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Team Lux: Ten Monkeys of the ApocaLux

Ten Monkeys of the ApocaLuxThe 10 Monkeys are the spritual descendents of The 4 Horsemen of the Luxocalypse, born from Team Captain paranoiarodeo's desire to dominate the entirety of Luxdom.

Oh, yes, poo WILL be flung.         
more info...         

Members    WinsGames
Micella1239
Tortoisestyle712
kad625
kostbird411
3DA16
Odelay15
Naraku15
Shiraz13
trinkett01

Team game (#616) finished October 13th 2008 10:47 PM using map Classic hosted by TEAMS. The game lasted for 21 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
NamePositionRounds LastedTeam
brjan112Seduction
Lantern212Seduction
Micella311Ten Monkeys of the ApocaLux
kad410Ten Monkeys of the ApocaLux
Packman59The Raw Whores
Yo Daddy69The Raw Whores
 
Team game (#615) finished October 13th 2008 10:26 PM using map Classic hosted by TEAMS. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Lantern19Seduction
MAWNSTER29Seduction
helen39A New Day
trinkett49Ten Monkeys of the ApocaLux
kad57Ten Monkeys of the ApocaLux
Marauder67A New Day
 
Team game (#614) finished October 13th 2008 10:11 PM using map Classic hosted by TEAMS. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Marauder19A New Day
Micella29Ten Monkeys of the ApocaLux
Nimrod738A New Day
kad47Ten Monkeys of the ApocaLux
brjan57Seduction
Lantern66Seduction
 
Team game (#613) finished October 13th 2008 9:57 PM using map Classic hosted by TEAMS. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
NamePositionRounds LastedTeam
kad113Ten Monkeys of the ApocaLux
Micella213Ten Monkeys of the ApocaLux
brjan311Seduction
LimoDave410A New Day
Nimrod759A New Day
Lantern66Seduction
 
Team game (#611) finished October 13th 2008 9:18 PM using map Classic hosted by TEAMS. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
NamePositionRounds LastedTeam
brjan110Seduction
Owned210Seduction
kad310Ten Monkeys of the ApocaLux
Nimrod749A New Day
3DA59Ten Monkeys of the ApocaLux
Mr-M69A New Day
 
Team game (#610) finished October 13th 2008 9:00 PM using map Classic hosted by TEAMS. The game lasted for 27 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Owned115Seduction
Packman215The Raw Whores
Micella315Ten Monkeys of the ApocaLux
3DA415Ten Monkeys of the ApocaLux
kamakazykid514The Raw Whores
brjan69Seduction
 
Team game (#598) finished October 12th 2008 8:23 PM using map Classic hosted by TEAMS. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
NamePositionRounds LastedTeam
MAWNSTER113Seduction
Lantern213Seduction
kad312Ten Monkeys of the ApocaLux
Baden412My Finger Slipped
Micella510Ten Monkeys of the ApocaLux
animechess67My Finger Slipped
 
Team game (#597) finished October 12th 2008 8:03 PM using map Classic hosted by TEAMS. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Eice113The Raw Whores
Packman213The Raw Whores
Micella312Ten Monkeys of the ApocaLux
LimoDave411A New Day
sruck511A New Day
Tortoisestyle66Ten Monkeys of the ApocaLux
 
Team game (#596) finished October 12th 2008 7:44 PM using map Classic hosted by TEAMS. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Drifter112The Raw Whores
Big Will E Style212The Raw Whores
kad311Ten Monkeys of the ApocaLux
sruck410A New Day
LimoDave58A New Day
Tortoisestyle67Ten Monkeys of the ApocaLux
 
Team game (#595) finished October 12th 2008 7:28 PM using map Classic hosted by TEAMS. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Tortoisestyle110Ten Monkeys of the ApocaLux
kad210Ten Monkeys of the ApocaLux
Drifter39The Raw Whores
rottenboy47My Finger Slipped
Big Will E Style57The Raw Whores
Baden66My Finger Slipped
 
Team game (#589) finished October 12th 2008 5:41 PM using map Classic hosted by TEAMS. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
NamePositionRounds LastedTeam
animechess112My Finger Slipped
jelly212My Finger Slipped
Beetroot311A New Day
C-Rex411A New Day
3DA511Ten Monkeys of the ApocaLux
Micella611Ten Monkeys of the ApocaLux
 
