Game (#216558) finished July 4th 2006 8:42 PM using map Classic Risk hosted by nev. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#216555) finished July 4th 2006 8:30 PM using map Classic Risk hosted by nev. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#216547) finished July 4th 2006 8:16 PM using map Classic Risk hosted by nev. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#216542) finished July 4th 2006 7:57 PM using map Classic Risk hosted by nev. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#216381) finished July 4th 2006 1:11 PM using map Classic Risk hosted by nev. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#216375) finished July 4th 2006 1:01 PM using map Classic Risk hosted by nev. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#216371) finished July 4th 2006 12:49 PM using map Classic Risk hosted by nev. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#216368) finished July 4th 2006 12:37 PM using map Classic Risk hosted by nev. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#216361) finished July 4th 2006 12:23 PM using map Classic Risk hosted by nev. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#216357) finished July 4th 2006 12:08 PM using map Classic Risk hosted by nev. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#216352) finished July 4th 2006 11:44 AM using map Classic Part Deux hosted by General George. The game lasted for 22 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 20s.
Game (#216092) finished July 3rd 2006 7:09 PM using map Classic Risk hosted by Mouldy Dog. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 27s.
Game (#216086) finished July 3rd 2006 6:52 PM using map Classic Risk hosted by Mouldy Dog. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 27s.
Game (#216043) finished July 3rd 2006 5:30 PM using map Classic Risk hosted by MrFrankRizzo. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 35s.
Game (#216037) finished July 3rd 2006 5:20 PM using map Classic Risk hosted by MrFrankRizzo. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 35s.
Game (#216029) finished July 3rd 2006 5:09 PM using map Classic Risk hosted by MrFrankRizzo. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 35s.
Game (#216018) finished July 3rd 2006 4:55 PM using map Classic Risk hosted by MrFrankRizzo. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 35s.
Game (#216011) finished July 3rd 2006 4:44 PM using map Classic Risk hosted by MrFrankRizzo. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 35s.
Game (#216002) finished July 3rd 2006 4:34 PM using map Classic Risk hosted by MrFrankRizzo. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 35s.
Game (#215977) finished July 3rd 2006 3:46 PM using map Classic Risk hosted by MrFrankRizzo. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 35s.