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Lux Delux will rawk you hardcore!
   Lux Delux
The Game Of Universal Domination

 
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Team Lux: A New Day

A New DayTeam A New Day was pulled forth by people with a strong desire to win. Team Leader Grozoth is constantly heard issuing orders, but most team members don't take Groz seriously and ignore him. The official possessors of the luckiest defense dice ever seen...

Die Scum Suck Die Suck Die Die Die!         
more info...         

Members    WinsGames
KingPatrick2471
RCrum2385
Marauder916
documan821
Bui812
Beetroot721
renato512
mofo49
Mr. Potato Head311
Cuarto28
redrum27
eowyn27
Hand of God26
I like cold beverages23
gates apprentice14
PJ61313
Andy235613
Nimrod705
Golgi03
wimconradi01
jean-Paul01

Team game (#534) finished October 15th 2007 2:49 AM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
BongHitsForJesus18My Finger Slipped
Digital Jihad28Le Cocks Sportif
Mr. Potato Head37A New Day
Shawn Eavis47My Finger Slipped
RCrum57A New Day
gypsymystyc65Le Cocks Sportif
 
Team game (#533) finished October 15th 2007 2:36 AM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
RCrum16A New Day
Mr. Potato Head26A New Day
Digital Jihad35Le Cocks Sportif
gypsymystyc45Le Cocks Sportif
DJBENT48754Seduction
Cmdr.Groaning64Seduction
 
Team game (#532) finished October 15th 2007 2:25 AM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
gypsymystyc19Le Cocks Sportif
Shawn Eavis29My Finger Slipped
Mr. Potato Head38A New Day
Digital Jihad47Le Cocks Sportif
Hans79357My Finger Slipped
RCrum65A New Day
 
Team game (#531) finished October 15th 2007 2:11 AM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Soca Warrior110Seduction
Hans793210My Finger Slipped
DJBENT48739Seduction
Mr. Potato Head48A New Day
Beetroot58A New Day
Shawn Eavis68My Finger Slipped
 
Team game (#530) finished October 15th 2007 1:53 AM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Cmdr.Groaning19Seduction
DJBENT48729Seduction
Hans79337My Finger Slipped
RCrum47A New Day
Shawn Eavis56My Finger Slipped
Beetroot66A New Day
 
Team game (#529) finished October 15th 2007 1:40 AM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Hans79319My Finger Slipped
DJBENT48729Seduction
Cmdr.Groaning38Seduction
Beetroot47A New Day
Shawn Eavis56My Finger Slipped
RCrum65A New Day
 
Team game (#528) finished October 15th 2007 1:24 AM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Hans79318My Finger Slipped
Shawn Eavis28My Finger Slipped
RCrum38A New Day
Beetroot47A New Day
DJBENT48757Seduction
Soca Warrior67Seduction
 
Team game (#527) finished October 15th 2007 1:11 AM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Cmdr.Groaning19Seduction
DJBENT48726Seduction
Soca Warrior39Seduction
RCrum46A New Day
Beetroot56A New Day
KingPatrick64A New Day
 
Team game (#526) finished October 15th 2007 12:54 AM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
gypsymystyc18Le Cocks Sportif
ZMaster28Le Cocks Sportif
KingPatrick38A New Day
RCrum47A New Day
DJBENT48754Seduction
cheech9963Seduction
 
Team game (#525) finished October 15th 2007 12:41 AM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Hans79318My Finger Slipped
Enokrad28My Finger Slipped
RCrum38A New Day
Cmdr.Groaning48Seduction
Lantern57Seduction
Beetroot66A New Day
 
Team game (#522) finished October 14th 2007 11:58 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Beetroot18A New Day
KingPatrick28A New Day
Hans79337My Finger Slipped
Enokrad47My Finger Slipped
Lantern56Seduction
Cmdr.Groaning66Seduction
 
Team game (#521) finished October 14th 2007 11:43 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
eowyn17A New Day
RCrum27A New Day
Lantern36Seduction
Shawn Eavis46My Finger Slipped
cheech9955Seduction
Hans79364My Finger Slipped
 
Team game (#520) finished October 14th 2007 11:33 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Shawn Eavis111My Finger Slipped
KingPatrick211A New Day
Hans79337My Finger Slipped
eowyn47A New Day
Lantern55Seduction
cheech9964Seduction
 
Team game (#519) finished October 14th 2007 11:19 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
cheech9918Seduction
Cmdr.Groaning28Seduction
Lantern37Seduction
KingPatrick45A New Day
eowyn54A New Day
RCrum64A New Day
 
