Game (#738578) finished November 3rd 2008 2:54 PM using map Roman Empire II hosted by -NN-Grim. The game lasted for 20 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 30s.
Game (#730003) finished October 20th 2008 4:48 PM using map Roman Empire II hosted by Crimson RomeII. The game lasted for 36 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#729986) finished October 20th 2008 4:12 PM using map Roman Empire II hosted by Crimson RomeII. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#729979) finished October 20th 2008 4:01 PM using map Roman Empire II hosted by Crimson RomeII. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#729973) finished October 20th 2008 3:50 PM using map Roman Empire II hosted by Crimson RomeII. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#724389) finished October 9th 2008 3:44 PM using map Roman Empire II hosted by SILENT-ROME. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#417682) finished June 29th 2007 3:00 PM using map WWII Europe hosted by WW2. The game lasted for 22 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 40s.
Game (#417672) finished June 29th 2007 2:38 PM using map WWII Europe hosted by WW2. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 40s.
Game (#414026) finished June 23rd 2007 6:15 PM using map WWII Europe hosted by Wellington. The game lasted for 31 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 1:00.
Game (#413252) finished June 22nd 2007 2:45 PM using map Biohazard - Deux - heavy ID#422116 hosted by MOTW. The game lasted for 4 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
Game (#413248) finished June 22nd 2007 2:41 PM using map Biohazard - Deux - heavy ID#495438 hosted by MOTW. The game lasted for 6 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
Game (#412735) finished June 21st 2007 3:11 PM using map U.S.A. War Zone hosted by USA. The game lasted for 12 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 44s.
Game (#412602) finished June 21st 2007 9:55 AM using map WWII Europe hosted by WW2. The game lasted for 26 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 40s.
Game (#412201) finished June 20th 2007 4:09 PM using map U.S.A. War Zone hosted by USA. The game lasted for 26 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 44s.
Game (#412068) finished June 20th 2007 12:01 PM using map WWII Europe hosted by WW2. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 40s.
Game (#329011) finished January 28th 2007 11:55 PM using map American Civil War hosted by Big¢Daddy. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 40s.
Game (#320105) finished January 11th 2007 5:24 PM using map WWII Europe hosted by epiphone. The game lasted for 37 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 40s.
Game (#301161) finished December 5th 2006 11:00 PM using map Classic Part Deux hosted by Big Will E Style. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 28s.
Game (#301155) finished December 5th 2006 10:45 PM using map Classic Part Deux hosted by Big Will E Style. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 28s.
Game (#301148) finished December 5th 2006 10:29 PM using map Classic Part Deux hosted by Big Will E Style. The game lasted for 23 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 28s.