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 | Lux Keyboard version 1.1 rated 3.6 (42 votes) by McSeb | Battle on a standard 104 key keyboard. Will you hide on the F-Keys and the numpad or will you battle for WASD on the main keyboard ? |
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 | LOS CARTELES version 1.2 rated 3.6 (25 votes) by Behemoth | The fall of several Colombian drug cartels in the mid nineties was a golden opportunity for small and emerging northern players to seize control of Mexico's drug trade. But no cartel had the muscle to step up, leaving a rash of new, ambitious syndicates holding only a small piece of the narco-pie. Rapid, cutthroat expansion was their preferred business model - from transportation to distribution, first within the America’s and then offshore. Mexico’s cartels were going global.
The inevitable turf wars that followed were beyond Mexican authorities to contain - keeping up with the body count was a challenge, much less stopping it. Conflict resolution in the drug trade had evolved into civil war, no longer fought by cartel hit men 'sicario' but privately run military outfits, forces the U.S. Drug Enforcement Administration described as more sophisticated and dangerous than any other organized criminal group in US history. |
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 | Crystal Wars version 1.1 rated 3.6 (21 votes) by Tobias Blumenstein | The continents in the upper left and lower right corner are connected to the center of the crystals. The two countries with the same colored borders are connected.
This map is best played with "Random countrys, random units"
Its my first map so email me any ideas to improve it.
Have fun
Changelog 1.1:
-Added starting armies
-Resized the map (enlarge)
-Added colours around the "portals" to the Support-continents |
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 | Spanish Civil War HD version 0.9 rated 3.6 (18 votes) by Mark Bauer | This map has been optimized for use on the iPad
Starting Scenario (Random Start off)
Player 1 - Nationalists
Player 2 - Republicans
Player 3 - Portugal
It is July 17th, 1936, Spain is in turmoil. The political factions have grown increasingly violent and tensions are at a breaking point. The Nationalist movement is planing a coup against the parliamentary government. |
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 | kingpatrick's Earth 2116 version 5.3 rated 3.5 (152 votes) by kingpatrick | Future Earth after an onslaught of enormous asteroids. Cool graphics, nice continent breakouts and practical play for advanced players. If the background does not match, you had a previous version before I changed the map size. Please Remove, and Install again for the latest files. Enjoy! |
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 | Mars version 1.6 rated 3.5 (146 votes) by General K | Dominate Mars and restore order before it plunges in the same human chaos planet earth experienced throughout the ages, and discover its various features as described by Nasa. |
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 | tribal africa 1800s version 1.4 rated 3.5 (138 votes) by blackj3sus | Ever since white men came to Africa, they have been having unhappy kind of love affair with its people. Bound by centuries of rituals and lore, the african population will not be easily tamed by such trappings as christianity
set cards to colonial |
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 | Kingdom of Ayrlawn version 1.1 rated 3.5 (132 votes) by SunTzu | THE KINGDOM OF AYRLAWN
King Albert III ruled the Kingdom of Ayrlawn from the fabled towers of Ayrlawn Citadel. During most of his reign, peace was the natural state of affairs and the realm prospered.
During the last years of his reign, however, the various lords began to quibble over everything, rehashing old arguments and reigniting long-dead rivalries. The king suspected it was the work of a sinister group of malcontents, but he was too busy trying to keep the King's Peace to root them out.
Finally, just before the annual Harvest Festival, King Albert and his entire family were murdered in their beds by assassins hired by the Semi-Holy Cult of Lux. With no remaining heirs, the cult seized the throne and decreed that the Kingdom of Ayrlawn would henceforth be ruled by the High Council, made up of their own members.
The various lords throughout the realm were horrified by these actions, and were surprised to find out that most of their advisors were members of this sinister cult. They resolved to band together to rid the land of these malevolent extremists.
The rebellion was put down, but with heavy costs to the realm. After the last remaining members of the Semi-Holy Cult of Lux were put to the sword, only five powerful lords were strong enough to contend for the throne:
I. Earl Mouyard at Ayrlawn Citadel
II. Baron Sant at Greycastle
III. Duke Bauer at Helmsgard Keep
IV. Count Daughenbaugh at Devoncourt
V. Duke Henderson at Blackfyre Keep
Will one of these claimants win the crown? Or will the peasants rise up and install a new republic?