Team game (#518) finished October 14th 2007 11:08 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
cheech9919Seduction
Lantern27Seduction
Cmdr.Groaning39Seduction
eowyn47A New Day
KingPatrick54A New Day
RCrum63A New Day
 
Team game (#517) finished October 14th 2007 10:55 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Cmdr.Groaning18Seduction
Lantern28Seduction
cheech9935Seduction
KingPatrick45A New Day
I like cold beverages54A New Day
RCrum64A New Day
 
Team game (#516) finished October 14th 2007 10:43 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Lantern17Seduction
cheech9927Seduction
Reaper36Robots
Reaper46Robots
RCrum55A New Day
KingPatrick65A New Day
 
Team game (#515) finished October 14th 2007 10:33 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
KingPatrick15A New Day
eowyn25A New Day
blackj3sus35My Finger Slipped
Lantern44Seduction
Cmdr.Groaning54Seduction
Hans79364My Finger Slipped
 
Team game (#514) finished October 14th 2007 10:24 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Shawn Eavis17My Finger Slipped
blackj3sus26My Finger Slipped
Hans79337My Finger Slipped
Marauder45A New Day
RCrum55A New Day
KingPatrick65A New Day
 
Team game (#513) finished October 14th 2007 10:12 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Cmdr.Groaning18Seduction
Hans79328My Finger Slipped
eowyn37A New Day
RCrum47A New Day
Lantern56Seduction
Shawn Eavis66My Finger Slipped
 
Team game (#512) finished October 14th 2007 9:58 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Cmdr.Groaning19Seduction
Lantern29Seduction
Scad38The Raw Whores
Yo Daddy48The Raw Whores
jean-Paul57A New Day
RCrum67A New Day
 
Team game (#511) finished October 14th 2007 9:42 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Lantern18Seduction
KingPatrick28A New Day
Shawn Eavis37My Finger Slipped
Hans79347My Finger Slipped
RCrum57A New Day
Cmdr.Groaning65Seduction
 
Team game (#510) finished October 14th 2007 9:27 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Reaper18Robots
eowyn28A New Day
RCrum36A New Day
Shawn Eavis46My Finger Slipped
Hans79356My Finger Slipped
Reaper66Robots
 
Team game (#509) finished October 14th 2007 9:18 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Shawn Eavis17My Finger Slipped
RCrum27A New Day
BongHitsForJesus36My Finger Slipped
Lantern46Seduction
KingPatrick56A New Day
Soca Warrior65Seduction
 
Team game (#508) finished October 14th 2007 9:07 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Shawn Eavis112My Finger Slipped
Soca Warrior212Seduction
BongHitsForJesus37My Finger Slipped
Lantern47Seduction
RCrum56A New Day
KingPatrick65A New Day
 
Team game (#507) finished October 14th 2007 8:53 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Shawn Eavis19My Finger Slipped
cheech9929Seduction
Soca Warrior39Seduction
KingPatrick49A New Day
RCrum55A New Day
BongHitsForJesus63My Finger Slipped
 
Team game (#506) finished October 14th 2007 8:38 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Shawn Eavis17My Finger Slipped
BongHitsForJesus27My Finger Slipped
KingPatrick35A New Day
RCrum45A New Day
cheech9955Seduction
Lantern64Seduction
 
Team game (#504) finished October 14th 2007 8:27 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
pvieir3419My Finger Slipped
Hans79329My Finger Slipped
Reaper38Robots
KingPatrick47A New Day
Reaper56Robots
RCrum64A New Day
 
Team game (#502) finished October 14th 2007 8:15 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
pvieir3418My Finger Slipped
Hans79328My Finger Slipped
DJBENT48738Seduction
Lantern47Seduction
KingPatrick57A New Day
RCrum65A New Day
 
Team game (#495) finished October 14th 2007 7:35 PM using map Classic Risk hosted by TEAMS. The game lasted for 6 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Reaper18Robots
Err0r28My Finger Slipped
renato38A New Day
blackj3sus48My Finger Slipped
documan56A New Day
Reaper63Robots
 
Team game (#494) finished October 14th 2007 7:33 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Marauder17A New Day
KingPatrick27A New Day
DJBENT48737Seduction
Reaper47Robots
Reaper57Robots
Lantern66Seduction
 
Team game (#493) finished October 14th 2007 7:28 PM using map Classic Risk hosted by TEAMS. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
blackj3sus115My Finger Slipped
Err0r215My Finger Slipped
Reaper311Robots
Reaper410Robots
documan58A New Day
renato67A New Day
 
