Game (#110018) finished November 25th 2005 12:24 AM using map Risk Plus - Part Deux hosted by bil. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 20% each round. The turn timer was set to 2:00.
Game (#105347) finished November 14th 2005 5:45 PM using map Classic Risk hosted by KevQuincey. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 42s.
Game (#100120) finished October 31st 2005 12:39 PM using map Classic Risk hosted by Stefano. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#97793) finished October 25th 2005 6:00 PM using map Classic Risk hosted by Charles de Gaulle. The game lasted for 35 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 36s.
Game (#97779) finished October 25th 2005 5:23 PM using map Classic Risk hosted by Charles de Gaulle. The game lasted for 35 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 36s.
Game (#97764) finished October 25th 2005 4:48 PM using map Classic Risk hosted by Charles de Gaulle. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 36s.
Game (#97758) finished October 25th 2005 4:31 PM using map Classic Part Deux hosted by teleman. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 4, 6, 6, 6, 8, 8, 8, 8, 10... transfer cards on conquer was ON, immediate cash was OFF. The turn timer was set to 1:00.
Game (#97473) finished October 24th 2005 9:08 PM using map Vietnam War hosted by Worker Bee. The game lasted for 26 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was OFF. The turn timer was set to 1:00.
Game (#97462) finished October 24th 2005 8:42 PM using map Vietnam War hosted by Worker Bee. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was OFF. The turn timer was set to 1:00.
Game (#97314) finished October 24th 2005 2:00 PM using map Classic Risk hosted by .. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 30s.
Game (#97311) finished October 24th 2005 1:50 PM using map Classic Risk hosted by .. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 30s.
Game (#97304) finished October 24th 2005 1:36 PM using map Classic Risk hosted by .. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 30s.
Game (#97298) finished October 24th 2005 1:25 PM using map Classic Risk hosted by .. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 30s.
Game (#97296) finished October 24th 2005 1:14 PM using map Classic Risk hosted by .. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 30s.
Game (#97292) finished October 24th 2005 1:00 PM using map Classic Risk hosted by NYPD BLUE. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#97030) finished October 23rd 2005 6:39 PM using map Roman Empire c300AD hosted by DavidA. The game lasted for 1 hours 11 minutes. The starting position was initial countries selected, initial armies placed. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was OFF. The turn timer was OFF.
Game (#97010) finished October 23rd 2005 5:32 PM using map Classic Risk hosted by D.I.T. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 36s.
Game (#97005) finished October 23rd 2005 5:20 PM using map Classic Risk hosted by NYPD BLUE. The game lasted for 6 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#97000) finished October 23rd 2005 5:07 PM using map Castle Lux SI hosted by MxM. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 42s.
Game (#96998) finished October 23rd 2005 5:00 PM using map Classic Risk hosted by ksigflash. The game lasted for 37 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was OFF. The turn timer was OFF.