Game (#204172) finished June 7th 2006 5:42 PM using map Classic Risk hosted by Dylan. The game lasted for 32 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 40s.
Game (#204156) finished June 7th 2006 5:09 PM using map Classic Risk hosted by Dylan. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 40s.
Game (#204146) finished June 7th 2006 4:52 PM using map Classic Risk hosted by Dylan. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 40s.
Game (#204138) finished June 7th 2006 4:36 PM using map Classic Risk hosted by Dylan. The game lasted for 21 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 40s.
Game (#202674) finished June 4th 2006 10:58 PM using map Classic Risk hosted by Sparks. The game lasted for 33 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#202660) finished June 4th 2006 10:25 PM using map Classic Risk hosted by Sparks. The game lasted for 21 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#202510) finished June 4th 2006 6:19 PM using map Classic Risk hosted by I'm Soooooooooooooooooooooooooooooooooooooo Bored. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 27s.
Game (#201923) finished June 3rd 2006 6:09 PM using map Classic Risk hosted by smedz. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 28s.
Game (#198607) finished May 28th 2006 12:41 AM using map Classic Risk hosted by IonCapital. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 26s.
Game (#198601) finished May 28th 2006 12:28 AM using map Classic Risk hosted by IonCapital. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 26s.
Game (#198595) finished May 28th 2006 12:14 AM using map Classic Risk hosted by IonCapital. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 26s.
Game (#198593) finished May 28th 2006 12:03 AM using map Classic Risk hosted by IonCapital. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 26s.
Game (#198588) finished May 27th 2006 11:46 PM using map Classic Risk hosted by IonCapital. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 26s.
Game (#198583) finished May 27th 2006 11:30 PM using map Classic Risk hosted by IonCapital. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 26s.
Game (#198577) finished May 27th 2006 11:14 PM using map Classic Risk hosted by IonCapital. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 26s.
Game (#198571) finished May 27th 2006 11:02 PM using map Classic Risk hosted by IonCapital. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 26s.
Game (#198214) finished May 27th 2006 3:14 AM using map Classic Risk hosted by Sparks. The game lasted for 24 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#198210) finished May 27th 2006 2:50 AM using map Classic Risk hosted by Sparks. The game lasted for 40 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#198200) finished May 27th 2006 2:03 AM using map Classic Risk hosted by Baden. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 35s.
Game (#198193) finished May 27th 2006 1:47 AM using map Classic Risk hosted by Baden. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 35s.