Game (#725407) finished October 11th 2008 4:48 PM using map Roman Empire II hosted by TEAMS-ROME. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#724863) finished October 10th 2008 3:31 PM using map Roman Empire II hosted by -NN-Grim. The game lasted for 31 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 30s.
Game (#724852) finished October 10th 2008 2:59 PM using map Roman Empire II hosted by -NN-Grim. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 30s.
Game (#724579) finished October 9th 2008 10:50 PM using map Classic Part Deux - Biohazard hosted by SILENT-BIO. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#724577) finished October 9th 2008 10:43 PM using map Classic Part Deux - Biohazard hosted by SILENT-BIO. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#724573) finished October 9th 2008 10:34 PM using map Classic Part Deux - Biohazard hosted by SILENT-BIO. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#723520) finished October 7th 2008 10:48 PM using map Classic Part Deux - Biohazard hosted by TWITCH-BIO. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 8s. Part of Luxtoberfest 5.
Game (#723518) finished October 7th 2008 10:40 PM using map Classic Part Deux - Biohazard hosted by TWITCH-BIO. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 8s. Part of Luxtoberfest 5.
Game (#723514) finished October 7th 2008 10:33 PM using map Classic Part Deux - Biohazard hosted by TWITCH-BIO. The game lasted for 5 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 8s. Part of Luxtoberfest 5.
Game (#723513) finished October 7th 2008 10:28 PM using map Classic Part Deux - Biohazard hosted by TWITCH-BIO. The game lasted for 5 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 8s. Part of Luxtoberfest 5.
Game (#723509) finished October 7th 2008 10:22 PM using map Classic Part Deux - Biohazard hosted by TWITCH-BIO. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 8s. Part of Luxtoberfest 5.
Game (#723508) finished October 7th 2008 10:19 PM using map Roman Empire II hosted by Micella. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 35s.
Game (#722966) finished October 7th 2008 12:44 AM using map 2,348 A.E. hosted by Enokrad. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#722959) finished October 7th 2008 12:27 AM using map 2,348 A.E. hosted by Odelay. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 38s.
Game (#722477) finished October 6th 2008 12:26 AM using map Dymaxion hosted by MAP-2. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#722472) finished October 6th 2008 12:18 AM using map Dymaxion hosted by MAP-2. The game lasted for 23 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721957) finished October 5th 2008 3:26 AM using map Canada deLUX hosted by MAPS. The game lasted for 3 hours 2 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 45s. Part of Luxtoberfest 5.
Game (#721837) finished October 4th 2008 9:24 PM using map Castle Lux MP hosted by MAPS. The game lasted for 31 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721818) finished October 4th 2008 8:53 PM using map Castle Lux MP hosted by MAPS. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721811) finished October 4th 2008 8:41 PM using map Castle Lux MP hosted by MAPS. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.