Team game (#587) finished October 12th 2008 5:04 PM using map Classic hosted by TEAMS. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
NamePositionRounds LastedTeam
3DA111Ten Monkeys of the ApocaLux
Tortoisestyle211Ten Monkeys of the ApocaLux
General K38Le Cocks Sportif
C-Rex48A New Day
ShockandAwe58Le Cocks Sportif
sruck67A New Day
 
Team game (#586) finished October 12th 2008 4:48 PM using map Classic hosted by TEAMS. The game lasted for 22 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Yo Daddy116The Raw Whores
Micella216Ten Monkeys of the ApocaLux
Tortoisestyle313Ten Monkeys of the ApocaLux
Packman413The Raw Whores
ShockandAwe512Le Cocks Sportif
General K612Le Cocks Sportif
 
Team game (#585) finished October 12th 2008 4:25 PM using map Classic hosted by TEAMS. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Micella115Ten Monkeys of the ApocaLux
Yo Daddy215The Raw Whores
General K39Le Cocks Sportif
ShockandAwe49Le Cocks Sportif
Packman59The Raw Whores
Tortoisestyle68Ten Monkeys of the ApocaLux
 
Team game (#584) finished October 12th 2008 4:07 PM using map Classic hosted by TEAMS. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
NamePositionRounds LastedTeam
ShockandAwe110Le Cocks Sportif
General K210Le Cocks Sportif
Marauder310A New Day
kad48Ten Monkeys of the ApocaLux
Tortoisestyle58Ten Monkeys of the ApocaLux
mofo68A New Day
 
Team game (#583) finished October 12th 2008 3:52 PM using map Classic hosted by TEAMS. The game lasted for 43 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Fane128Le Cocks Sportif
ShockandAwe228Le Cocks Sportif
Micella327Ten Monkeys of the ApocaLux
kad427Ten Monkeys of the ApocaLux
C-Rex526A New Day
Sir Isaac616A New Day
 
Team game (#582) finished October 12th 2008 3:09 PM using map Classic hosted by TEAMS. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
NamePositionRounds LastedTeam
ShockandAwe111Le Cocks Sportif
Fane211Le Cocks Sportif
Tech1310Seduction
Owned410Seduction
Micella59Ten Monkeys of the ApocaLux
kad67Ten Monkeys of the ApocaLux
 
Team game (#581) finished October 12th 2008 2:55 PM using map Classic hosted by TEAMS. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Fane18Le Cocks Sportif
General K28Le Cocks Sportif
kad38Ten Monkeys of the ApocaLux
C-Rex47A New Day
mofo57A New Day
Micella66Ten Monkeys of the ApocaLux
 
Team game (#580) finished October 12th 2008 2:43 PM using map Classic hosted by TEAMS. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
NamePositionRounds LastedTeam
C-Rex110A New Day
mofo210A New Day
Tech139Seduction
Owned47Seduction
Micella57Ten Monkeys of the ApocaLux
kad66Ten Monkeys of the ApocaLux
 
Team game (#576) finished October 12th 2008 1:44 PM using map Classic hosted by TEAMS. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Tech1110Seduction
General K210Le Cocks Sportif
ShockandAwe37Le Cocks Sportif
Owned47Seduction
Micella55Ten Monkeys of the ApocaLux
kad65Ten Monkeys of the ApocaLux
 
Team game (#575) finished October 12th 2008 1:31 PM using map Classic hosted by TEAMS. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
NamePositionRounds LastedTeam
ShockandAwe110Le Cocks Sportif
General K210Le Cocks Sportif
Tech138Seduction
Micella48Ten Monkeys of the ApocaLux
Owned58Seduction
3DA66Ten Monkeys of the ApocaLux
 
Team game (#574) finished October 12th 2008 1:19 PM using map Classic hosted by TEAMS. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Fane18Le Cocks Sportif
Micella28Ten Monkeys of the ApocaLux
rottenboy38My Finger Slipped
General K47Le Cocks Sportif
CaptainMurphy57My Finger Slipped
kad66Ten Monkeys of the ApocaLux
 
Team game (#573) finished October 12th 2008 12:46 PM using map Classic hosted by TEAMS. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
NamePositionRounds LastedTeam
General K112Le Cocks Sportif
Owned212Seduction
3DA311Ten Monkeys of the ApocaLux
Naraku411Ten Monkeys of the ApocaLux
Fane57Le Cocks Sportif
CrazyWoman67Seduction
 
Team game (#572) finished October 12th 2008 11:54 AM using map Classic hosted by TEAMS. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
NamePositionRounds LastedTeam
CrazyWoman18Seduction
Owned28Seduction
piro2136The Raw Whores
Yo Daddy44The Raw Whores
Micella53Ten Monkeys of the ApocaLux
kad63Ten Monkeys of the ApocaLux
 
