|The Five Kingdoms of Te'ren|
|The five kingdoms are at war. Thoris to the north, Firus to the south, Kakosis in the east, Trux in the west and Inferi at the center. Only one can conquer the rest and establish their empire. Will it be under your rule?|
|A Greek island group in the Aegean Sea, south-east of the mainland of Greece; and an administrative prefecture of Greece.|
Welcome to The Cyclades!
|Christmas Trivia Game|
|A matching game based on Christmas trivia. When you correctly match a pair of "countries" you win two bonus armies. Use the starting scenario instead of random startup to ensure that no player begins with an unfair advantage from matches among their randomly assigned countries.|
Best played with army graphics off. If an army blocks some text, just move your cursor over the country so that its name pops up. Merry Christmas from your mapmakers!
|The Clam Isles|
|The Final Clam Wars Map|
Once again, the clams are under attack. Oy vay. Anyhoo, this time its really bad, the capitol of the nation of Clam itself is under attack from the barbarians from the North, and the Baxtorians from the South. Ouch. The Great Clam has let you command the armies, despite the fact that you look, well, like a human. Hurry up, get going, what are you waiting for, and will you give me a dollar? Well? HUH?
|New York City 1850|
|In 1850, New York City had a population of almost 700,000. Population nearly doubled within the next ten years. Conquer as much investment property (ie each neighborhood) as possible to cash in on the population boom. |
Lines indicate ferry routes between Manhattan and Brooklyn.
|Students fight to get in; now you can fight to conquer it! McGill University campus is the battleground, where administration battles the arts and science faculties, grad students, athletes and student housing.|
|Welcome to Washington, the 42d state of the Union. Power in Washington is consolidated primarily in a corridor east of Puget Sound and west of the Cascade mountain range, with its easy access to shipping and mild, though wet, weather. In the center of this region lies King County, and its primary attraction, Seattle, which contains a large number of the state’s inhabitants. If you are not in King County, winning the state may prove to be an insurmountable task …|
|puerto rico has fought in every major conflict with usa since wwi.|
they are recognized as citizens but haven't been granted statehood...wtf?
|Play for the South American country of Colombia.|
|Charlemagne's Empire of the Franks is divided between his grandsons Charles le Chauve, Lotharius I and Ludwig der Deutsche at the Treaty of Verdun in 843. It is up to you to reunite the Frankish Empire as one of the heirs.|
|Saga of Seas - Red Sea|
|This is Saga of Seas Part I. Since the color of War is red, well....|
Shall the Sea be Red!!!
Update(1.1): moved the PI to the bottom left of the screen.
|Lux shows off its Chopin! I hope that this, my first attempt at a map, proves challenging yet satisfying.|
|LUX BOWL 2|
|Grab your balls and let's go bowling!|
1.1 Changed Pin colors
1.2 Fixed Missing connections
|Fate of the Mythrin|
|The Northlands, a land of ice and snow and home to the mysterious Mythrin. But now their home has been threatened by war and their only hope is to fight. Will you decide their fate?|
Note: The starting scenario is 4 player. Harghaith can only be reached through the Watchtower.
|Philadelphia circa 1854, boroughs and townships remain fairly consistent with the city today.|
|Northern Pacific Ocean|
|China, Japan, Russia, the USA, have all unsuccessfully tried to conquer the Pacific ocean, the largest ocean on earth. Will you ?|
|What do you mean, we all talk too much? I know I do. This map depicts a typical Chat Log in a Classic Part Deux game. The black lines are pathways between lines of dialogue, and all consecutive lines of dialogue connect, though there are some split "continents".|
This is my 6th map, hand-drawn as always. The background picture is from "http://www.psdgraphics.com/file/world-globe.jpg".
I hope you enjoy it, and that it leads to many future chat log conversations.
|Quartiers de Paris et Banlieue|
|Fight to control Paris and the close suburbian towns !|
|Pretty basic, two continenets based on one letter each.|
Player 1 and 3 start off with about 320 countries, each with 6 armies; while players 2, 4, 5 and 6 start off with 3 clustered countries at 401 armies each. While no one starts off with their own continent, players 1 and 3 spots have the advantage of large amounts of countries and thus turn based army generations.
|Where have all the dollars gone? Long time memory..|
They are spread in a world wide web of hedge funds, derivatives, tax havens.. a giant puzzle of dark financial business, most of whose tesserae are hidden to the public eye.
Where have all the dollars gone? Not in our pockets, anyway..
When will we ever learn? Never, forget it. We may as well get over with a dollar-looking Lux game.
