi, Anob and Hobok, each of which has a bloody history of its own - soon to be seen in a series of prequel maps.
The central continent may be impossible to hold, as it is under constant attack from the three surrounding it. The battle often comes to a swift conclusion as soon as one warlord manages to fortify his island even for a single turn against the onslaught of the others.
Preferred setting: 6 player random/random |
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 | Enterprise version 1.1 rated 1.9 (77 votes) by Tom G | Battle for control of the USS Enterprise! This is the Constitution II class, as seen in "Star Trek: The Motionless Picture." Remember, even numbered Star Trek movies don't suck!
Note that "continents" are actually ship's systems, and as such, are not necessarily adjacent. Should make gaining / maintaining control of a system pretty challenging. Also, beware of the transporters!
My first attempt at a map. Probably should have started with something easier.
mapLAB update: Added a starting scenario. |
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 | Foam Bunker version 1.2 rated 1.9 (61 votes) by Equary | well when I was a kid I used to take paking foam and make bunkers for my green army men. So i built a map and its a little silly.
the starting sanario dosn't play so well but if you play with 6 people i think it works out better. (if you are havieng trubble seeing who controls what change your prefrencesso that you see the holding army) |
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 | Galactic Domination version 1.1 rated 1.9 (52 votes) by Hexxer | Fight For Our Solar System!
mapLAB update: Added a starting scenario, added connection lines.
-Description clarification: The Space Station connects to one area on all planets |
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 | iCLAUDIUs version 1.01 rated 1.9 (50 votes) by lupuS Ferox | The mad Roman Emperor... |
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 | Powerbook G4 Keyboard version 1.0 rated 1.8 (59 votes) by Hexxer | Fight for the greatest keyboard of all! The one belonging to the Powerbook G4! |
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 | Galapagos version 1.2 rated 1.8 (45 votes) by wzimrin | A Lux map of the Galapagos Islands. Ports (Puertos) have two ships near them and are connected to each other and all provinces with one ship near them (these also have a c after their names), but no province is connected to each other (except multi-province islands). Ports do not give any bonus armies. And as to why there is fighting in the Galapagos, your guess is as good as mine! |
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 | Kuwait - North version 1.1 rated 1.8 (43 votes) by Hexxer | My 4th map :D Fight for the great nation of Kuwait! Note! I had to make Kuwait into 2 maps, Kuwait - North and Kuwait - South. They are the same nation. Dedicated to my friend zbug!
mapLAB update: Added a starting scenario, move PI window, fixed the country withing another country (Wista). |
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 | Horsey version 1.1 rated 1.6 (72 votes) by randycandy | Look! Pretty!
Photo copyright Andrew Evans, thanks to www.lifethroughalens.me.uk
My first map :) |
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 | Ravenloftc2 version 1.3 rated 1.6 (54 votes) by Naraku | Welcome travelers and lament as the mists deposit you in the demiplane of Dread. May you live long enough to escape from these Islands of Terror |
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