The Raw Whores began when a plutonium enthusiast met up with a witch Doctor specialist. With glow stick in hand and potions bubbling Glowextreme and Dr.Zuss gathered the Raw Whores together (at least until a re-host). Here you have our band of super heroes for the Lux world chanting RAW WHORES UNITE.
Team game (#616) finished October 13th 2008 10:47 PM using map Classic hosted by TEAMS. The game lasted for 21 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
Team game (#610) finished October 13th 2008 9:00 PM using map Classic hosted by TEAMS. The game lasted for 27 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
Team game (#608) finished October 12th 2008 11:20 PM using map Classic hosted by TEAMS. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
Team game (#607) finished October 12th 2008 11:04 PM using map Classic hosted by TEAMS. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
Team game (#605) finished October 12th 2008 10:35 PM using map Classic hosted by TEAMS. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
Team game (#604) finished October 12th 2008 10:21 PM using map Classic hosted by TEAMS. The game lasted for 28 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
Team game (#602) finished October 12th 2008 9:36 PM using map Classic hosted by TEAMS. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
Team game (#601) finished October 12th 2008 9:25 PM using map Classic hosted by TEAMS. The game lasted for 21 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
Team game (#597) finished October 12th 2008 8:03 PM using map Classic hosted by TEAMS. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
Team game (#596) finished October 12th 2008 7:44 PM using map Classic hosted by TEAMS. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
Team game (#595) finished October 12th 2008 7:28 PM using map Classic hosted by TEAMS. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
Team game (#594) finished October 12th 2008 7:14 PM using map Classic hosted by TEAMS. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
Team game (#593) finished October 12th 2008 6:59 PM using map Classic hosted by TEAMS. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
Team game (#591) finished October 12th 2008 6:20 PM using map Classic hosted by TEAMS. The game lasted for 21 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
Team game (#588) finished October 12th 2008 5:22 PM using map Classic hosted by TEAMS. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
Team game (#586) finished October 12th 2008 4:48 PM using map Classic hosted by TEAMS. The game lasted for 22 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
Team game (#585) finished October 12th 2008 4:25 PM using map Classic hosted by TEAMS. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
Team game (#579) finished October 12th 2008 2:29 PM using map Classic hosted by TEAMS. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
Team game (#578) finished October 12th 2008 2:14 PM using map Classic hosted by TEAMS. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
Team game (#572) finished October 12th 2008 11:54 AM using map Classic hosted by TEAMS. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
Team game (#569) finished October 12th 2008 12:37 AM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Team game (#559) finished October 11th 2008 10:07 PM using map Classic hosted by TEAMS. The game lasted for 33 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
Team game (#541) finished October 11th 2008 4:40 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Team game (#540) finished October 11th 2008 4:21 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Team game (#539) finished October 11th 2008 4:06 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Team game (#538) finished October 11th 2008 3:53 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Team game (#537) finished October 11th 2008 3:39 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.