Starting scenario for 6 players. Hope Bob Dylan can forgive me.
|A version of Classic, as might be rended by someone with several psychotic spatial and cognitive disorders. Hand drawn as usual. My 7th map for Lux.|
The background image is from: http://commons.wikimedia.org/wiki/File:Cloth_embroidered_by_a_schizophrenia_sufferer.jpg
|Brandenburg-Karte mit allen Landkreisen, Freien Städten und Berlin.|
Map of Brandenburg with all Parts of it, free cities and Berlin.
|The Ten Throne Rooms|
|The kingdoms of the Consortium of Veitzrumm had seen far too many revolutionary overthrows over the past 6 decades. Fearing both their neighbors and their own subjects, the ten monarchs finally held a conference about mutual security. Their solution was drastic but necessary: building each castle's throne room inside the walls of an enemy castle, to ensure insularity from trouble in one's own castle, and the mutual threat of danger to anyone's king if their subjects revolted against another king.|
|Battle For Iwo Jima - Operation Detachment|
There are 6 maps that make up this challenging battle. They consist of the Main Island Overview, Airfield 1, Airfield 2, Battleship New York, Battleship Texas and Mount Suribachi Bunkers. Each map is boxed on the Main Island Overview Map and color coded to match with it's alike color inset, along the left and bottom of the board.
Details of the 6 Maps:
Main Island Overview Map - This is the main map of the board, all other maps connect to this map to form an overal battle. Areas within the main map are held by both the US and Japanese forces and are marked by their flags. A BONUS is offered for controlling these strong holds. Both Battleships can hit the beaches of the Main Island as well as Airfield 1 and Mount Suribachi, shown by white/yellow lines and "explosions". Connectons to the Airfields are marked by red arrows.
Airfield 1 Map - This is the Southern most Airfield and is held by the Japanese. There are 3 strong holds that are marked by Japanese flags. Controling these strong holds offer a BONUS. A BONUS is also offered for controlling the whole Airfield. Both Battleships can hit this Airfield and marked by the "explosions". These are 2 way connections. Connections to the Main Island are marked by red arrows. Army strength for this map will only show up on the inset along the bottom of the board.
Airfield 2 Map - This is the Northern most Airfield and is held by the Japanese. There are 3 strong holds that are marked by Japanese flags. Controlling these strong holds offer a BONUS. A BONUS is also offered for controlling the whole Airfield. Conntections to the Main Island are marked by red arrows. Army strength for this map will only show up on the inset along the left of the board.
Battleship New York Map - This Battleship is operationg off the East Coast of Iwo Jima and has 4 main deck guns and 4 smaller deck guns. Each main deck gun can hit a different Map, the Eastern beaches of the Main Island, Airfild 1 and Mount Suribachi. The connection to Mount Suribachi Bunker Map is designated with a "yellow glow". All connections are 2-way connections.* A BONUS is offered for controlling all of the deck guns of this Battleship.
Battleship Texas Map - This Battleship is operationg off the West Coast of Iwo Jima and has 4 main deck guns and 4 smaller deck guns. The main deck guns can hit a different Map, the Western beaches of the Main Island, Airfild 1 and Mount Suribachi. The connection to Mount Suribachi bunkers is designated with a "purple glow". All connections are 2-way connections.* A BONUS is offered for controlling all of the deck guns of this Battleship.
Mount Suribachi Bunker Map - This Mountain is crawling with bunkers. Army strength as well as player controlling each bunker is hidden from view. Players will not know how strong or who is in each bunker. A major BONUS is offered for controlling Mount Suribachi. Connections to the Main Island are designated with a "red glow" and connect to the Foothills of located on the Main Island Overview Map boxed in Red at the Southern most point of Iwo Jima. Both Battleships can attack the Mountain and are designated by a "yellow glow" and a "purple glow".
Thats about it....Enjoy.
Thanks to Para for all the suggestions, help and testing.
|Extreme Great Britain|
|Extreme Lux - Battle of Great Britain|
More than 500 countries! Dozens of continents! Lux to the limit!
Britain in turmoil! The financial crisis, the war in Iraq, new attacks by the IRA in Northern Ireland, the decreasing appreciation of the Royal family.... The United Kingdom is breaking into pieces. The Scotts are about to join the Euro, Northern Ireland wants to reunite with Ireland, Wales wants total independency. England is falling apart. The Royal Army starts attacking rebelling forces in the regions resulting in a total collapse!
Try to reunite Britain....
This map is so large that two problems may occur: the bot's don't understand it and play foolishly (especially in the beginning), human players are just outrun by the bots in the end game. I fiddled around a bit and found the following settings (preferences) and bots the most entertaining:
Prefs: -Computer player speed: fastest
-Country border width: thinnest
Game options: -Use cards
-Transfer cards to conquering player
-card sequence: 5, 10, 15...
-Continent bonuses go up 20% every round
-Turn time limit 50 seconds (with touchpad, 40 secs for mouse)
Use this bot mix: Cluster, Angry, Reaper, EvilPixie and Tactobot
I win about every second game now, which is okay for botgames....
