Game (#211126) finished June 22nd 2006 3:04 PM using map Castle Lux-Merchants hosted by Bruce. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#211114) finished June 22nd 2006 2:49 PM using map Castle Lux-Merchants hosted by Bruce. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#211110) finished June 22nd 2006 2:35 PM using map Castle Lux-Merchants hosted by Bruce. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#211102) finished June 22nd 2006 2:18 PM using map Castle Lux-Merchants hosted by Bruce. The game lasted for 23 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#210981) finished June 22nd 2006 9:01 AM using map Classic Part Deux hosted by Autoplay. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 20s.
Game (#210979) finished June 22nd 2006 8:52 AM using map Classic Part Deux hosted by Autoplay. The game lasted for 3 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 20s.
Game (#210978) finished June 22nd 2006 8:49 AM using map Classic Part Deux hosted by Autoplay. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 20s.
Game (#210972) finished June 22nd 2006 8:04 AM using map Classic Part Deux hosted by Saint. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 45s.
Game (#210969) finished June 22nd 2006 7:47 AM using map Classic Part Deux hosted by Saint. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 45s.
Game (#210966) finished June 22nd 2006 7:33 AM using map Classic Part Deux hosted by Saint. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 45s.
Game (#210949) finished June 22nd 2006 4:40 AM using map Classic Part Deux hosted by Saint. The game lasted for 22 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 45s.
Game (#210944) finished June 22nd 2006 4:16 AM using map Classic Risk hosted by Geronimo. The game lasted for 21 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 45s.
Game (#210199) finished June 20th 2006 5:11 PM using map Castle Lux-Merchants hosted by pcristov. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 27s.
Game (#209750) finished June 19th 2006 5:55 PM using map Castle Lux SI hosted by Meat Man. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 40s.
Game (#209741) finished June 19th 2006 5:38 PM using map Castle Lux SI hosted by Meat Man. The game lasted for 31 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 40s.
Game (#208776) finished June 17th 2006 5:44 PM using map Classic Part Deux hosted by Autoplay. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 19s.
Game (#208770) finished June 17th 2006 5:28 PM using map Classic Part Deux hosted by Autoplay. The game lasted for 4 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 19s.
Game (#208766) finished June 17th 2006 5:22 PM using map Castle Lux SI hosted by Punkee.Munkee. The game lasted for 1 hours 32 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 35s.
Game (#208324) finished June 16th 2006 5:18 PM using map Castle Lux SI hosted by Meat Man. The game lasted for 16 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 40s.
Game (#208315) finished June 16th 2006 5:03 PM using map Classic Lux hosted by obiwan. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 33s.