Game (#67584) finished July 30th 2005 2:29 AM using map Classic Semi Deux hosted by Brunoski909. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 1:00.
Game (#67294) finished July 29th 2005 4:16 AM using map Classic Semi Deux hosted by Brunoski909. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 1:00.
Game (#66374) finished July 26th 2005 4:40 AM using map Classic Risk hosted by SecondTermMistake. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 36s.
Game (#65940) finished July 24th 2005 7:38 PM using map Classic Risk hosted by Smedz. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
Game (#59055) finished June 28th 2005 5:27 AM using map Classic Risk hosted by Sheki. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was OFF. The turn timer was set to 1:00.
Game (#57057) finished June 19th 2005 5:24 AM using map Risk Plus - Final hosted by zman. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 5% each round. The turn timer was set to 1:00.
Game (#57053) finished June 19th 2005 4:07 AM using map Classic Risk hosted by MinorKing. The game lasted for 21 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 42s.
Game (#56607) finished June 17th 2005 5:16 AM using map Classic Risk hosted by Pindaro. The game lasted for 22 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was OFF. The turn timer was set to 1:00.
Game (#55994) finished June 14th 2005 6:25 AM using map Classic Risk hosted by jOnNiE. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 37s.
Game (#55993) finished June 14th 2005 6:14 AM using map Classic Part Deux hosted by Smedz. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
Game (#55804) finished June 13th 2005 5:33 AM using map Classic Risk hosted by Smedz. The game lasted for 30 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
Game (#55803) finished June 13th 2005 5:20 AM using map Classic Risk hosted by Muskie. The game lasted for 25 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 42s.
Game (#55332) finished June 11th 2005 6:10 AM using map Classic Risk hosted by Scoutxr28. The game lasted for 21 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 45s.
Game (#55329) finished June 11th 2005 5:45 AM using map Classic Risk hosted by Scoutxr28. The game lasted for 26 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 45s.
Game (#54916) finished June 9th 2005 6:11 AM using map Classic Risk hosted by duncanidaho. The game lasted for 58 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 45s.
Game (#54709) finished June 8th 2005 4:19 AM using map Classic Risk hosted by duncanidaho. The game lasted for 26 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 45s.
Game (#54282) finished June 6th 2005 5:12 AM using map Castle Lux Original hosted by PinkTaco. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 10% each round. The turn timer was set to 45s.
Game (#54014) finished June 5th 2005 4:58 AM using map Classic Part Delux, Delux hosted by ron. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was OFF. The turn timer was set to 45s.
Game (#54012) finished June 5th 2005 4:42 AM using map Classic Risk hosted by Gen. J.S.C. Baehr. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 30s.
Game (#53787) finished June 4th 2005 8:16 AM using map Castle Lux hosted by krv. The game lasted for 22 minutes. The starting position was taken from the map's scenario. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 1:06.