Check out the Castle Vox version of this map!
|SILLYSOFT 500 (*see legal notice below)|
Ladies & Gentlemen, Start Your Engines! The goal of this map is too recreate the drama and excitement of going around in a circle 200 times. Luxers too sober to appreciate the thrill of racing are encouraged to drink Cheesebeer© or Drifter's Special Reserve Hard Lemonade.
For official races, please use the starting scenario (with a Bot as player 3) and set the turn time limit to 8 seconds. (Preferences > Game Options)
The Sillysoft 500 would not have been possible without the generous support of these fine products and institutions:
THE SEMI-HOLY CHURCH OF LUX
ANTI-HOLY CHURCH OF LUX
Sic Temper Tyranis!
BLACK POPE'S EXORCISTS 'R US
MIKE'S ASSHAT REPELLENT
AQUAREGIA'S 80'S CAFE
SMART TRUCK INDUSTRIES
100% Fresh Squeezed
BLIND WILLIE'S HOUSE OF SOCK MONKEYS
Everything is better with sock monkeys.
DRIFTER'S SPECIAL RESERVE HARD LEMONADE
It'll make you play better, and you'll feel kinda funny too.
PICKLE JUICE SPORT
Cucumbers taste better this way.
MUD - ZEN AND THE ART OF SUICIDE
#1 New York Times Best Seller
Snacking fun for everyone.
PACKMAN'S PACKTURTLE WAX
Keeping your turtle shell looking as good as the day you were born.
Don't have a life? Use an alias.
Due to pending litigation in TorStar v. Common Sense at the Cook County Circuit Court, Lux players from the Chicago area are encouraged to drink heavily until the 500 logo starts to look like 5000. See foreground image for more details.
|New World Order|
|New World Order|
Relive the greatest battles of the 19th and 20th Century on your quest for world domination!
Power is Centered in North America, Europe with Far East rising.
Occupy one of the 1 piece Bonus "countries" (NE USA, Germany, France, Japan, Middle East and India.
Try to connect the larger "continents" of "Rest of USA", USSR and Republic of China for lager Bonuses.
Connect your colonies in Southeast Asia, Africa, and South America to break the stalemate.
The irregular shaped Islands are accessable from the triangular "Sea Icons" only. In the Pacific the Sea icons connect to each other.
The Lines in the ocean Delineate Sea Zones and not lines of attack. If a country hit 2 sea zones both will connect.
Tibet can only be accessed via China (Himalayas)
Likewise Military operations are precluded betweeen
Chile and Argentina. This is due to the Andes and a 1978 decree by the Pope.
Fauklands/Malvinas belong to the UK.
3.O Clarifies a few connections, uses Ship icons, tries to even out scenario.
|Arctic Circle - Explorer Series|
|First in the Explorers series. Battle and conquer the North Pole.|
mapLAB update: added a starting scenario, moved PI window.
|Vers.1.5 Foxes the MAJOR connection bug. The swamps can now be accessed from the outside.|
Meanwhile, while fierce battles are being fought in the West, the Eastern city of Duncanton has been attacked by the Hielanders, and is close to being taken! The Eindonians respond by holding San Reelt, a fortress, under siege. However, Duncanton itsself is nearly surrounded, and if it is, control over San Reelt is lost, and Duncanton will be used for evil means. General Harper was keeping Duncanton safe, but he was stabbed and killed. After you defeat the Goodwinians, you rush over to replace him, but you may not make it in time...
-------------WELCOME TO TED THE BUG----------------
map:the clam wars 3 countries:about 140
players:3 major cities:3
info:battlefield # in series:3
advice:have fun object:to win
Check Out More Of The Maps By Ted The Bug
|This is my first official map ; hope you luxers like it. It has all Quebec sub-regions as countries.|
Added a Qc banner as foreground.
Worked out some newer design on the map. Hope it looks funnier now.
|Big guns on the high seas! Port and Starboard midships do not connect, you must go through the bridge or to the fantail or forecastle first. Sink those battleships!|
|The Hex With It|
|VERY tough map to play - little advantage to taking over continents|
|Modern Switzerland with its 23 Cantons and 3 Half-Cantons. The continents are regions|
mapLAB update: added starting scenario
|Bertenshaw's Risk w/changed names and values|
mapLAB update: added a strating scenario, moved PI window.
|Map of Panama|
|Enjoy, I made a map of my native country, PANAMA :D, It even includes the "Panama Canal" which you can take over :P|
Version 1.1: Added Colombia and Costa Rica, improved theme.
Version 1.2: Changed Theme Name Glitch.
