Game (#686625) finished August 1st 2008 3:09 AM using map Classic Part Deux - Biohazard hosted by controleola. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 29s.
Game (#686620) finished August 1st 2008 2:55 AM using map Classic Part Deux - Biohazard hosted by controleola. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 29s.
Game (#686616) finished August 1st 2008 2:45 AM using map Classic Part Deux - Biohazard hosted by controleola. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 29s.
Game (#686613) finished August 1st 2008 2:30 AM using map Classic Part Deux - Biohazard hosted by controleola. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 29s.
Game (#148678) finished February 17th 2006 9:08 PM using map Classic Part Deux hosted by draco. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 40s.
Game (#148306) finished February 17th 2006 1:13 AM using map kingpatrick's Earth 2116 hosted by Vidar. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 29s.
Game (#148302) finished February 17th 2006 1:06 AM using map kingpatrick's Earth 2116 hosted by Vidar. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 29s.
Game (#148284) finished February 17th 2006 12:24 AM using map Classic Risk hosted by Sharkee. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 40s.
Game (#147807) finished February 16th 2006 12:21 AM using map Classic Risk hosted by mikey. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#147803) finished February 16th 2006 12:08 AM using map Classic Risk hosted by mikey. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
Game (#147768) finished February 15th 2006 10:29 PM using map Classic Risk hosted by Gen Jump. The game lasted for 1 hours 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 40s.
Game (#147382) finished February 15th 2006 2:55 AM using map Classic Part Deux hosted by bluejello. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 38s.
Game (#147372) finished February 15th 2006 2:06 AM using map Classic Part Deux hosted by Zorcon. The game lasted for 24 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 20% each round. The turn timer was set to 35s.
Game (#147362) finished February 15th 2006 1:42 AM using map Classic Part Deux hosted by Zorcon. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was OFF. Continent bonuses went up by 20% each round. The turn timer was set to 35s.
Game (#146882) finished February 14th 2006 2:21 AM using map Classic Risk hosted by SecondTermMistake. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 35s.
Game (#146877) finished February 14th 2006 1:56 AM using map Classic Risk hosted by SecondTermMistake. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 35s.
Game (#146831) finished February 14th 2006 12:15 AM using map Classic Risk hosted by Gen Jump. The game lasted for 25 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 40s.
Game (#146803) finished February 13th 2006 11:16 PM using map Classic Risk hosted by Iggy. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
Game (#145826) finished February 12th 2006 1:24 AM using map Classic Risk hosted by Zartom9. The game lasted for 28 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 55s.
Game (#145818) finished February 12th 2006 12:55 AM using map Classic Risk hosted by Zartom9. The game lasted for 32 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 55s.