Game (#404028) finished June 5th 2007 4:32 PM using map Classic Part Deux hosted by Killercatfish. The game lasted for 22 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 29s.
Game (#403954) finished June 5th 2007 1:36 PM using map Classic Part Deux hosted by Killercatfish. The game lasted for 1 hours 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 29s.
Game (#403932) finished June 5th 2007 12:28 PM using map Classic Part Deux hosted by Killercatfish. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 29s.
Game (#403925) finished June 5th 2007 12:15 PM using map Classic Part Deux hosted by Killercatfish. The game lasted for 21 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 29s.
Game (#403915) finished June 5th 2007 11:54 AM using map Classic Part Deux hosted by Killercatfish. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 29s.
Game (#403913) finished June 5th 2007 11:44 AM using map Classic Part Deux hosted by Killercatfish. The game lasted for 48 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 29s.
Game (#403753) finished June 5th 2007 2:44 AM using map Classic Part Deux hosted by Darth Vador. The game lasted for 20 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 37s.
Game (#403750) finished June 5th 2007 2:23 AM using map Classic Part Deux hosted by Darth Vador. The game lasted for 30 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 37s.
Game (#403731) finished June 5th 2007 1:22 AM using map Classic Part Deux hosted by Darth Vador. The game lasted for 17 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 37s.
Game (#403726) finished June 5th 2007 1:04 AM using map Classic Part Deux hosted by Darth Vador. The game lasted for 24 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 37s.
Game (#403717) finished June 5th 2007 12:40 AM using map Classic Part Deux hosted by Darth Vador. The game lasted for 23 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 37s.
Game (#403703) finished June 5th 2007 12:16 AM using map Classic Part Deux hosted by Darth Vador. The game lasted for 11 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 37s.
Game (#403695) finished June 5th 2007 12:04 AM using map Classic Part Deux hosted by Darth Vador. The game lasted for 9 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 37s.
Game (#403691) finished June 4th 2007 11:55 PM using map Classic Part Deux hosted by Darth Vador. The game lasted for 31 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 37s.
Game (#403675) finished June 4th 2007 11:21 PM using map Classic Part Deux hosted by Darth Vador. The game lasted for 28 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 37s.
Game (#403657) finished June 4th 2007 10:45 PM using map Classic Part Deux hosted by Darth Vador. The game lasted for 30 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 37s.
Game (#403642) finished June 4th 2007 10:11 PM using map Classic Part Deux hosted by Darth Vador. The game lasted for 28 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 37s.
Game (#403624) finished June 4th 2007 9:43 PM using map Classic Part Deux hosted by Darth Vador. The game lasted for 39 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 37s.
Game (#403603) finished June 4th 2007 9:02 PM using map Classic Part Deux hosted by Darth Vador. The game lasted for 25 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 37s.
Game (#403589) finished June 4th 2007 8:37 PM using map Classic Part Deux hosted by Darth Vador. The game lasted for 16 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 5, 10, 15... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 40% each round. The turn timer was set to 37s.