Game (#739464) finished November 4th 2008 5:55 PM using map Roman Empire II hosted by racer. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 40s.
Game (#739461) finished November 4th 2008 5:48 PM using map Roman Empire II hosted by "Rolls Royce". The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 32s.
Game (#738040) finished November 2nd 2008 7:33 PM using map Roman Empire II hosted by CrimsonHosking. The game lasted for 21 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
Game (#738026) finished November 2nd 2008 7:10 PM using map Roman Empire II hosted by CrimsonHosking. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
Game (#738014) finished November 2nd 2008 6:55 PM using map Roman Empire II hosted by CrimsonHosking. The game lasted for 41 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
Game (#737984) finished November 2nd 2008 6:10 PM using map Roman Empire II hosted by CrimsonHosking. The game lasted for 30 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
Game (#737960) finished November 2nd 2008 5:40 PM using map Roman Empire II hosted by CrimsonHosking. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
Game (#737947) finished November 2nd 2008 5:23 PM using map Roman Empire II hosted by CrimsonHosking. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
Game (#737938) finished November 2nd 2008 5:12 PM using map Classic hosted by Baden. The game lasted for 22 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 35s.
Game (#737927) finished November 2nd 2008 4:51 PM using map Classic hosted by Baden. The game lasted for 27 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 35s.
Game (#737909) finished November 2nd 2008 4:13 PM using map Roman Empire II hosted by Micella. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 35s.
Game (#737900) finished November 2nd 2008 3:56 PM using map Roman Empire II hosted by Micella. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 35s.
Game (#737886) finished November 2nd 2008 3:38 PM using map Classic hosted by Baden. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 35s.
Game (#737873) finished November 2nd 2008 3:17 PM using map Roman Empire II hosted by CrimsonHosking. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
Game (#737860) finished November 2nd 2008 2:56 PM using map Roman Empire II hosted by CrimsonHosking. The game lasted for 6 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
Game (#737854) finished November 2nd 2008 2:50 PM using map Roman Empire II hosted by CrimsonHosking. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 20% each round. The turn timer was set to 30s.