Game (#502664) finished November 9th 2007 10:19 PM using map Classic Risk hosted by MASSHOLE. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 29s.
Game (#502658) finished November 9th 2007 10:10 PM using map Classic Risk hosted by MASSHOLE. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 29s.
Game (#502654) finished November 9th 2007 9:59 PM using map WWII Europe hosted by JAKTULS. The game lasted for 52 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 50s.
Game (#502652) finished November 9th 2007 9:56 PM using map Battle for Rhode Island hosted by MOTW. The game lasted for 32 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#502629) finished November 9th 2007 8:52 PM using map WWII Europe hosted by JAKTULS. The game lasted for 19 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 50s.
Game (#502131) finished November 8th 2007 11:11 PM using map Battle for Rhode Island hosted by MOTW. The game lasted for 22 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#502111) finished November 8th 2007 10:46 PM using map Battle for Rhode Island hosted by MOTW. The game lasted for 20 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#497947) finished November 2nd 2007 12:27 AM using map War Zone - China hosted by MOTW. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#497940) finished November 2nd 2007 12:08 AM using map War Zone - China hosted by MOTW. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#495952) finished October 29th 2007 8:26 PM using map War Zone - China hosted by MOTW. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#495635) finished October 29th 2007 12:07 PM using map War Zone - China hosted by MOTW. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#493175) finished October 25th 2007 1:20 PM using map WWII Battles-Barbarossa hosted by GEO. The game lasted for 27 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s. Part of Luxtoberfest IV.
Game (#493167) finished October 25th 2007 12:59 PM using map Classic Risk hosted by Scad. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 35s.
Game (#493161) finished October 25th 2007 12:43 PM using map Classic Risk hosted by Scad. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 35s.
Game (#492907) finished October 24th 2007 11:42 PM using map Classic Part Deux - Biohazard hosted by Denver39. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 35s.