Game (#336432) finished February 10th 2007 7:32 PM using map Classic Risk hosted by K-SWISS. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 35s.
Game (#336423) finished February 10th 2007 7:20 PM using map Classic Risk hosted by K-SWISS. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 35s.
Game (#336414) finished February 10th 2007 7:11 PM using map Classic Risk hosted by K-SWISS. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 35s.
Game (#336406) finished February 10th 2007 7:01 PM using map Classic Risk hosted by K-SWISS. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 35s.
Game (#335788) finished February 9th 2007 7:38 PM using map Classic Risk hosted by Scad. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 35s.
Game (#335780) finished February 9th 2007 7:22 PM using map Classic Risk hosted by Scad. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 35s.
Game (#335768) finished February 9th 2007 7:07 PM using map Classic Risk hosted by Scad. The game lasted for 23 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 35s.
Game (#296767) finished November 27th 2006 2:01 PM using map Classic Risk hosted by Baden. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 35s.
Game (#296763) finished November 27th 2006 1:39 PM using map Classic Risk hosted by Baden. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 35s.
Game (#296760) finished November 27th 2006 1:27 PM using map Classic Risk hosted by Baden. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 35s.
Game (#296754) finished November 27th 2006 1:13 PM using map Classic Risk hosted by Baden. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 35s.
Game (#296746) finished November 27th 2006 12:50 PM using map Classic Risk hosted by Baden. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 35s.
Game (#295981) finished November 25th 2006 8:22 PM using map Classic Part Deux hosted by gp2. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 40% each round. The turn timer was set to 20s.
Game (#295973) finished November 25th 2006 8:05 PM using map Classic Part Deux hosted by gp2. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 40% each round. The turn timer was set to 20s.
Game (#295968) finished November 25th 2006 7:55 PM using map Classic Part Deux hosted by gp2. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 40% each round. The turn timer was set to 20s.
Game (#295966) finished November 25th 2006 7:48 PM using map Classic Part Deux hosted by gp2. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 40% each round. The turn timer was set to 20s.
Game (#295959) finished November 25th 2006 7:40 PM using map Classic Part Deux hosted by gp2. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 40% each round. The turn timer was set to 20s.
Game (#295956) finished November 25th 2006 7:30 PM using map Classic Part Deux hosted by gp2. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 40% each round. The turn timer was set to 20s.
Game (#295951) finished November 25th 2006 7:19 PM using map Classic Part Deux hosted by gp2. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 40% each round. The turn timer was set to 20s.
Game (#295944) finished November 25th 2006 7:05 PM using map Classic Part Deux hosted by gp2. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 40% each round. The turn timer was set to 20s.