Game (#723285) finished October 7th 2008 3:33 PM using map Classic Part Deux hosted by Zorgspliff. The game lasted for 20 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 6:00.
Game (#722760) finished October 6th 2008 5:34 PM using map Normandy 1944 hosted by Fergal. The game lasted for 14 minutes. The starting position was taken from the map's scenario. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#722747) finished October 6th 2008 5:11 PM using map Art of War hosted by Fergal. The game lasted for 20 minutes. The starting position was taken from the map's scenario. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#722737) finished October 6th 2008 4:50 PM using map Art of War hosted by Fergal. The game lasted for 20 minutes. The starting position was taken from the map's scenario. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#720164) finished October 1st 2008 5:02 PM using map Classic hosted by Zorgspliff. The game lasted for 15 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#720158) finished October 1st 2008 4:47 PM using map Classic hosted by Zorgspliff. The game lasted for 12 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#720150) finished October 1st 2008 4:34 PM using map Classic hosted by Zorgspliff. The game lasted for 11 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#719683) finished September 30th 2008 6:07 PM using map Anglo-Celtic Isles hosted by Zorgspliff. The game lasted for 17 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#719675) finished September 30th 2008 5:50 PM using map Anglo-Celtic Isles hosted by Zorgspliff. The game lasted for 17 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#719665) finished September 30th 2008 5:33 PM using map Anglo-Celtic Isles hosted by Zorgspliff. The game lasted for 10 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#719205) finished September 29th 2008 6:00 PM using map Roman Empire II hosted by Zorgspliff. The game lasted for 11 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#719198) finished September 29th 2008 5:49 PM using map Roman Empire II hosted by Zorgspliff. The game lasted for 17 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#719188) finished September 29th 2008 5:31 PM using map Roman Empire II hosted by Zorgspliff. The game lasted for 16 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#717121) finished September 25th 2008 5:55 PM using map Classic Risk - TerrorismLux hosted by Fergal. The game lasted for 24 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#717106) finished September 25th 2008 5:21 PM using map Classic Risk - TerrorismLux hosted by Fergal. The game lasted for 18 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#715549) finished September 22nd 2008 5:32 PM using map WWII Europe hosted by Zorgspliff. The game lasted for 40 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#715530) finished September 22nd 2008 4:49 PM using map WWII Europe hosted by Zorgspliff. The game lasted for 41 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#713414) finished September 18th 2008 5:17 PM using map Georgia - Civil War hosted by Zorgspliff. The game lasted for 36 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#713397) finished September 18th 2008 4:41 PM using map Georgia - Civil War hosted by Zorgspliff. The game lasted for 36 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#712867) finished September 17th 2008 4:40 PM using map Classic - Biohazard hosted by Zorgspliff. The game lasted for 23 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.