Game (#181059) finished April 23rd 2006 1:36 PM using map WWII Europe hosted by zoƫ. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#180549) finished April 22nd 2006 12:30 PM using map WWII Europe hosted by IonCapital. The game lasted for 1 hours 5 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 25s.
Game (#180530) finished April 22nd 2006 11:22 AM using map WWII Europe hosted by IonCapital. The game lasted for 39 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 25s.
Game (#179836) finished April 20th 2006 9:17 PM using map Classic Part Deux hosted by DoctorGlass. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 26s.
Game (#179794) finished April 20th 2006 7:51 PM using map WWII Europe hosted by George W. Bush. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 49s.
Game (#178892) finished April 18th 2006 11:15 PM using map WWII Europe hosted by twright. The game lasted for 1 hours 6 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#178847) finished April 18th 2006 9:35 PM using map Risk Plus - Final hosted by Dad. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 42s.
Game (#177698) finished April 16th 2006 8:07 PM using map WWII Europe hosted by oli. The game lasted for 47 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#177668) finished April 16th 2006 7:20 PM using map WWII Europe hosted by oli. The game lasted for 33 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#177657) finished April 16th 2006 6:49 PM using map BattleMech Lux hosted by maximo. The game lasted for 33 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 30% each round. The turn timer was set to 45s.
Game (#177340) finished April 16th 2006 1:38 AM using map WWII Europe hosted by twright. The game lasted for 21 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#177309) finished April 16th 2006 12:30 AM using map WWII Europe hosted by twright. The game lasted for 42 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#177296) finished April 15th 2006 11:43 PM using map WWII Europe hosted by George W. Bush. The game lasted for 41 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 39s.
Game (#146651) finished February 13th 2006 6:16 PM using map kingpatrick's Earth 2116 hosted by PSU7685. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 40s.
Game (#146644) finished February 13th 2006 6:01 PM using map kingpatrick's Earth 2116 hosted by PSU7685. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 40s.
Game (#145200) finished February 10th 2006 4:36 PM using map Pursuit hosted by art. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#142452) finished February 4th 2006 8:36 PM using map Armengia hosted by tioandria. The game lasted for 5 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 40s.
Game (#141414) finished February 2nd 2006 7:44 PM using map Armengia hosted by Punkee.Munkee. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 25s.
Game (#141364) finished February 2nd 2006 5:55 PM using map WWII Europe hosted by apostata. The game lasted for 35 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 4, 6, 6, 6, 8, 8, 8, 8, 10... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#141307) finished February 2nd 2006 4:01 PM using map Armengia hosted by art. The game lasted for 25 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Sillysoft Games is pleased to offer our flagship product Lux Delux. It's an advanced Risk game to fulfill all your world domination needs, including online play and full map support. We also offer the variations of American History Lux and our newest game Ancient Empires Lux. Have some fun and Lux through your history lessons. Check out the free game download page for all the files.
We have a further selection of fun Strategy Games, which you can run on Mac OS X, Windows XP/98/ME/2000/NT and Linux. A similar style of strategy game that is executed in real-time is Pax Galaxia. If you like logic puzzles we recommend DROD: Journey to Rooted Hold. Macintosh users may be intested to see our favorite Mac OS X games. For fun here's a Vancouver blogger list. For the full Sillysoft empire check out the sitemap.