Game (#663052) finished June 22nd 2008 4:12 AM using map Classic Part Deux - Biohazard hosted by controleola. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 36s.
Game (#663044) finished June 22nd 2008 3:55 AM using map Biohazard - Deux - extreme ID#583178 hosted by controleola. The game lasted for 6 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 36s.
Game (#663042) finished June 22nd 2008 3:48 AM using map Classic Part Deux - Biohazard hosted by Rated Insane. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 22s.
Game (#656918) finished June 12th 2008 4:19 AM using map Roman Empire II hosted by lupus ferox. The game lasted for 22 minutes. The starting position was initial countries random, initial armies even. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 50s.
Game (#656910) finished June 12th 2008 3:57 AM using map Roman Empire II hosted by lupus ferox. The game lasted for 19 minutes. The starting position was initial countries random, initial armies even. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 50s.
Game (#656906) finished June 12th 2008 3:34 AM using map Roman Empire II hosted by lupus ferox. The game lasted for 13 minutes. The starting position was initial countries random, initial armies even. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 50s.
Game (#656903) finished June 12th 2008 3:21 AM using map Roman Empire II hosted by lupus ferox. The game lasted for 11 minutes. The starting position was initial countries random, initial armies even. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 50s.
Game (#656259) finished June 11th 2008 5:26 AM using map Classic Part Deux - Biohazard hosted by luna. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 20s.
Game (#656254) finished June 11th 2008 5:08 AM using map Classic Part Deux - Biohazard hosted by luna. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 20s.
Game (#656249) finished June 11th 2008 4:44 AM using map Classic Part Deux - Biohazard hosted by luna. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 20s.
Game (#655383) finished June 9th 2008 9:20 PM using map Classic Part Deux - Biohazard hosted by will restart. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 21s.