SCENARIO INFORMATION:
I suggest using Empty Bot for the sixth player, or the peasants will take up arms and revolt against the lords! |
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 | BattlePlanets - Hegemony of Sirax version 1.2 rated 3.5 (128 votes) by SunTzu | BATTLEPLANETS: HEGEMONY OF SIRAX
The death of Lord Eruyk in 2791 EY marked the beginning of what historians call the Hegemony of Sirax. Since Lord Eruyk had no heirs, the six regional viceroys began to consolidate their power, hoping to exert their political will and become the next Imperator.
Within 2 years the political maneuverings gave way to outright bloodshed, marking the bloodiest 20 years in the history of the Endar Empire.
By 2796 EY, the Viceory of Sirax had established herself as the strongest contender by forging an alliance with the Viceory of Gaus. Shortly thereafter, the other Viceroys formed alliances of their own: Alderst/Frestern and Vispar/Rubius.
One by one, Sirax was able to slowly expand her control over the others. Finally, in 2813 EY the Viceroy of Sirax forced Vispar to submit to her rule, enabling her to claim the title of Imperator.
DETAILS
Gameplay is different than most maps since there are no continents, just planets.
Planets come in two sizes: large and small. The large planets (Seats of the Viceroys) are worth three times as much as the small planets.
42 Planets
Large: 6
Small: 36 |
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 | BattleMech Lux version 1.0 rated 3.5 (125 votes) by Michael Kimble | BEGIN TRANSMISSION:...
A world with a MechWarrior theme. It is 2616 and Clan dropships make planetfall on an uncharted Rim world. As Mech Commander it is your mission to claim this strategic world for your clan. Are you up to the task? Ready your battle plan, deploy your troops, and charge your weapons. Let the battle begin!
Drop Zones have a country bonus. There are 2 routes between the eastern and western land masses and one long "jump" between the Fingers of God and the Devils Thumb!
...END TRANSMISSION
ver. 0.45 fixes-
fixed country connections
map overlay now shows the right country connections
modified country shapes
changed starting scenario so it is a bit more balanced.
send comments too: mkimble1@mac.com
-mapLAB update-
Changed army graphics to 'Future Mech' |
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 | The Confluence version 2.1 rated 3.5 (119 votes) by JohnO | Added starting scenario, updated values to make it more competitive.
Be prepared for a long, drawn out battle. This is a map full of avenues for surprise attacks. All capital cities are connected, making reinforcement of what you have crucial to not being overwhelmed. Reapers love to nuke you through your capital. All boats are also interconnected.
The little island countries have bonuses out of porportion to their size, so don't understimate their value.
mapLAB update: cleared up continent labels |
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 | WWII Tanks - Russian Front version 2.3 rated 3.5 (115 votes) by Bob McCartney (BarStar) | German Western Front! Third map in the WWII Tanks series! This map would be real cool with "OVERLAY" feature! If you'd like to know more about OVERLAY please inquire with SillySoft
GAME PLAY NOTES: Fuel Depots, Airbases, and Tank Groups are key to the Continent. You must get all 3 to get bonus for that Continent and have a true fighting force. Airbases can drop troops into any designated drop zone. Drop zones are one way attacks.
Map LAB update: Added a starting scenario |
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 | Election Day version 1.7 rated 3.5 (114 votes) by Wesley | If there are any problems such as connecting contries that should be connecting contact me at wsley2002@yahoo.com or PM me to my lux inbox.
mapLAB update: Added a starting scenario, moved PI window, cleared up bonuses screen. |
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 | Island Fury version 2.6 rated 3.5 (110 votes) by Mike and MBauer | This map was made with Strategy in mind. MBauer has contributed his 37 pieces of "Flair", to make this one more pleasing to the eyes. Thanks MBauer for your contributions to both the theme, and your advice on the 'balance' of play.
TRY THE SCENARIO
Be sure to select the Island Fury Theme |
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 | Hawaiian Kingdom version 2.0 rated 3.5 (109 votes) by Kartofile | In 1893 a group of white businessmen in Honolulu toppled Queen Lili'uokalani and established their own government with the goal of becoming a U.S. territory. Your challenge is to unify the islands and restore native rule before the kingdom loses its independence. (In real life there was no major native backlash, and U.S. annexation took place in 1898.)
Version 2.0 makes the palace somewhat more visible and gives it a separate bonus of its own. The islands of O'ahu and Hawai'i have been split into Windward and Leeward continents and the starting situation has been updated as well. Enjoy! |
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 | Sanguo Zhi version 1.1 rated 3.5 (108 votes) by SunTzu | SANGUO ZHI: The Three Kingdoms
After the fall of the Han Dynasty in 189 AD various warlords fought to unify China, dreaming of starting a new dynasty. By 221 AD, the three most powerful warlords (Cao Cao, Liu Bei, and Sun Quan) had divided China into three kingdoms; Wei in the north, Shu in the southwest, and Wu in the southeast.
