Game (#312204) finished December 27th 2006 2:47 PM using map Classic Risk hosted by ehcanadian. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#312193) finished December 27th 2006 2:30 PM using map Classic Risk hosted by ehcanadian. The game lasted for 24 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#312183) finished December 27th 2006 2:06 PM using map Classic Risk hosted by ehcanadian. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#312176) finished December 27th 2006 1:48 PM using map Classic Risk hosted by ehcanadian. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#301894) finished December 7th 2006 12:44 PM using map Okinawa 1945 hosted by Alexander the Great. The game lasted for 15 minutes. The starting position was initial countries random, initial armies placed. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 1:15.
Game (#301858) finished December 7th 2006 10:35 AM using map Classic Risk hosted by Muskie. The game lasted for 24 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 1:00.
Game (#301447) finished December 6th 2006 1:56 PM using map Classic Risk hosted by ehcanadian. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#301439) finished December 6th 2006 1:39 PM using map Classic Risk hosted by ehcanadian. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#301431) finished December 6th 2006 1:22 PM using map Classic Risk hosted by ehcanadian. The game lasted for 20 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#301423) finished December 6th 2006 1:02 PM using map Classic Risk hosted by ehcanadian. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#298727) finished December 1st 2006 3:43 PM using map Kentucky hosted by Cox. The game lasted for 1 hours 2 minutes. The starting position was taken from the map's scenario. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was OFF. The turn timer was set to 40s.
Game (#298699) finished December 1st 2006 2:39 PM using map Kentucky hosted by Cox. The game lasted for 26 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was OFF. The turn timer was set to 40s.
Game (#298690) finished December 1st 2006 2:13 PM using map Kentucky hosted by Cox. The game lasted for 52 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was OFF. The turn timer was set to 40s.
Game (#298243) finished November 30th 2006 1:22 PM using map Classic Risk hosted by ehcanadian. The game lasted for 33 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#298233) finished November 30th 2006 12:49 PM using map Classic Risk hosted by ehcanadian. The game lasted for 30 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#298222) finished November 30th 2006 12:19 PM using map Classic Risk hosted by ehcanadian. The game lasted for 21 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#298213) finished November 30th 2006 11:58 AM using map Classic Risk hosted by ehcanadian. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#298209) finished November 30th 2006 11:47 AM using map Classic Risk hosted by ehcanadian. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 5, 6... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 45s.
Game (#292576) finished November 19th 2006 11:38 AM using map Classic Risk hosted by SecondTermMistake. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.
Game (#292571) finished November 19th 2006 11:25 AM using map Classic Risk hosted by SecondTermMistake. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 5% each round. The turn timer was set to 30s.