Game (#187584) finished May 6th 2006 8:21 AM using map Classic Risk hosted by TheMant. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#183937) finished April 29th 2006 10:05 AM using map Classic Part Deux hosted by Twink. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
Game (#183935) finished April 29th 2006 9:59 AM using map Classic Part Deux hosted by Twink. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
Game (#183429) finished April 28th 2006 8:15 AM using map Classic Risk hosted by shopi (dedicated host). The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was OFF. The turn timer was set to 45s.
Game (#177920) finished April 17th 2006 6:10 AM using map Castle Lux SI hosted by obiwan. The game lasted for 28 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 39s.
Game (#177912) finished April 17th 2006 5:42 AM using map Castle Lux SI hosted by obiwan. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 39s.
Game (#177875) finished April 17th 2006 3:23 AM using map Castle Lux - The Last King hosted by iusethespoon. The game lasted for 50 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 1:00.
Game (#177853) finished April 17th 2006 2:31 AM using map Castle Lux - The Last King hosted by iusethespoon. The game lasted for 46 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 1:00.
Game (#177434) finished April 16th 2006 8:46 AM using map Classic Part Deux hosted by draco. The game lasted for 35 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 35s.
Game (#177425) finished April 16th 2006 7:27 AM using map Classic Risk hosted by ryanfaintich. The game lasted for 20 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 35s.
Game (#176907) finished April 15th 2006 4:44 AM using map Castle Lux-The Battle for Bamburgh hosted by iusethespoon. The game lasted for 36 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 1:00.
Game (#176894) finished April 15th 2006 3:58 AM using map Castle Lux-The Battle for Bamburgh hosted by iusethespoon. The game lasted for 1 hours 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 1:00.
Game (#175985) finished April 13th 2006 8:45 AM using map Castle Lux-The Battle for Bamburgh hosted by iusethespoon. The game lasted for 41 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 1:00.
Game (#172284) finished April 6th 2006 8:51 AM using map Castle Lux-The Battle for Bamburgh hosted by shafted. The game lasted for 2 hours 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#168948) finished March 31st 2006 12:37 AM using map Castle Lux-Merchants hosted by GtrFrost. The game lasted for 27 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 2:00.
Game (#165294) finished March 24th 2006 6:05 AM using map Castle Lux-Merchants hosted by GtrFrost. The game lasted for 25 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 2:00.
Game (#165286) finished March 24th 2006 5:35 AM using map Castle Lux-Merchants hosted by GtrFrost. The game lasted for 43 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 2:00.
Game (#165274) finished March 24th 2006 4:50 AM using map Castle Lux-Merchants hosted by GtrFrost. The game lasted for 33 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 2:00.
Game (#164297) finished March 22nd 2006 6:34 AM using map Castle Lux-Merchants hosted by GtrFrost. The game lasted for 31 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 2:00.
Game (#163284) finished March 20th 2006 3:36 AM using map Castle Lux-Merchants hosted by GtrFrost. The game lasted for 23 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 2:00.