Game (#589430) finished March 6th 2008 2:36 AM using map Castle Lux SI hosted by Ads. The game lasted for 32 minutes. The starting position was initial countries random, initial armies even. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#589401) finished March 6th 2008 1:25 AM using map Castle Lux SI hosted by Ads. The game lasted for 20 minutes. The starting position was initial countries random, initial armies even. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#588603) finished March 5th 2008 12:06 AM using map Hartford County hosted by Johnsome. The game lasted for 4 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#588600) finished March 5th 2008 12:00 AM using map Hartford County hosted by Johnsome. The game lasted for 6 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#588514) finished March 4th 2008 9:58 PM using map connecticut valley2 hosted by Johnsome. The game lasted for 40 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#588351) finished March 4th 2008 6:19 PM using map Hartford County hosted by Johnsome. The game lasted for 7 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#587895) finished March 4th 2008 3:20 AM using map Connecticut Counties hosted by Johnsome. The game lasted for 24 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#587885) finished March 4th 2008 2:55 AM using map Castle Lux-Merchants hosted by Ads. The game lasted for 18 minutes. The starting position was initial countries random, initial armies even. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#587537) finished March 3rd 2008 5:49 PM using map Castle Lux SI hosted by Johnsome. The game lasted for 20 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#586936) finished March 2nd 2008 11:07 PM using map Classic Part Deux hosted by Killercatfish^3. The game lasted for 5 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 29s.
Game (#586883) finished March 2nd 2008 9:50 PM using map Two Worlds hosted by 2WORLDS. The game lasted for 36 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 40s.
Game (#586827) finished March 2nd 2008 8:12 PM using map Classic Part Deux hosted by Killercatfish^1. The game lasted for 2 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 29s.
Game (#586823) finished March 2nd 2008 8:10 PM using map Classic Part Deux hosted by Killercatfish^1. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 29s.
Game (#586816) finished March 2nd 2008 8:00 PM using map Classic Part Deux hosted by Killercatfish^1. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 29s.
Game (#586805) finished March 2nd 2008 7:47 PM using map Classic Part Deux hosted by Killercatfish^1. The game lasted for 5 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 29s.
Game (#586796) finished March 2nd 2008 7:41 PM using map Classic Part Deux hosted by Killercatfish^1. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 29s.
Game (#586785) finished March 2nd 2008 7:30 PM using map Classic Part Deux hosted by Killercatfish^1. The game lasted for 3 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 29s.
Game (#586781) finished March 2nd 2008 7:27 PM using map Classic Part Deux hosted by Killercatfish^1. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 29s.
Game (#586773) finished March 2nd 2008 7:16 PM using map Classic Part Deux hosted by Killercatfish^1. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 29s.
Game (#585578) finished March 1st 2008 12:32 PM using map Castle Lux SI hosted by Ads. The game lasted for 33 minutes. The starting position was initial countries random, initial armies even. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.