Team game (#492) finished October 14th 2007 7:25 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Reaper17Robots
Reaper27Robots
DJBENT48737Seduction
KingPatrick47A New Day
Lantern55Seduction
Marauder65A New Day
 
Team game (#491) finished October 14th 2007 7:18 PM using map Classic Risk hosted by TEAMS. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
documan18A New Day
renato28A New Day
Err0r38My Finger Slipped
Reaper48Robots
Reaper57Robots
Baden66My Finger Slipped
 
Team game (#490) finished October 14th 2007 7:17 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
DJBENT48718Seduction
Lantern28Seduction
KingPatrick37A New Day
TRU47Le Cocks Sportif
CYGNE54Le Cocks Sportif
Marauder63A New Day
 
Team game (#489) finished October 14th 2007 7:09 PM using map Classic Risk hosted by TEAMS. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
renato112A New Day
documan212A New Day
Reaper310Robots
Reaper49Robots
Baden57My Finger Slipped
Err0r67My Finger Slipped
 
Team game (#488) finished October 14th 2007 7:01 PM using map Classic Risk hosted by TEAMS. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Reaper112Robots
Baden212My Finger Slipped
Reaper37Robots
documan47A New Day
renato56A New Day
Err0r64My Finger Slipped
 
Team game (#487) finished October 14th 2007 6:52 PM using map Classic Risk hosted by TEAMS. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Reaper19Robots
renato29A New Day
documan39A New Day
Reaper48Robots
Err0r57My Finger Slipped
blackj3sus67My Finger Slipped
 
Team game (#486) finished October 14th 2007 6:45 PM using map Classic Risk hosted by TEAMS. The game lasted for 5 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Reaper18Robots
Reaper28Robots
Err0r38My Finger Slipped
documan46A New Day
blackj3sus56My Finger Slipped
renato66A New Day
 
Team game (#485) finished October 14th 2007 6:39 PM using map Classic Risk hosted by TEAMS. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
documan19A New Day
renato29A New Day
Reaper39Robots
Reaper48Robots
blackj3sus56My Finger Slipped
Baden65My Finger Slipped
 
Team game (#484) finished October 14th 2007 6:33 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Marauder17A New Day
I like cold beverages27A New Day
RCrum36A New Day
pascaline45Seduction
markgreenwood54Seduction
Cmdr.Groaning64Seduction
 
Team game (#483) finished October 14th 2007 6:32 PM using map Classic Risk hosted by TEAMS. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Baden114My Finger Slipped
blackj3sus214My Finger Slipped
Reaper39Robots
Reaper46Robots
documan56A New Day
renato65A New Day
 
Team game (#482) finished October 14th 2007 6:22 PM using map Classic Risk hosted by TEAMS. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
renato110A New Day
documan210A New Day
Reaper310Robots
Saint48My Finger Slipped
blackj3sus57My Finger Slipped
Reaper66Robots
 
Team game (#481) finished October 14th 2007 6:21 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Marauder18A New Day
Beetroot26A New Day
RCrum38A New Day
DJBENT48745Seduction
markgreenwood55Seduction
pascaline64Seduction
 
Team game (#480) finished October 14th 2007 6:12 PM using map Classic Risk hosted by TEAMS. The game lasted for 6 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
renato17A New Day
documan27A New Day
Reaper37Robots
Reaper46Robots
blackj3sus56My Finger Slipped
Baden66My Finger Slipped
 
Team game (#479) finished October 14th 2007 6:11 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Beetroot18A New Day
Marauder28A New Day
DJBENT48738Seduction
pascaline47Seduction
Trentman57My Finger Slipped
Shawn Eavis67My Finger Slipped
 
Team game (#478) finished October 14th 2007 6:05 PM using map Classic Risk hosted by TEAMS. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Reaper112Robots
documan212A New Day
Reaper311Robots
renato47A New Day
blackj3sus57My Finger Slipped
Baden67My Finger Slipped
 
Team game (#477) finished October 14th 2007 5:58 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
SpiderMan19Seduction
pascaline29Seduction
Shawn Eavis38My Finger Slipped
Trentman48My Finger Slipped
Beetroot57A New Day
RCrum67A New Day
 
Team game (#476) finished October 14th 2007 5:57 PM using map Classic Risk hosted by TEAMS. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
blackj3sus111My Finger Slipped
Baden211My Finger Slipped
Reaper311Robots
RCrum49A New Day
documan57A New Day
Reaper65Robots
 