DETAILS
15 Provinces, 63 Cities
Youzhou :3
Bingzhou :2
Jizhou :6
Qingzhou :1
Xuzhou :2
Yuzhou :4
Yanzhou :4
Sizhou :4
Yongzhou :4
Liangzhou :3
Yizhou :6
Jiaozhou :3
Guangzhou :4
Jingzhou :8
Yangzhou :6
SCENARIO - 221 AD
WEI - Cao Cao
SHU - Liu Bei
WU - Sun Quan
Wei is by far the most powerful kingdom, controlling the northern half of China. Shu controls the mountainous regions in the southwest, and Wu controls the river and lake regions in the southeast.
The only real chance for Liu Bei and Sun Quan is to form an alliance and fight against the powerful Cao Cao to the north. Cao Cao, on the other hand, tries to disrupt the southern alliance and exert its territorial advantage over the two weaker kingdoms.
SUGGESTIONS
This map looks best with thin borders. Simply go to the preferences menu and drag the border width slider all the way to the left. |
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 | Blocks 2 - A Bridge Too Far version 4.1 rated 3.5 (107 votes) by TorStar (El Toro & BarStar) | Blocks an exciting new concept in Lux maps. Brought to you by the fine folks at TorStar. Never before, has luxtopia been able to lux in 3D. "TorStar is the best thing since pickles"--SmartTruck Monthly.
Version 4.1 contains a 3 player starting scenario. |
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 | Europe 1939 version 4.1 rated 3.5 (107 votes) by rob | This is the original 1939 version 4. Here by popular demand. version 8 coming soon.
mapLAB update: Added a starting scenario, moved PI window. |
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 | Europe Large--The Northmen version 1.1 rated 3.5 (105 votes) by Daniel Myers | A new twist on Europe Large. This map is based on the year 700, as the Northmen begin their descent on Europe. In their sites are the wealthy monasteries of Ireland and Britain. The Russian plains are still an empty, wild area; their presence will be felt there as well. In the south, however, rich cultures flourish, as the cities of Constantinople and Rome are preeminent. The Franks are the power of the West, as the Visigoth empire of Spain has declined. In the far south, a new threat is on the horizon: the Moslems. Will the barbarians destroy the civilized nations, or will the economic might of the Italians and Byzantines gain the victory?
Version 1.1: I have balanced the scenario to make everyone have a fairly equal chance at victory. The game is hardest when the Barbarians and Northmen are Yakool, and the other 4 are Evil Pixie. I do that by turning off random turn order; the first in the list will be the Barbarians, and the last the Northmen. I also added an overground to the theme. |
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 | valley campaign version 1.1 rated 3.5 (101 votes) by blackj3sus | general area faction
0-neutral =culpeper border boringbot
1-fremont =allegheny mts union
2-banks =frederick/clarke union
3-mcdowell=culpeper union
4-jackson =shenandoah/augusta conf.
5-ewell =southfork/blueridge conf.
here is the teams layout if u want to roleplay this campaign |
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 | Pirateers - Arrr! version 1.0 rated 3.5 (98 votes) by Bob McCartney (BarStar) | Second map in the Pirateers Series! |
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 | Alexander's Empire version 2.0 rated 3.5 (96 votes) by Alexander_the_Great | Alexander's Empire is a map highlighting just what is says ... the land that Alexander the Great conquered during his seventeen year reign as the King of Macedon. The map has a total of 42 countries with six continents and the balance is very similar to that of Classic. |
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 | Hungary in the 1900s version 1.5 rated 3.5 (95 votes) by tilusnet | The map contains all the counties that were in the componence of the Kingdom of Hungary around year 1900.
Background map and country names are in Hungarian.
Enjoy!
Suggestions are welcome!
E-mail: tilusnet@uw.hu
Version history:
===================
# v1.5 #
* Continent delimitations are clearly marked
* Corrected a one-way connection (Tolna--Bács-Dorog), into a double connection.
* Scenario starts now with mixed country assignment
# v1.4 #
* Correction made on a country connection (Nyitra--Turóc), that was missing.
