Game (#240762) finished August 19th 2006 9:56 PM using map Classic Part Deux hosted by ... The game lasted for 5 minutes. The starting position was initial countries random, initial armies random. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 50% each round. The turn timer was set to 17s.
Game (#240748) finished August 19th 2006 9:37 PM using map Classic Risk hosted by C.C. The game lasted for 19 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was OFF.
Game (#240334) finished August 19th 2006 2:49 AM using map Classic Part Deux hosted by Spiritmaker. The game lasted for 36 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 30s.
Game (#240322) finished August 19th 2006 2:13 AM using map Classic Part Deux hosted by Spiritmaker. The game lasted for 25 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 30s.
Game (#240313) finished August 19th 2006 1:48 AM using map Classic Part Deux hosted by Spiritmaker. The game lasted for 24 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 30s.
Game (#238790) finished August 16th 2006 2:22 AM using map Anglo-Celtic Isles hosted by SunTzu. The game lasted for 16 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 45s.
Game (#238786) finished August 16th 2006 2:05 AM using map Anglo-Celtic Isles hosted by SunTzu. The game lasted for 15 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 45s.
Game (#238781) finished August 16th 2006 1:50 AM using map Anglo-Celtic Isles hosted by SunTzu. The game lasted for 12 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 45s.
Game (#238774) finished August 16th 2006 1:31 AM using map Anglo-Celtic Isles hosted by SunTzu. The game lasted for 52 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. The turn timer was set to 45s.
Game (#238750) finished August 16th 2006 12:38 AM using map Anglo-Celtic Isles hosted by SunTzu. The game lasted for 34 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#238730) finished August 16th 2006 12:03 AM using map Anglo-Celtic Isles hosted by SunTzu. The game lasted for 22 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#238709) finished August 15th 2006 11:41 PM using map Classic Risk hosted by Saint. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 45s.
Game (#238698) finished August 15th 2006 11:26 PM using map Classic Risk hosted by Saint. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 45s.
Game (#238691) finished August 15th 2006 11:11 PM using map Classic Risk hosted by Saint. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 45s.
Game (#237056) finished August 13th 2006 12:29 AM using map Classic Risk hosted by Big R. The game lasted for 39 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 45s.
Game (#237031) finished August 12th 2006 11:49 PM using map Classic Risk hosted by Big R. The game lasted for 26 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 45s.
Game (#218445) finished July 9th 2006 12:55 AM using map Classic Risk hosted by Big R. The game lasted for 1 hours 29 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#215730) finished July 3rd 2006 2:03 AM using map Classic Part Deux hosted by civiliandan. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 39s.
Game (#215723) finished July 3rd 2006 1:46 AM using map Classic Part Deux hosted by civiliandan. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 39s.
Game (#215713) finished July 3rd 2006 1:26 AM using map Classic Part Deux hosted by civiliandan. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 39s.