Game (#638127) finished May 14th 2008 10:16 AM using map Castle Lux SI hosted by mercer host. The game lasted for 3 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 25s.
Game (#638126) finished May 14th 2008 10:12 AM using map Castle Lux SI hosted by mercer host. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 25s.
Game (#637894) finished May 13th 2008 11:07 PM using map Classic Part Deux - Biohazard hosted by the Wizard of. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 35s.
Game (#637860) finished May 13th 2008 10:26 PM using map Classic Part Deux hosted by string theory. The game lasted for 17 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 35s.
Game (#637776) finished May 13th 2008 8:02 PM using map Classic hosted by Hero Scad. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 35s.
Game (#637748) finished May 13th 2008 7:19 PM using map Castle Lux SI hosted by mercer host. The game lasted for 24 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 25s.