# v1.3 #
* Corrections made on 6 country connections (Veroce--Somogy; Veroce--Bacs-Dorog; Pest-Pilis-Solt-Kiskun--Budapest; Komarom--Veszprem; Bacs-Dorog--Szerem; Pest-Pilis-Solt-Kiskun--Fejer; Pest-Pilis-Solt-Kiskun--Tolna), which were either missing or only one-way.
# v1.2 #
* Initial Scenario, Army Numbers adjusted also in accordance with the geographical position (neighbouring enemy territories);
* Added connections between the "continent cities": Fiume - Brasso - Ungvar - Pozsony for greater diversity;
* Kolozsvar was removed as "continent city" - this way all continents (owners/players) include only one "continent city";
* Bonus points adjusted.
# v1.1 #
* For scenario mode the number of initial armies is reduced with 40%.
# v1.0 #
* Creation.
=================== |
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 | The Traffic Maze at Floyd's Knob version 1.2 rated 3.5 (94 votes) by Sylocat | Inspired by a logic puzzle by Robert Abbot, this experimental map took over a month to construct and debug. Can you navigate through the maze of one-way streets and no-turn signs in the tiny town of Floyd's Knob? Remember, no U-turns permitted within the town borders, and you can turn only in directions indicated on the street signs! Solve the puzzles and conquer the maze! |
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 | Hex, Cubed version 1.1 rated 3.5 (86 votes) by Preacherman | v1.1 provides a 6 player starting scenario.
Shamelessly milking the Hex series for all it's worth, Hex Cubed provides literally minutes of fun for the experienced Luxer. Smile wryly to yourself as Noobs try and figure out how to actually take continents. Shake your head as you painstakingly have to explain it to them over and over again. Grimace as the same tired old shapes and themes start making your eyes go funny. And curse me as you begin to wonder why you ever bothered downloading it. On a brighter note, this will probably be the last in the Hex series, as let's face it - it's just not that much fun anymore. |
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 | Kievan Rus version 1.1 rated 3.5 (81 votes) by CFelt | In the Twelfth century A. D., Varangian raiders from Scandinavia invaded the Ukraine and founded the Kievan state, which would quickly grow to become the most powerful nation in Eastern Europe. The Kievan Rus' greatest competitor (and cultural parnter) was the Byzantine Empire on the far shores of the Black Sea, but the new state also faced opposition from the Magyars and Germanic tribes to the West, and from the Finnic and Central Asian peoples to the North and East. |
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 | The Dark Ages - Northeast version 1.1 rated 3.5 (81 votes) by SunTzu | THE DARK AGES - NORTHEAST
7 Continents, 9 Cities, 20 Countries
The fifth map in a seven-part series exploring Europe in the Dark Ages. |
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 | Mafia - The New York Families version 1.1 rated 3.5 (79 votes) by General K | Welcome to New York, controlled by the infamous 5 mafia Families and experience the gang fights, the infinite vendettas and most importantly take control over the Cosa Nostra by eliminating all the Godfathers and owning their districts.
Recommended with Cuban cigars and the “Godfather” musical score.
This map is part of the Lux - “Mafia” sequel. |
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 | Caribbean Sea 1713 version 1.0 rated 3.5 (77 votes) by Neil Melville | 1713 - The Golden Age of Piracy
With the War of Spanish Succession coming to a close, few privateers could obtain Letters of Marque. The large number of capable ships and crews found scarce government support and with all the rich cargoes sailing to and from the Spanish Main, these hardened sea men often turned to piracy.
Try your hand at controlling the caribbean shipping lanes and claim the riches of the new world. Each complete trade route adds to your wealth, as do alliances with european nations. Sea ports are the strategic control points between trade routes, but are expensive to maintain. Piracy is an option that provides tactical advantage of agility at the cost of fleet size.
30 trade routes in 70 segments, 21 ports, and 6 special areas.
Map size: 1080 wide by 768 pixels |
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 | Tribal Lux version 1.2 rated 3.5 (77 votes) by Preacherman | Get in touch with your inner neanderthal.
Control your tribe, protect your resources, and be the first to discover the elusive secrets of fire and sharp pointy things which will give you the edge when it comes to pushing the neighboring tribe off their land.
If you use the scenario, it's intended primarily as a duel (1vs1) map, with empty bot taking up position #3 in the unclaimed land. Note also that each neanderthal connects to one other on the opposing tribe. |
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 | Mafia - The Sicilian Connection version 1.1 rated 3.5 (77 votes) by General K | Sicily, the motherland of the Cosa Nostra. A beautiful island in the Mediterranean Sea infested with unlimited series of vendettas, crimes and assassinations. The clans that rule the island are fighting still to control it. Fight your opponent and dare to "make him an offer he can't refuse"!
