Game (#137614) finished January 25th 2006 9:22 PM using map Classic Risk hosted by D.I.T. The game lasted for 20 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 32s.
Game (#137609) finished January 25th 2006 9:01 PM using map Classic Risk hosted by D.I.T. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 32s.
Game (#137603) finished January 25th 2006 8:46 PM using map Classic Risk hosted by D.I.T. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 32s.
Game (#136694) finished January 23rd 2006 7:05 PM using map Castle Lux SI hosted by kingpatrick. The game lasted for 42 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
Game (#136681) finished January 23rd 2006 6:28 PM using map Castle Lux SI hosted by Punkee.Munkee. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
Game (#136670) finished January 23rd 2006 6:09 PM using map Castle Lux SI hosted by documan. The game lasted for 35 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 45s.
Game (#136439) finished January 23rd 2006 2:12 AM using map Classic Risk hosted by Gryffindor. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 50s.
Game (#136435) finished January 23rd 2006 1:57 AM using map Classic Risk hosted by Gryffindor. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 50s.
Game (#136433) finished January 23rd 2006 1:44 AM using map Classic Risk hosted by Gryffindor. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 50s.
Game (#136425) finished January 23rd 2006 1:27 AM using map Classic Risk hosted by Gryffindor. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 50s.
Game (#136420) finished January 23rd 2006 1:10 AM using map Classic Risk hosted by Gryffindor. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 50s.
Game (#136417) finished January 23rd 2006 12:59 AM using map Classic Risk hosted by Gryffindor. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 50s.
Game (#136410) finished January 23rd 2006 12:45 AM using map Classic Risk hosted by Gryffindor. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 50s.
Game (#136404) finished January 23rd 2006 12:32 AM using map Classic Risk hosted by Gryffindor. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 50s.
Game (#136397) finished January 23rd 2006 12:20 AM using map Classic Risk hosted by Gryffindor. The game lasted for 21 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 50s.
Game (#136387) finished January 22nd 2006 11:59 PM using map Classic Risk hosted by Gryffindor. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 50s.
Game (#136380) finished January 22nd 2006 11:46 PM using map Classic Risk hosted by Gryffindor. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 50s.
Game (#136372) finished January 22nd 2006 11:27 PM using map Classic Risk hosted by Gryffindor. The game lasted for 22 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 50s.
Game (#136365) finished January 22nd 2006 11:05 PM using map Classic Risk hosted by Gryffindor. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 50s.
Game (#136360) finished January 22nd 2006 10:54 PM using map Classic Risk hosted by Gryffindor. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 50s.