Game (#479106) finished October 1st 2007 8:50 AM using map Classic Risk hosted by Arkaxow. The game lasted for 4 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s.
Game (#459201) finished August 26th 2007 3:18 AM using map Classic Part Deux - Biohazard hosted by BIOHAZARD. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 30s.
Game (#411157) finished June 18th 2007 6:24 PM using map Snakes and Ladders hosted by GayDude. The game lasted for 19 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#244566) finished August 26th 2006 3:10 PM using map Monopoluxy hosted by pcristov. The game lasted for 4 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 27s.
Game (#211231) finished June 22nd 2006 7:14 PM using map Castle Lux-The Battle for Bamburgh hosted by Gaydude. The game lasted for 21 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20, 25, 10, 10, 10... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#211220) finished June 22nd 2006 6:49 PM using map Castle Lux-The Battle for Bamburgh hosted by Gaydude. The game lasted for 21 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20, 25, 10, 10, 10... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#211206) finished June 22nd 2006 6:21 PM using map Castle Lux-The Battle for Bamburgh hosted by Gaydude. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20, 25, 10, 10, 10... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#209637) finished June 19th 2006 1:11 PM using map huge ID#643169 hosted by Gaydude. The game lasted for 3 minutes. The starting position was initial countries selected, initial armies placed. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#116049) finished December 7th 2005 6:32 PM using map Castle Lux SI hosted by CastleLuxSI. The game lasted for 13 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 15% each round. The turn timer was set to 45s.
Game (#116041) finished December 7th 2005 6:19 PM using map Castle Lux SI hosted by CastleLuxSI. The game lasted for 7 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 15% each round. The turn timer was set to 45s.
Game (#116036) finished December 7th 2005 6:10 PM using map Castle Lux SI hosted by CastleLuxSI. The game lasted for 9 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 15% each round. The turn timer was set to 45s.
Game (#105853) finished November 15th 2005 5:36 PM using map Classic Semi Deux hosted by MxM. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 42s.
Game (#99378) finished October 29th 2005 8:58 PM using map Castle Lux SI hosted by Draken. The game lasted for 9 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 4, 6, 6, 6, 8, 8, 8, 8, 10... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 15% each round. The turn timer was set to 1:00.
Game (#53237) finished June 1st 2005 1:42 PM using map Classic Risk hosted by Gen. J.S.C. Baehr. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 30s.
Game (#53101) finished May 31st 2005 6:16 PM using map United States - Modified hosted by mood in dhingo. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was OFF. The turn timer was set to 42s.
Game (#52923) finished May 30th 2005 6:48 PM using map Castle Lux: The Battle for Bamburgh hosted by fishflakes. The game lasted for 38 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was OFF. The turn timer was set to 1:00.
Game (#52897) finished May 30th 2005 4:12 PM using map Classic Risk hosted by shopi. The game lasted for 60 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was OFF. The turn timer was set to 45s.
Game (#52866) finished May 30th 2005 12:05 PM using map Classic Risk hosted by NYPD BLUE. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was OFF. The turn timer was OFF.
Game (#52713) finished May 29th 2005 6:14 PM using map Classic Risk hosted by MinorKing. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 5% each round. The turn timer was set to 1:00.
Game (#52711) finished May 29th 2005 5:58 PM using map Classic Risk hosted by Pizzza. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20, 25, 10, 10, 10... transfer cards on conquer was ON, immediate cash was OFF. The turn timer was set to 30s.