Game (#144909) finished February 9th 2006 10:00 PM using map Classic Risk hosted by Punkee.Munkee. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 25s.
Game (#135472) finished January 21st 2006 3:04 AM using map Classic Risk hosted by Gryffindor. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 50s.
Game (#135467) finished January 21st 2006 2:49 AM using map Classic Risk hosted by Gryffindor. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 50s.
Game (#135465) finished January 21st 2006 2:34 AM using map Classic Risk hosted by Gryffindor. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 50s.
Game (#134103) finished January 18th 2006 1:31 AM using map Classic Risk hosted by Dr.Zuss. The game lasted for 52 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#134077) finished January 18th 2006 12:36 AM using map Classic Risk hosted by Dr.Zuss. The game lasted for 20 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#134067) finished January 18th 2006 12:16 AM using map Classic Risk hosted by Dr.Zuss. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#134046) finished January 17th 2006 11:25 PM using map Classic Risk hosted by '84 Tigers. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 37s.
Game (#134033) finished January 17th 2006 11:00 PM using map Classic Risk hosted by D.I.T. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 34s.
Game (#131748) finished January 13th 2006 12:34 AM using map Classic Risk hosted by D.I.T. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 34s.
Game (#131739) finished January 13th 2006 12:16 AM using map Classic Risk hosted by D.I.T. The game lasted for 23 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 34s.
Game (#131732) finished January 12th 2006 11:53 PM using map Classic Risk hosted by D.I.T. The game lasted for 20 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 34s.
Game (#131726) finished January 12th 2006 11:32 PM using map Classic Risk hosted by D.I.T. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 34s.
Game (#131722) finished January 12th 2006 11:19 PM using map Classic Risk hosted by D.I.T. The game lasted for 24 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 34s.
Game (#131714) finished January 12th 2006 10:55 PM using map Classic Risk hosted by D.I.T. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 34s.
Game (#130954) finished January 11th 2006 12:24 AM using map Classic Risk hosted by paranoiarodeo. The game lasted for 21 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 27s.
Game (#130945) finished January 11th 2006 12:03 AM using map Classic Risk hosted by paranoiarodeo. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 27s.
Game (#130941) finished January 10th 2006 11:43 PM using map Classic Risk hosted by paranoiarodeo. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 27s.
Game (#128754) finished January 6th 2006 1:40 AM using map Classic Risk hosted by Weed. The game lasted for 34 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 27s.
Game (#128740) finished January 6th 2006 1:06 AM using map Classic Risk hosted by Weed. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 27s.