Recommended with Martini and the “Godfather II” musical score.
This map is part of the Lux - “Mafia” sequel. |
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 | Fullerenes version 1.0 rated 3.5 (77 votes) by Rick Godman | Impress your science teacher with your knowledge of the best strategy to adopt if you were conducting a war on a fullerene! Learn science and play Lux at the same time! This is a map which requires you to turn your mind onto 3D Mode, or else!
As with all my maps, recommended settings are Army Graphics Off and Country Borders set to minimum size. Have fun! |
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 | Rivers version 1.1 rated 3.5 (72 votes) by JohnO | Rivers - the prototype for TheConfluence, and as it turns out, a bit more challenging to play. Smaller, tighter, less forgiving of inattention. The bots tend to gang up more on you.
There will be a temptation to start with the center island, or grab the small 2 country island, for quick bonus armies. The bots will be similarly tempted.
mapLAB update: Added a starting scenario, cleared up continent labels |
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 | Netherlands version 1.1 rated 3.5 (71 votes) by Maarten Heijer | If war would break out in Holland... |
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 | Saga of Seas - Bering Sea version 1.3 rated 3.5 (67 votes) by Wizz | Saga of Seas part II : great battles across the Arctic and Pacific oceans, from Alaska to Kamtchatka...and vice-versa. But beware of the Pirates, which can cause you lots of trouble and steal your men !!! Have fun!
Fixed a connection missing. |
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 | Fort Ticonderoga version 1.02 rated 3.5 (66 votes) by Shane Hunter | The Capture of Fort Ticonderoga. In 1775 a battle was waged for control of Fort Ticonderoga, a British held Fort on the shores of Lake Champlain in New York. It took Ethan Allen one evening with zero casualties and a demand of surrender. Be careful of the Forts ability to run night ops and attack the North Battlefield from the rear. Or maybe you will find an advantage in running your own ops and locating the small breach in the eastern wall by way of the Gate Path. |
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 | South America version 1.1 rated 3.5 (63 votes) by Chairman63vt | Take note: the southern Andes Mountains has only a few open passes. Thus the border between the Chilean and Argentinian states is passable at only a few points.
MapLAB update: Added a starting scenario, move Player Info window. |
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 | Terrestrials version 1.6 rated 3.5 (62 votes) by yi3artist | Humans have only begun to expand beyond their home planet, but extraterrestrials are at war to claim our Solar System.
Version 1.6 - Reduced image filesize |
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 | Star Trek Hex version 1.2 rated 3.5 (61 votes) by liquidfire | This is a hex map of how space is divided between different powers in the Star Trek universe.
I have chosen not to include all powers because some have too small territory, so I have treated them as neutral territory and made holes in the map.
I made some changes in some of the powers territories to make the map more fun to play.
This map only shows the alfa and beta quadrant.
LEGAL DISCLAIMER AND NOTICE: Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, and Star Trek: Enterprise are all registered trademarks of Paramount Pictures Corporation. This Lux map is also in no way affiliated with or endorsed by Paramount Pictures Corporation nor Sillysoft games. Any usage of terms deriving from the Star Trek universe should not be taken to mean an endorsement of this work by Paramount Pictures Corporation nor an implication that this is an officially licensed product. |
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 | Castle Lux IP version 1.0 rated 3.5 (59 votes) by Sillysoft Games | Castle Lux optimized for Lux DLX!
