Game (#256637) finished September 14th 2006 1:31 AM using map Classic Part Deux hosted by Packman. The game lasted for 42 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 26s.
Game (#256627) finished September 14th 2006 12:49 AM using map Classic Part Deux hosted by Packman. The game lasted for 29 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 26s.
Game (#256614) finished September 14th 2006 12:19 AM using map Classic Part Deux hosted by Packman. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 26s.
Game (#256397) finished September 13th 2006 4:41 PM using map Classic Part Deux hosted by holyloki. The game lasted for 25 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 25s.
Game (#256383) finished September 13th 2006 4:16 PM using map Classic Part Deux hosted by holyloki. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 25s.
Game (#256374) finished September 13th 2006 4:00 PM using map Classic Part Deux hosted by holyloki. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 25s.
Game (#256366) finished September 13th 2006 3:45 PM using map Classic Part Deux hosted by I AM (dedicated host). The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 8s.
Game (#253989) finished September 9th 2006 8:16 PM using map Classic Part Deux hosted by KingPatrick. The game lasted for 48 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 30% each round. The turn timer was set to 30s.
Game (#253981) finished September 9th 2006 8:01 PM using map Classic Part Deux hosted by paranoiarodeo-. The game lasted for 3 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 8s.
Game (#253979) finished September 9th 2006 7:57 PM using map Classic Part Deux hosted by paranoiarodeo-. The game lasted for 3 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 8s.
Game (#253978) finished September 9th 2006 7:54 PM using map Classic Part Deux hosted by paranoiarodeo-. The game lasted for 2 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 8s.
Game (#250454) finished September 4th 2006 2:24 AM using map Classic Part Deux hosted by Pod. The game lasted for 3 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 9s.
Game (#250452) finished September 4th 2006 2:21 AM using map Classic Part Deux hosted by Pod. The game lasted for 3 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 9s.
Game (#250450) finished September 4th 2006 2:18 AM using map Classic Part Deux hosted by Pod. The game lasted for 3 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 9s.
Game (#250448) finished September 4th 2006 2:16 AM using map Classic Part Deux hosted by Pod. The game lasted for 4 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 9s.
Game (#250445) finished September 4th 2006 2:11 AM using map Classic Part Deux hosted by Pod. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 9s.
Game (#250443) finished September 4th 2006 2:04 AM using map Classic Part Deux hosted by Pod. The game lasted for 3 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 9s.
Game (#250441) finished September 4th 2006 2:00 AM using map Classic Part Deux hosted by Pod. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 9s.
Game (#250436) finished September 4th 2006 1:49 AM using map Classic Part Deux hosted by Pod. The game lasted for 6 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 9s.
Game (#250434) finished September 4th 2006 1:43 AM using map Classic Part Deux hosted by Pod. The game lasted for 4 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 9s.