Game (#103384) finished November 9th 2005 11:56 AM using map American Revolutionary War hosted by molideha. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 36s.
Game (#103382) finished November 9th 2005 11:42 AM using map American Revolutionary War hosted by molideha. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 36s.
Game (#103376) finished November 9th 2005 11:27 AM using map Castle Lux-Merchants hosted by paranoiarodeo (dedicated host). The game lasted for 23 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 36s.
Game (#103344) finished November 9th 2005 8:35 AM using map Classic Part Deux hosted by atomtehen. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#103341) finished November 9th 2005 8:23 AM using map Classic Part Deux hosted by atomtehen. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#103337) finished November 9th 2005 8:08 AM using map Classic Risk hosted by Dr.Zuss. The game lasted for 22 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#103236) finished November 8th 2005 8:44 PM using map Classic Part Deux hosted by NYPD BLUE. The game lasted for 6 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#103232) finished November 8th 2005 8:11 PM using map Classic Part Deux hosted by atomtehen. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#103225) finished November 8th 2005 7:43 PM using map Classic Part Deux hosted by atomtehen. The game lasted for 5 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#103222) finished November 8th 2005 7:38 PM using map Classic Part Deux hosted by atomtehen. The game lasted for 5 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#103221) finished November 8th 2005 7:32 PM using map Classic Part Deux hosted by atomtehen. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#103217) finished November 8th 2005 7:25 PM using map Classic Part Deux hosted by atomtehen. The game lasted for 5 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#103214) finished November 8th 2005 7:11 PM using map Classic Risk hosted by Punkee.Munkee. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 30s.
Game (#103209) finished November 8th 2005 6:52 PM using map Classic Risk hosted by Punkee.Munkee. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 30s.
Game (#103203) finished November 8th 2005 6:29 PM using map Castle Lux-Merchants hosted by Suicider. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 36s.
Game (#103192) finished November 8th 2005 5:46 PM using map Castle Lux SI hosted by mercer. The game lasted for 20 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 15% each round. The turn timer was set to 1:00.
Game (#103188) finished November 8th 2005 5:24 PM using map Castle Lux-Merchants hosted by mercer. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 15% each round. The turn timer was set to 1:00.
Game (#103180) finished November 8th 2005 5:08 PM using map Castle Lux-Merchants hosted by mercer. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 5, 5... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 15% each round. The turn timer was set to 1:00.
Game (#103171) finished November 8th 2005 4:48 PM using map Classic Part Deux hosted by Rocco Rompomuro. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 45s.
Game (#103165) finished November 8th 2005 4:30 PM using map Classic Risk hosted by Mouldy Dog. The game lasted for 26 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 36s.