Game (#724470) finished October 9th 2008 6:30 PM using map Classic hosted by SILENT. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#724458) finished October 9th 2008 6:11 PM using map Classic hosted by SILENT. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#724446) finished October 9th 2008 5:54 PM using map Classic hosted by SILENT. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#723504) finished October 7th 2008 10:12 PM using map Classic Part Deux - Biohazard hosted by TWITCH-BIO. The game lasted for 3 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 8s. Part of Luxtoberfest 5.
Game (#723502) finished October 7th 2008 10:08 PM using map Classic Part Deux - Biohazard hosted by TWITCH-BIO. The game lasted for 1 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 8s. Part of Luxtoberfest 5.
Game (#722365) finished October 5th 2008 8:36 PM using map Castle Lux MP hosted by MAP-2. The game lasted for 42 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#722346) finished October 5th 2008 7:54 PM using map Castle Lux MP hosted by MAP-2. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#722336) finished October 5th 2008 7:39 PM using map Castle Lux MP hosted by MAP-2. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#722327) finished October 5th 2008 7:24 PM using map Castle Lux MP hosted by MAP-2. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721795) finished October 4th 2008 8:10 PM using map Octagons hosted by MAP-2. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721787) finished October 4th 2008 7:52 PM using map Octagons hosted by MAP-2. The game lasted for 22 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721775) finished October 4th 2008 7:29 PM using map Octagons hosted by MAP-2. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721767) finished October 4th 2008 7:14 PM using map Octagons hosted by MAP-2. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721760) finished October 4th 2008 7:01 PM using map Octagons hosted by MAP-2. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721751) finished October 4th 2008 6:41 PM using map Classic hosted by Scad. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 35s.
Game (#721302) finished October 3rd 2008 11:02 PM using map Classic hosted by VETS. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721298) finished October 3rd 2008 10:43 PM using map Classic hosted by VETS. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721294) finished October 3rd 2008 10:25 PM using map Classic hosted by VETS. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721280) finished October 3rd 2008 9:53 PM using map Classic hosted by VETS. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s. Part of Luxtoberfest 5.
Game (#721244) finished October 3rd 2008 8:49 PM using map Classic hosted by VETS. The game lasted for 28 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 30s. Part of Luxtoberfest 5.