Team game (#571) finished October 12th 2008 1:03 AM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Marauder17A New Day
Owned27Seduction
Micella37Ten Monkeys of the ApocaLux
Tortoisestyle46Ten Monkeys of the ApocaLux
Beetroot56A New Day
Lantern65Seduction
 
Team game (#570) finished October 12th 2008 12:48 AM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Tortoisestyle17Ten Monkeys of the ApocaLux
kad27Ten Monkeys of the ApocaLux
Marauder37A New Day
Kain Mercenary46Seduction
Beetroot56A New Day
Lantern66Seduction
 
Team game (#568) finished October 12th 2008 12:21 AM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Micella110Ten Monkeys of the ApocaLux
Tortoisestyle210Ten Monkeys of the ApocaLux
Marauder39A New Day
Tech148Seduction
Beetroot58A New Day
Owned65Seduction
 
Team game (#567) finished October 12th 2008 12:06 AM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Micella111Ten Monkeys of the ApocaLux
Tortoisestyle211Ten Monkeys of the ApocaLux
Kain Mercenary37Seduction
Pauley47A New Day
Beetroot57A New Day
Owned66Seduction
 
Team game (#560) finished October 11th 2008 10:10 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
CaptainMurphy19My Finger Slipped
Enokrad29My Finger Slipped
kad37Ten Monkeys of the ApocaLux
WhirlPlaid46My Finger Slipped
kostbird55Ten Monkeys of the ApocaLux
Micella65Ten Monkeys of the ApocaLux
 
Team game (#558) finished October 11th 2008 9:57 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Micella111Ten Monkeys of the ApocaLux
Enokrad211My Finger Slipped
Hugo310Le Cocks Sportif
CaptainMurphy49My Finger Slipped
kostbird58Ten Monkeys of the ApocaLux
erol65Le Cocks Sportif
 
Team game (#557) finished October 11th 2008 9:40 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Hugo111Le Cocks Sportif
erol211Le Cocks Sportif
jelly39My Finger Slipped
Err0r48My Finger Slipped
kostbird56Ten Monkeys of the ApocaLux
kad65Ten Monkeys of the ApocaLux
 
Team game (#556) finished October 11th 2008 9:24 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Enokrad17My Finger Slipped
WhirlPlaid27My Finger Slipped
erol37Le Cocks Sportif
Hugo47Le Cocks Sportif
kad56Ten Monkeys of the ApocaLux
Micella65Ten Monkeys of the ApocaLux
 
Team game (#555) finished October 11th 2008 9:10 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
kad111Ten Monkeys of the ApocaLux
Micella211Ten Monkeys of the ApocaLux
Tech138Seduction
Enokrad48My Finger Slipped
WhirlPlaid58My Finger Slipped
Owned64Seduction
 
Team game (#554) finished October 11th 2008 8:53 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
WhirlPlaid18My Finger Slipped
Enokrad28My Finger Slipped
Micella37Ten Monkeys of the ApocaLux
Rawr!46Le Cocks Sportif
kad56Ten Monkeys of the ApocaLux
erol65Le Cocks Sportif
 
Team game (#553) finished October 11th 2008 8:40 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
kad18Ten Monkeys of the ApocaLux
Micella28Ten Monkeys of the ApocaLux
Owned38Seduction
Enokrad47My Finger Slipped
Kain Mercenary57Seduction
WhirlPlaid65My Finger Slipped
 
Team game (#552) finished October 11th 2008 8:26 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 21 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Camaro112A New Day
Owned212Seduction
kostbird311Ten Monkeys of the ApocaLux
Micella410Ten Monkeys of the ApocaLux
Kain Mercenary59Seduction
Beetroot68A New Day
 
Team game (#551) finished October 11th 2008 8:05 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Micella110Ten Monkeys of the ApocaLux
Owned210Seduction
kostbird310Ten Monkeys of the ApocaLux
Beetroot49A New Day
Camaro59A New Day
Kain Mercenary67Seduction
 
Team game (#550) finished October 11th 2008 7:03 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
kostbird18Ten Monkeys of the ApocaLux
Micella210Ten Monkeys of the ApocaLux
kad310Ten Monkeys of the ApocaLux
Enokrad47My Finger Slipped
CaptainMurphy57My Finger Slipped
GYPCOUNT67My Finger Slipped
 
