Game (#215593) finished July 2nd 2006 7:29 PM using map Classic Risk hosted by AquaRegia. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 27s.
Game (#215578) finished July 2nd 2006 6:50 PM using map Classic Risk hosted by AquaRegia. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 27s.
Game (#215557) finished July 2nd 2006 6:15 PM using map Classic Risk hosted by AquaRegia. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 27s.
Game (#215506) finished July 2nd 2006 4:00 PM using map Milky Way hosted by WaR_LoRd. The game lasted for 24 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 35s.
Game (#215500) finished July 2nd 2006 3:35 PM using map Chess hosted by WaR_LoRd. The game lasted for 6 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 24s.
Game (#215497) finished July 2nd 2006 3:28 PM using map Classic Risk hosted by Rubinski. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 31s.
Game (#215444) finished July 2nd 2006 12:33 PM using map Classic Risk hosted by Rubinski. The game lasted for 30 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 31s.
Game (#213522) finished June 27th 2006 8:22 PM using map Classic Risk hosted by smedz. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 28s.
Game (#213516) finished June 27th 2006 8:04 PM using map Classic Risk hosted by smedz. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 28s.
Game (#213512) finished June 27th 2006 7:44 PM using map Classic Risk hosted by smedz. The game lasted for 25 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 28s.
Game (#213380) finished June 27th 2006 2:15 PM using map Classic Risk hosted by Rubinski. The game lasted for 22 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 31s.
Game (#213370) finished June 27th 2006 1:52 PM using map Classic Risk hosted by Rubinski. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 31s.
Game (#213045) finished June 26th 2006 5:43 PM using map Classic Risk hosted by '84 Tigers. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 31s.
Game (#213043) finished June 26th 2006 5:30 PM using map Classic Risk hosted by '84 Tigers. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 31s.
Game (#213040) finished June 26th 2006 5:20 PM using map Classic Risk hosted by '84 Tigers. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 31s.
Game (#213035) finished June 26th 2006 5:05 PM using map Classic Risk hosted by '84 Tigers. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 31s.
Game (#213029) finished June 26th 2006 4:51 PM using map Classic Risk hosted by '84 Tigers. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 31s.
Game (#211307) finished June 22nd 2006 9:56 PM using map Classic Risk hosted by I'm your Huckleberry. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 33s.
Game (#211234) finished June 22nd 2006 7:19 PM using map Classic Risk hosted by smedz. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 28s.
Game (#211227) finished June 22nd 2006 7:01 PM using map Classic Risk hosted by smedz. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 28s.