Team game (#475) finished October 14th 2007 5:47 PM using map Classic Risk hosted by TEAMS. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Reaper18Robots
Baden28My Finger Slipped
RCrum37A New Day
documan46A New Day
Reaper56Robots
blackj3sus66My Finger Slipped
 
Team game (#474) finished October 14th 2007 5:43 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
SpiderMan18Seduction
pascaline28Seduction
Beetroot37A New Day
Trentman47My Finger Slipped
Shawn Eavis57My Finger Slipped
RCrum67A New Day
 
Team game (#473) finished October 14th 2007 5:40 PM using map Classic Risk hosted by TEAMS. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Reaper110Robots
Reaper210Robots
RCrum310A New Day
documan48A New Day
Baden56My Finger Slipped
blackj3sus66My Finger Slipped
 
Team game (#472) finished October 14th 2007 5:30 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
SpiderMan110Seduction
Cmdr.Groaning210Seduction
CYGNE37Le Cocks Sportif
TRU47Le Cocks Sportif
documan56A New Day
Marauder66A New Day
 
Team game (#471) finished October 14th 2007 5:21 PM using map Classic Risk hosted by TEAMS. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Reaper19Robots
gates apprentice29A New Day
Reaper38Robots
King Of Kings48Le Cocks Sportif
documan57A New Day
TRU67Le Cocks Sportif
 
Team game (#470) finished October 14th 2007 5:16 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
SpiderMan17Seduction
Cmdr.Groaning27Seduction
gypsymystyc35Le Cocks Sportif
CYGNE45Le Cocks Sportif
RCrum55A New Day
Bui64A New Day
 
Team game (#469) finished October 14th 2007 5:05 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
King Of Kings18Le Cocks Sportif
CYGNE28Le Cocks Sportif
SpiderMan37Seduction
Soca Warrior46Seduction
RCrum55A New Day
Bui65A New Day
 
Team game (#468) finished October 14th 2007 4:54 PM using map Classic Risk hosted by TEAMS. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
blackj3sus112My Finger Slipped
Reaper212Robots
Reaper310Robots
Baden46My Finger Slipped
mofo56A New Day
RCrum65A New Day
 
Team game (#467) finished October 14th 2007 4:53 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
CYGNE19Le Cocks Sportif
King Of Kings29Le Cocks Sportif
KingPatrick38A New Day
documan46A New Day
SpiderMan55Seduction
DJBENT48764Seduction
 
Team game (#466) finished October 14th 2007 4:46 PM using map Classic Risk hosted by TEAMS. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
mofo112A New Day
Reaper212Robots
blackj3sus39My Finger Slipped
Baden49My Finger Slipped
Reaper56Robots
documan66A New Day
 
Team game (#465) finished October 14th 2007 4:40 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
SpiderMan18Seduction
Tom Hagen26Seduction
DJBENT48738Seduction
KingPatrick46A New Day
Marauder55A New Day
RCrum64A New Day
 
Team game (#464) finished October 14th 2007 4:35 PM using map Classic Risk hosted by TEAMS. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
mofo110A New Day
Bui210A New Day
Reaper37Robots
blackj3sus47My Finger Slipped
Reaper56Robots
Baden66My Finger Slipped
 
Team game (#463) finished October 14th 2007 4:28 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
KingPatrick17A New Day
Marauder29A New Day
RCrum39A New Day
Cmdr.Groaning45Seduction
Rober55Seduction
Soca Warrior65Seduction
 
Team game (#462) finished October 14th 2007 4:24 PM using map Classic Risk hosted by TEAMS. The game lasted for 6 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Bui17A New Day
documan27A New Day
mofo37A New Day
Reaper47Robots
Reaper56Robots
Reaper66Robots
 
Team game (#461) finished October 14th 2007 4:18 PM using map Classic Risk hosted by TEAMS. The game lasted for 6 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
mofo18A New Day
documan28A New Day
Bui37A New Day
Reaper46Robots
Reaper56Robots
Reaper66Robots
 
Team game (#460) finished October 14th 2007 4:14 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Cmdr.Groaning19Seduction
Soca Warrior29Seduction
Tom Hagen38Seduction
KingPatrick47A New Day
Beetroot57A New Day
RCrum66A New Day
 
Team game (#459) finished October 14th 2007 3:59 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Marauder19A New Day
RCrum29A New Day
Cmdr.Groaning38Seduction
Tom Hagen48Seduction
Soca Warrior56Seduction
KingPatrick65A New Day
 
Team game (#458) finished October 14th 2007 3:44 PM using map Classic Part Deux hosted by TEAMS-2. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The tur