Team game (#549) finished October 11th 2008 6:48 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Heartscoffee17My Finger Slipped
Enokrad27My Finger Slipped
CaptainMurphy37My Finger Slipped
kad47Ten Monkeys of the ApocaLux
Odelay56Ten Monkeys of the ApocaLux
kostbird66Ten Monkeys of the ApocaLux
 
Team game (#548) finished October 11th 2008 6:30 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Odelay18Ten Monkeys of the ApocaLux
Micella28Ten Monkeys of the ApocaLux
Tortoisestyle38Ten Monkeys of the ApocaLux
Enokrad46My Finger Slipped
LukeLDL56My Finger Slipped
Saint66My Finger Slipped
 
Team game (#547) finished October 11th 2008 6:15 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Micella17Ten Monkeys of the ApocaLux
Naraku27Ten Monkeys of the ApocaLux
kostbird37Ten Monkeys of the ApocaLux
LukeLDL47My Finger Slipped
GYPCOUNT56My Finger Slipped
Enokrad65My Finger Slipped
 
Team game (#546) finished October 11th 2008 6:04 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
CaptainMurphy18My Finger Slipped
GYPCOUNT27My Finger Slipped
Enokrad38My Finger Slipped
kostbird47Ten Monkeys of the ApocaLux
Micella56Ten Monkeys of the ApocaLux
Odelay66Ten Monkeys of the ApocaLux
 
Team game (#545) finished October 11th 2008 5:50 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Enokrad17My Finger Slipped
CaptainMurphy27My Finger Slipped
Saint37My Finger Slipped
kostbird46Ten Monkeys of the ApocaLux
Odelay56Ten Monkeys of the ApocaLux
Micella66Ten Monkeys of the ApocaLux
 
Team game (#544) finished October 11th 2008 5:38 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Beetroot18A New Day
Masonic28A New Day
Naraku38Ten Monkeys of the ApocaLux
CaptainMurphy47My Finger Slipped
Enokrad55My Finger Slipped
Odelay65Ten Monkeys of the ApocaLux
 
Team game (#543) finished October 11th 2008 5:24 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
CaptainMurphy19My Finger Slipped
Enokrad29My Finger Slipped
Micella37Ten Monkeys of the ApocaLux
Masonic47A New Day
Beetroot57A New Day
Naraku64Ten Monkeys of the ApocaLux
 
Team game (#542) finished October 11th 2008 5:11 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Masonic18A New Day
CaptainMurphy28My Finger Slipped
Enokrad38My Finger Slipped
Beetroot48A New Day
Naraku57Ten Monkeys of the ApocaLux
Micella66Ten Monkeys of the ApocaLux
 
Team game (#541) finished October 11th 2008 4:40 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Frost19The Raw Whores
Big Will E Style29The Raw Whores
kostbird39Ten Monkeys of the ApocaLux
Heartscoffee49My Finger Slipped
Shamrock59My Finger Slipped
Micella66Ten Monkeys of the ApocaLux
 
Team game (#539) finished October 11th 2008 4:06 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Frost17The Raw Whores
Eice27The Raw Whores
wilk36Seduction
Aarth46Seduction
Shiraz56Ten Monkeys of the ApocaLux
Micella66Ten Monkeys of the ApocaLux
 
Team game (#538) finished October 11th 2008 3:53 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
wilk19Seduction
Shiraz29Ten Monkeys of the ApocaLux
Micella38Ten Monkeys of the ApocaLux
Lantern47Seduction
Frost55The Raw Whores
Eice64The Raw Whores
 
Team game (#537) finished October 11th 2008 3:39 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Shiraz111Ten Monkeys of the ApocaLux
Micella211Ten Monkeys of the ApocaLux
wilk310Seduction
Frost47The Raw Whores
Lantern57Seduction
Eice66The Raw Whores
 


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Lux Delux is our flagship product: an advanced Risk world domination game. — Lux Touch lets you conquer the world on your pocket computer.

American History Lux takes you through the wars of USA history. — Ancient Empires Lux spans Babylon to the Roman Empire.

Free Game Downloads has direct download links to all the games. — We love playing fun Strategy Games.

A similar real-time strategy game is Pax Galaxia. If you like logic puzzles we recommend DROD: Journey to Rooted Hold.

Sillysoft Games makes games for Mac OS X, Windows XP/98/ME/2000/NT/Vista and Linux.

Macintosh users may be interested to see our favorite Mac OS X games. For the full Sillysoft empire check out the sitemap.

Because taking over the world is fun.
                                 - Lux