For ages Ipodia was quiet and peaceful. A secluded corner of Luxdom reserved for the wealthy and powerful nobility. Kings, Queens, and Mods from all across Luxdom would rest amongst the luscious gardens, sparkling lakes, and rolling hills, free from the daily grind of conquering and pillaging RAW. Now, all of that has come to an abrupt end! The population of Luxdom is growing rapidly, and with it, the covetous desire for expansive empires. The four RAW richest Luxtopians have built state-of-the-art, easily defendable Castles and are now working on plans to conquer the whole of Ipodia! |
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 | War of 2112 version 1.75 rated 3.5 (59 votes) by Alexander_the_Great | A 'War of 2112' consists of the Greek Islands and Turkey. The map also outlines a futuristic background story setting the stage for war. Tread carefully navigating the Greek Islands. |
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 | TheHeist version 1.2 rated 3.5 (58 votes) by Zammo | The heist has gone wrong and now the brass have arrived. Take control of the two storey inn and claim the prize. The stairs are the only way up or down. |
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 | Arkansas - Corporate Takeover version 1.0 rated 3.5 (56 votes) by Mark Bauer | The first Lux-Mart was established in 2002 by the brilliant entrepreneur Walton Quasar Sacks (no relation), in the tiny Arkansas town of Bentonville. The first Lux-Mart only offered a random map generator and single player action, but soon expanded to offer a larger map selection as well as online play. Sacks was able to offer raw at a slightly discounted price, allowing everyone to Lux better, while at the same time pushing out his competitors. The cheap raw and abundance of maps soon made Lux-Mart a Mecca for strategy enthusiasts from across the world. As profits grew, Walton opened Lux-Marts at key points around the state so as to better corner the raw market. Now he is in a position to takeover the entire state! Using his state of the art private satellite network, Sacks has coordinated a bold initiative to inspire the low-paid managers of the Lux-Marts. Whoever can achieve the highest raw sales by the end of the quarter will get their picture hung up in the hallway! You are one of the managers, and it's time to prove yourself!
But remember, the customer is always right. |
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 | THE GREAT WAR version 1.0 rated 3.5 (51 votes) by Naraku | July 1914: A great war is started over the death of Arch-duke Franz Ferdinand. The Austro-Hungarian Empire gives Serbia an ultimate that they fail to comply completly with. When they refuse 2 of the 10 demands then the gears of war grind forward unleashing the most devestating conflict mankind had seen up to that point in history. Which empires will fall & who will still be standing after "The Great War" ?
Note: These are the borders of Europe on August of 1914 when the war started in ernest. The bonuses reflect the decaying power of three empires as the other three "great powers" proceeded to destroy each other. Enjoy & remember to rate the maps you play please! |
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 | Quasicrystal - Mandala version 0.9 rated 3.5 (50 votes) by Sir Holo | Concentrate upon the beauty of the mandala. The patterns, the symmetry, but wait. There's trouble in paradise. Some new-age mumbo jumbo has shattered the unity of the blah blah blah blah. . . .
Will you take control of the center as your power base? Or, will you slowly accumulate territory of the small continents? Or, perhaps if you're sneaky, you can control the universe through the seven far-flung corners of the universe.
The path to choose is yours, grasshopper. Now go kick some ass for your Buddha!
Thanks to Steffen Weber for his online java applet for playing with quasiperiodic tilings. http://www.jcrystal.com/steffenweber/JAVA/jtiling/jtiling.html |
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 | Quasicrystal SI version 2.0 rated 3.5 (49 votes) by Sir Holo | Bring order to these disordered lands! Conquer the crystals and gain from their power. Unite them all to be the ultiamte ruler of the crystal lands.
Watch for subtle variations in defensible borders as you gain territory.
v2.0 includes an updated theme and a new scenario. Replaces the original Quasicrystal due to size changes. |
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 | Triangles version 1.2 rated 3.5 (49 votes) by Simonious | Lots of triangles |
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 | Post-Game Scrabblux version 1.1 rated 3.5 (46 votes) by Sylocat | After a rousing word game on the Scrabblux board, we decided to return to Risk gameplay. This time, however, we play around the words we'd laid down!
Exactly the same as Scrabblux, except some squares are blocked off to create choke points and corridors. Thanks to RandomGuy for the variant suggestion. |
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 | Fractal version 1.03 rated 3.5 (45 votes) by luPus feRox | Fractal.
All positions are connected with three others (except outer layer). Only outer continents have positive income. All others generate negative income.
So be careful when you cross the Fractal map.... |
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 | LuxLAX - Los Angeles Intl Airport version 1.4 rated 3.5 (40 votes) by ryanjt | **v1.3 think i FINALLY got all the connections right. sorry...first map!
A traveler has come down with Swine Flu in Los Angeles International Aiport. The airport is on lockdown to prevent the further spread of the virus. Help the government secure the terminals and airport grounds before a full blown outbreak can occur.
The infected passenger arrived via Terminal 1, and the virus is quickly spreading from that hot zone. Working with the Airport Control Tower, three containment teams from the CDC, DOD and HHS have been dispatched to begin their sweep of the airport.
The dotted lines are lines of attack from terminal gates to planes, and from plane to plane on the tarmac.
The central air traffic control tower is in “radio contact” with any marked plane, and all marked planes are in contact with one another. |
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