Game (#207667) finished June 15th 2006 1:40 AM using map Classic Risk hosted by ryanfaintich. The game lasted for 26 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 35s.
Game (#137636) finished January 25th 2006 10:10 PM using map Classic Risk hosted by KENNETH MIX. The game lasted for 37 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 1:00.
Game (#137492) finished January 25th 2006 5:06 PM using map Classic Risk hosted by KENNETH MIX. The game lasted for 26 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 1:00.
Game (#135364) finished January 20th 2006 10:29 PM using map Classic Risk hosted by SenBabo. The game lasted for 37 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#135309) finished January 20th 2006 7:18 PM using map Classic Risk hosted by Conan. The game lasted for 1 hours 3 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#135283) finished January 20th 2006 6:15 PM using map Classic Risk hosted by Conan. The game lasted for 30 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#135230) finished January 20th 2006 4:02 PM using map Classic Risk hosted by Baden. The game lasted for 26 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 40s.
Game (#135225) finished January 20th 2006 3:41 PM using map Classic Risk hosted by Tony Hughes. The game lasted for 1 hours 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 1:40.
Game (#131725) finished January 12th 2006 11:26 PM using map Classic Risk hosted by Raithan Ellis. The game lasted for 1 hours 39 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 1:00.
Game (#131689) finished January 12th 2006 9:45 PM using map Classic Risk hosted by Raithan Ellis. The game lasted for 45 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 1:00.
Game (#130909) finished January 10th 2006 10:27 PM using map Classic Risk hosted by BarStar. The game lasted for 21 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 1:20.
Game (#130902) finished January 10th 2006 10:04 PM using map Classic Risk hosted by BarStar. The game lasted for 27 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 1:20.
Game (#130893) finished January 10th 2006 9:30 PM using map Classic Risk hosted by Gryffindor. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 50s.
Game (#126444) finished December 31st 2005 4:07 PM using map Classic Risk hosted by /\n[}rew. The game lasted for 43 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#126431) finished December 31st 2005 3:18 PM using map Classic Risk hosted by /\n[}rew. The game lasted for 41 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#126421) finished December 31st 2005 2:36 PM using map Classic Risk hosted by /\n[}rew. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#126387) finished December 31st 2005 12:59 PM using map Classic Risk hosted by Conan. The game lasted for 27 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#126376) finished December 31st 2005 12:31 PM using map Classic Risk hosted by Conan. The game lasted for 44 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#126360) finished December 31st 2005 11:41 AM using map Classic Risk hosted by h2o. The game lasted for 16 minutes. The starting position was initial countries selected, initial armies placed. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 1:00.
Game (#126353) finished December 31st 2005 11:22 AM using map Classic Risk hosted by h2o. The game lasted for 17 minutes. The starting position was initial countries selected, initial armies placed. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 1:00.