Version 1.3: Named a 'blank' island. (Isla del Rey) and implemented arrows in the theme.
|Beirut, capital city of Lebanon the land of cedars.|
|Fight for my home state, llinois! |
11/25/05: added 6-player starting scenario.
|Year 6319. Mars has been terraformed over the last 3000 years and is now ready for human inhabitance. The land area is divided up into countries which quickly fill up with people and technology from Earth.|
Year 6368. Saphhire Peninsula, in the northern hemisphere of Mars and over to the east, has asserted itself as the dominant superpower of the planet, under the peaceful and prosperous reign of Borack Ubuma, first Tyglian-Sapphirian president of the country. However, during a visit to the Republic of Hyguilia, a country in the midst of a politically unstable era, he is assassinated and Sapphire Peninsula is set back in the middle of such a glorious era. The Hyguilian-Ghastanian alliance takes advantage of this and launches an attack on the country, landing on the island of New Sardinia and quickly taking the rest of the Tropic Counties and Insterdier Island. The Sapphirian government is forced back into the two main cities of Lionsgate and Meteor, and must try to regain the country through force. The nation's population is divided into multiple factions who set up defensive perimeters along the county borders and duke it out, trying to take more land. To make things even more complicated, the neighbouring country of Tyderia has sent troops into Sapphire Peninsula in an attempt to stave off the enemy but have divided into two factions, with the second trying to take over the country for their own purposes. Can you take control of one of these factions and unite or destroy Sapphire Peninsula for good?
Changelog for version 1.4:
-Fixed up the theme a little
|Human Covenant Struggle|
|The human vs: covenant war has gone badly. The outer colonies of the UNSC have been glassed and the covenant have discovered the homeland of earth. It is up to you, human, to decide the fate of the universe and to put an end to the covenant!|
|Wander down to your local bar and play a game of Snooker!|
Each ball is worth the number of points listed. The ball connections are shown in the white lines drawn on the table and the dark dotted lines to show trajectory. Or hit a ball into one of the pockets and move from pocket to pocket around the edge.
Version 1.1 cleans up the graphics and adds connections between the black ball and the corner pockets to make for more varied gameplay.
|You tried to leave. They wouldn’t|
let you. They wanted your help.
The souls under the tombstones are not at peace. Their presence must be dispelled.
Only then can you leave.
Time is running out.
Halloween is almost here.
Each set of tombstones acts as a continent. The Ethereal Weapons continent holds the biggest bonus but is also accessible from 4 sides. Holding this area can help turn the tide.
|George's Island - Boston Harbor|
|In the center of Boston Harbor lies the historic fortress on George's Island. Battle for control of the island!|
|Fantasy World I|
|This is a made up fantasy world, Its my first succesful map, and I hope you can have fun on it. Email comments to email@example.com|
Fixed in 1.1
Custom Background Theme, Resized Islands
|My first map, a simple map of Ukraine|
|Divvy up the World|
|This is quite a strange setting of continents that I don't think ill be making newer verisons of. I took Classic Part Deux and twisted it a lot, used a couple ideas from deLUX World, and it came out to be this. Take a look if you're getting bored of simple maps.|
mapLAB update: added a starting scenario, moved PI window.
|Fight for Montana!|
11/24/05: New 6-player starting scenario!
|Plus Semi Deux|
|Risk Plus - Part Deux, but what I think of as fixed.|
mapLab update: added a starting scenario, moved PI window.
|CityNet Northern Hemisphere|
|City Network: Northern Hemisphere|
Each zone represents a major land based air strike facility. The density of the network prevents slipping past a neighbor's airspace. Your goal: Control the entire network of major cities.
Using cities instead of countries means uniform control node shapes. This abstracted strategic map comes in a specific real world layout. Polar projection avoids attacking off the edge of the map.
54 cities in 9 "continents"
map dimensions: 900 wide by 625 pixels
|The Followers Of The Clam|
|In the booming city of Velse, the capitol of the prospering Kingdom of Eindonia, the Zepilapian religion has been replaced by the Great Clam Cult, a religion that immigrated from the newly discovered Clam Isles, but trouble is ahead. The Southern land of Ahien is angry at The Great Clam Cult, and has sent a messenger to King Ted Meade II telling him to abandon the Clam Cult or war will erupt. Ted refused, and Ahien forces have invaded. Save Velse and the Great Clam Cult before it's too late!|
-------------WELCOME TO TED THE BUG----------------
map:the clam wars 1 countries:about 200
players:3 major cities:5
info:battlefield # in series:1
advice:have fun object:to win
Check Out More Of The Maps By Ted The Bug
P.S. This goes for all enclosed areas:
You can only get in through the gate.
|LuxMate - Knight Moves|
|On this map, countries are connected to those which are a knight's move away from the: 2 up and 1 across or vice versa. See the figure on the side of the map for more info.|
Inspired by Preacherman's map "Chess"