Game (#269045) finished October 6th 2006 6:19 PM using map Castle Lux-The Battle for Bamburgh hosted by redhiker. The game lasted for 28 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 38s.
Game (#269016) finished October 6th 2006 5:17 PM using map Castle Lux-The Battle for Bamburgh hosted by redhiker. The game lasted for 43 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 38s.
Game (#268998) finished October 6th 2006 4:34 PM using map Castle Lux-The Battle for Bamburgh hosted by redhiker. The game lasted for 48 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 38s.
Game (#268701) finished October 5th 2006 11:51 PM using map Castle Lux-The Battle for Bamburgh hosted by PitytheFool. The game lasted for 56 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 40s.
Game (#268463) finished October 5th 2006 3:10 PM using map WWII Europe hosted by Finn. The game lasted for 31 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 40s.
Game (#268271) finished October 5th 2006 2:56 AM using map Castle Lux-The Battle for Bamburgh hosted by redhiker. The game lasted for 1 hours 3 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 38s.
Game (#268076) finished October 4th 2006 7:08 PM using map Castle Lux-The Battle for Bamburgh hosted by theBrute. The game lasted for 37 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 40s.
Game (#263711) finished September 25th 2006 6:18 PM using map WWII Europe hosted by Finn. The game lasted for 47 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 40s.
Game (#263441) finished September 25th 2006 1:44 AM using map Classic Risk hosted by Baden. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 35s.
Game (#263437) finished September 25th 2006 1:29 AM using map Classic Risk hosted by Baden. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 35s.
Game (#263434) finished September 25th 2006 1:15 AM using map Classic Risk hosted by Baden. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 35s.
Game (#263133) finished September 24th 2006 4:48 PM using map Castle Lux SI hosted by Super Dusto. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 1:00.
Game (#262032) finished September 23rd 2006 4:34 AM using map Classic Part Deux hosted by holyloki. The game lasted for 21 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 25s.
Game (#262022) finished September 23rd 2006 4:12 AM using map Classic Part Deux hosted by holyloki. The game lasted for 26 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 25s.
Game (#262006) finished September 23rd 2006 3:36 AM using map Classic Risk hosted by smedz. The game lasted for 4 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 28s.
Game (#261811) finished September 22nd 2006 7:04 PM using map Classic Risk hosted by underdog. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 25s.
Game (#261777) finished September 22nd 2006 5:42 PM using map HawaiiFixed hosted by JadePathMan. The game lasted for 1 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20, 25, 10, 10, 10... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 20s.
Game (#261774) finished September 22nd 2006 5:41 PM using map HawaiiFixed hosted by JadePathMan. The game lasted for 1 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20, 25, 10, 10, 10... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 20s.
Game (#261772) finished September 22nd 2006 5:40 PM using map HawaiiFixed hosted by JadePathMan. The game lasted for 2 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20, 25, 10, 10, 10... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 20s.
Game (#261770) finished September 22nd 2006 5:38 PM using map HawaiiFixed hosted by JadePathMan. The game lasted for 2 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20, 25, 10, 10, 10... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 20s.