Game (#128773) finished January 6th 2006 2:32 AM using map American Revolutionary War hosted by Alexander_the_Great. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 30s.
Game (#128767) finished January 6th 2006 2:20 AM using map American Revolutionary War hosted by Alexander_the_Great. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 30s.
Game (#124716) finished December 27th 2005 4:46 PM using map Normandy 1944 hosted by Autoplay. The game lasted for 4 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 50% each round. The turn timer was set to 8s.
Game (#124708) finished December 27th 2005 4:29 PM using map Normandy 1944 hosted by Gros Totor. The game lasted for 23 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 25s.
Game (#122893) finished December 23rd 2005 1:05 AM using map Classic Lux hosted by obiwan (dedicated host). The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 45s.
Game (#122245) finished December 21st 2005 4:28 PM using map Classic Part Deux hosted by Johnny Cleveland. The game lasted for 37 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
Game (#122230) finished December 21st 2005 3:50 PM using map Classic Part Deux hosted by Johnny Cleveland. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
Game (#122186) finished December 21st 2005 2:12 PM using map Classic Lux hosted by obiwan (dedicated host). The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 45s.
Game (#122178) finished December 21st 2005 1:56 PM using map Classic Lux hosted by obiwan (dedicated host). The game lasted for 41 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 45s.
Game (#122168) finished December 21st 2005 1:14 PM using map Classic Lux hosted by obiwan (dedicated host). The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 45s.
Game (#121761) finished December 20th 2005 4:14 PM using map Classic Part Deux hosted by Johnny Cleveland. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
Game (#121757) finished December 20th 2005 4:03 PM using map Classic Part Deux hosted by Johnny Cleveland. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
Game (#121745) finished December 20th 2005 3:36 PM using map Classic Lux hosted by obiwan (dedicated host). The game lasted for 24 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 45s.
Game (#121679) finished December 20th 2005 12:36 PM using map Vietnam War hosted by Lee Baines. The game lasted for 39 minutes. The starting position was taken from the map's scenario. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#121661) finished December 20th 2005 11:41 AM using map Vietnam War hosted by Lee Baines. The game lasted for 19 minutes. The starting position was taken from the map's scenario. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#120115) finished December 16th 2005 4:14 PM using map Korean War hosted by Autoplay. The game lasted for 6 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 50% each round. The turn timer was set to 25s.
Game (#120042) finished December 16th 2005 12:58 PM using map Classic Risk hosted by TomPeters. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#120035) finished December 16th 2005 12:37 PM using map Classic Risk hosted by TomPeters. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#120032) finished December 16th 2005 12:26 PM using map Classic Risk hosted by TomPeters. The game lasted for 6 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#119716) finished December 15th 2005 4:11 PM using map Classic Risk hosted by Punkee.Munkee. The game lasted for 5 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 20s.