Game (#579733) finished February 22nd 2008 7:21 PM using map Classic Part Deux hosted by Killercatfish^3. The game lasted for 24 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 29s.
Game (#493140) finished October 25th 2007 11:41 AM using map Classic Part Deux hosted by Rei Xtreme II. The game lasted for 51 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#341605) finished February 19th 2007 8:59 PM using map WWII Europe hosted by King Ron III. The game lasted for 25 minutes. The starting position was initial countries selected, initial armies even. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 40s.
Game (#341593) finished February 19th 2007 8:35 PM using map WWII Europe hosted by King Ron III. The game lasted for 32 minutes. The starting position was initial countries random, initial armies even. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 40s.
Game (#341402) finished February 19th 2007 3:05 PM using map Classic Risk hosted by Sidhe. The game lasted for 36 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 36s.
Game (#340902) finished February 18th 2007 6:39 PM using map Classic Part Deux hosted by mett. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 29s.
Game (#339718) finished February 16th 2007 4:16 PM using map U.S.A. War Zone hosted by MOTW. The game lasted for 58 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#337569) finished February 12th 2007 6:02 PM using map U.S.A. War Zone hosted by SuckSpooky. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 25s.
Game (#337558) finished February 12th 2007 5:43 PM using map U.S.A. War Zone hosted by SuckSpooky. The game lasted for 29 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 25s.
Game (#337480) finished February 12th 2007 3:14 PM using map U.S.A. War Zone hosted by MOTW. The game lasted for 14 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#337474) finished February 12th 2007 2:58 PM using map U.S.A. War Zone hosted by MOTW. The game lasted for 29 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#337174) finished February 11th 2007 10:42 PM using map U.S.A. War Zone hosted by Coors. The game lasted for 39 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 1:30.
Game (#337152) finished February 11th 2007 10:03 PM using map U.S.A. War Zone hosted by Coors. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 1:30.
Game (#337069) finished February 11th 2007 7:48 PM using map Classic Risk hosted by K-SWISS. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 35s.
Game (#337066) finished February 11th 2007 7:41 PM using map Classic Risk hosted by K-SWISS. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 35s.
Game (#337060) finished February 11th 2007 7:33 PM using map Classic Risk hosted by K-SWISS. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 35s.
Game (#337056) finished February 11th 2007 7:23 PM using map Classic Risk hosted by K-SWISS. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 35s.
Game (#335969) finished February 10th 2007 2:25 AM using map Classic Risk hosted by Rizzo. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 36s.
Game (#335964) finished February 10th 2007 2:09 AM using map Classic Risk hosted by Rizzo. The game lasted for 5 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 36s.
Game (#335958) finished February 10th 2007 1:56 AM using map Classic Part Deux hosted by WZY. The game lasted for 4 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 25s.